[client] egl: allow postprocessing filters to be reordered by dragging

This commit is contained in:
Quantum 2021-08-22 03:52:28 -04:00 committed by Geoffrey McRae
parent 99761b195f
commit e5e76d784e

View file

@ -57,14 +57,44 @@ static void configUI(void * opaque, int * id)
struct EGL_PostProcess * this = opaque;
bool redraw = false;
size_t moveIdx = 0;
EGL_Filter * filter;
vector_forEach(filter, this->filters)
float lastBegin = 0.0f;
ImVec2 window;
igGetWindowPos(&window);
EGL_Filter ** filters = vector_data(this->filters);
size_t count = vector_size(this->filters);
for (size_t i = 0; i < count; ++i)
{
igPushIDInt(++*id);
if (igCollapsingHeaderBoolPtr(filter->ops.name, NULL, 0))
EGL_Filter * filter = filters[i];
float begin = igGetCursorPosY();
igPushIDPtr(filter);
bool draw = igCollapsingHeaderBoolPtr(filter->ops.name, NULL, 0);
bool active = igIsItemActive();
if (draw)
redraw |= egl_filterImguiConfig(filter);
igPopID();
if (active && igIsMouseDragging(ImGuiMouseButton_Left, -1.0f))
{
ImVec2 pos;
igGetMousePos(&pos);
if (i > 0 && pos.y - window.y < (lastBegin + begin) / 2.0f)
moveIdx = i;
else if (i + 1 < count && pos.y - window.y > igGetCursorPosY())
moveIdx = i + 1;
}
lastBegin = begin;
}
if (moveIdx)
{
EGL_Filter * tmp = filters[moveIdx];
filters[moveIdx] = filters[moveIdx - 1];
filters[moveIdx - 1] = tmp;
}
if (redraw)