Quantum
ad6e3f96e6
[client] egl: reset damage on renderer restart
2021-10-23 18:38:21 +11:00
Geoffrey McRae
fe712b7ec9
[client] egl: damage the full screen if the frame format changes
2021-10-22 18:51:49 +11:00
Geoffrey McRae
dca5da02a0
[client] egl: fix undefined behaviour with zero size array
2021-10-20 13:34:16 +11:00
Quantum
2858ad3f7e
[client] egl: fallback when EGL_RENDER_BUFFER fails
...
This allows the client to work when the OpenGL implementation fails if
EGL_RENDER_BUFFER is passed, printing a warning. This should fix issues
with Nvidia proprietary drivers on Wayland.
2021-10-20 11:31:00 +11:00
Quantum
9ddd260b22
[client] egl: log glCheckFramebufferStatus error
2021-10-20 11:30:40 +11:00
Geoffrey McRae
bc34dc9e24
[client] egl: blame NVIDIA if dmabuf fails on NVIDIA hardware
...
NVIDIA still do not implement a complete/working DMABUF implementation
yet advertise support. Best to tell the public to complain to NVIDIA
instead of assuming it's a LG bug or an issue with their system.
2021-10-20 11:28:29 +11:00
Geoffrey McRae
edc9825c04
[client] egl: check for invalid desktop render dimensions
2021-10-20 11:17:29 +11:00
Geoffrey McRae
70a751b58d
[client] egl/filters: bypass setup/prepare logic if disabled/inactive
...
filters are now not run if `egl_filterSetup` returns false, as such we
do not need additional `enable` checks in `prepare` or `run` and we can
bypass the filters even earlier if they are not enabled reducing load.
2021-10-20 10:57:53 +11:00
Quantum
fc037ccc95
[client] egl: handle filter setup returning false
...
As discussed, this should just skip the filter as if it's disabled.
2021-10-20 10:48:18 +11:00
Quantum
74418106de
[client] egl: skip downscale filter setup when not enabled
...
Since this->prepared will never be set to true unless the filter is
enabled, this results in the framebuffer setup being done every frame
for no reason, causing a lot of texture reallocations.
2021-10-20 10:47:59 +11:00
Quantum
8dcf7af791
[client] egl: fix parentheses in IDX_AGO definition
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The old definition could break if complex expressions were passed in
as arguments.
2021-10-17 06:10:30 +11:00
Quantum
2d858da0f1
[client] egl: fix egl_bufferAge naming
2021-10-17 06:10:30 +11:00
Quantum
ee211803e4
[client] egl: fix letterbox rendering
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Add additional half pixel in all directions to ensure erasure of
content in the letterbox area under all circumstances.
2021-10-17 06:10:30 +11:00
Quantum
148ab0278e
[client] egl: add debug options to disable damage tracking
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This should aid in figuring out the source of damage tracking bugs.
2021-10-14 17:01:48 +11:00
Quantum
d60dcb718b
[client] cmake: correctly detect non-gawk awks
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Forgetting NAMES meant that cmake was searching for gawk only.
2021-10-14 17:01:37 +11:00
Quantum
6370350006
[client] opengl: indirectly access non-OpenGL 1.3 functions
...
This commit adds check for the extensions that we need and then calls
the functions indirectly through gl_dynprocs.
This should improve compatibility with older versions of OpenGL, as we
now fallback to the ARB extensions if possible, and in the case of
glGenerateMipmap, we can handle the function not existing at all.
2021-10-01 01:45:11 +10:00
Quantum
3f72de78da
[client] opengl: use util_hasGLExt instead of custom logic
2021-10-01 01:45:11 +10:00
Quantum
4a76401c34
[client] egl: make the last eglDestroyImage call indirect
...
Missed this one in the last PR.
2021-09-29 18:28:07 +10:00
Quantum
072c54977e
[client] egl: use eglCreateImage and eglDestroyImage indirectly
...
The dmabuf path is optional, so we shouldn't require those functions to
link our program.
2021-09-29 17:48:50 +10:00
Quantum
1b58f2592c
[client] egl: make filters damage aware
...
This saves a lot of GPU power for partial updates. Running testufo with
lanczos downscaling and FSR upscaling consumed over 90 W, but with this
commit, consumed only 75 W.
