[client] egl: fix letterbox rendering

Add additional half pixel in all directions to ensure erasure of
content in the letterbox area under all circumstances.
This commit is contained in:
Quantum 2021-10-14 23:50:50 -04:00 committed by Geoffrey McRae
parent c3d2ad92c5
commit ee211803e4

View file

@ -904,21 +904,21 @@ inline static void renderLetterBox(struct Inst * this)
if (hLB)
{
glScissor(0.0f, 0.0f, this->destRect.x + 0.5f, this->height);
glScissor(0.0f, 0.0f, this->destRect.x + 0.5f, this->height + 0.5f);
glClear(GL_COLOR_BUFFER_BIT);
float x2 = this->destRect.x + this->destRect.w;
glScissor(x2 - 0.5, 0.0f, this->width - x2, this->height + 1.0f);
glScissor(x2 - 0.5f, 0.0f, this->width - x2 + 1.0f, this->height + 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
}
if (vLB)
{
glScissor(0.0f, 0.0f, this->width, this->destRect.y + 0.5f);
glScissor(0.0f, 0.0f, this->width + 0.5f, this->destRect.y + 0.5f);
glClear(GL_COLOR_BUFFER_BIT);
float y2 = this->destRect.y + this->destRect.h;
glScissor(0.0f, y2 - 0.5, this->width, this->height - y2 + 1.0f);
glScissor(0.0f, y2 - 0.5f, this->width + 1.0f, this->height - y2 + 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
}