2021-09-04 13:30:24 +10:00
Quantum
e9bf225c75
[client] egl: remove useless RenderStep struct
2021-09-04 13:28:49 +10:00
Quantum
ac926e4458
[client] egl: support debug contexts on older EGL versions
2021-09-04 13:24:45 +10:00
Quantum
26d2feb4d8
[client] egl: remove warning disabling in ffx.c
2021-09-04 13:24:34 +10:00
Quantum
977a4f6323
[client] egl: remove useless comment in filter_downscale.c
2021-08-31 20:14:39 +10:00
Quantum
f4df690d9f
[client] egl: fix preset tooltip always showing
2021-08-30 18:47:48 +10:00
Quantum
239cb6a92b
[client] egl: add separator after presets
2021-08-30 18:45:21 +10:00
Quantum
876a4125bf
[client] egl: correctly select the preset when saving over it
2021-08-30 18:45:21 +10:00
Quantum
ffbf6cd8b4
[client] egl: make preset UI more intuitive
...
This commit makes selecting a preset load it, and changes "Create preset" to
"Save preset as...".
2021-08-30 18:45:21 +10:00
Quantum
39e42ba735
[common] option: change option_dump to option_dump_preset
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This new function dumps all options marked as preset instead of dumping
individual sections. This should allow filter options to not be all grouped
into the [eglFilter] section.
2021-08-30 18:32:16 +10:00
Quantum
3345ff8448
[client] egl: mark all preset-only options as such
2021-08-30 18:21:54 +10:00
Quantum
8a2ae6860e
[client] egl: warn when attempting to save without preset selected
2021-08-30 18:21:54 +10:00
Quantum
1717555187
[client] egl: implement preset deletion
2021-08-30 18:21:54 +10:00
Quantum
dc27638025
[client] egl: implement loading and saving of filter order
2021-08-30 18:21:54 +10:00
Quantum
c85cc7d668
[client] egl: show preset errors as modal dialogs
2021-08-30 18:21:54 +10:00
Quantum
311f7241c6
[client] egl: implement preset loading/saving logic
2021-08-30 18:21:54 +10:00
Quantum
b7b93f624c
[client] egl: implement options loading/saving for downscale
2021-08-30 18:21:54 +10:00
Quantum
084837b936
[client] egl: add loadState and saveState for filters
2021-08-30 18:21:54 +10:00
Quantum
4adb425337
[client] egl: add UI for presets list
2021-08-30 18:21:54 +10:00
Quantum
5225d2e97f
[client] egl: fix framebuffer leaking textures
2021-08-28 19:17:24 +10:00
Quantum
e6df0acad9
[common] vector: eliminate double allocation when possible
...
This commit creates two constructor/destructor pairs for vector:
* vector_alloc/vector_free dynamically allocates the vector itself
* vector_create/vector_destroy uses existing Vector objects
2021-08-28 19:17:15 +10:00
Quantum
ceff9dca9b
[client] egl: simplify filter moving logic with memmove
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This avoids duplicating the entire array of filters.
2021-08-25 05:35:50 +10:00
Quantum
7c7eff8dba
[client] egl: make texture_dmabuf.c use vector
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This replaces the custom memory management code.
2021-08-24 22:10:36 +10:00
Geoffrey McRae
b118c3b681
[client] egl: implement nicer drag & drop re-ordering of filters
2021-08-24 22:05:46 +10:00
Quantum
e5e76d784e
[client] egl: allow postprocessing filters to be reordered by dragging
2021-08-22 21:36:13 +10:00
Quantum
99761b195f
[client] egl: switch postprocessing filters to use vectors
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This will allow them to be reordered much more easily.
2021-08-22 21:36:13 +10:00
Quantum
9aa0d3ddab
[client] egl: fix context creation on EGL 1.4
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EGL_CONTEXT_OPENGL_DEBUG is only defined in EGL 1.5, and therefore, we should
not be passing it on older versions of EGL.
2021-08-19 21:28:56 +10:00
Quantum
429620c48b
[client] egl: dynamically import glBufferStorageEXT
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On some implementations (e.g. llvmpipe), the function can only be queried via
eglGetProcAddress.
2021-08-19 21:28:45 +10:00
Quantum
bb91b41c64
[client] egl: look at 3x3 around the pixel instead of 4x4
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Using 4x4 means that some pixels will be outside of the lanczos window. The
ideal lanczos function should in fact be zero in those areas, so we shouldn't
waste time processing those pixels.
I can't notice any difference in the results.
2021-08-19 15:52:44 +10:00
Quantum
520460669c
[client] egl: set gl_Position.z in cursor vertex shader
2021-08-19 12:24:55 +10:00
Quantum
81c38e825c
[client] remove all casts around malloc
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The cast is unnecessary in C and should be removed to avoid clutter.
2021-08-16 16:26:58 +10:00