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[client] egl: fix framebuffer leaking textures
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@ -56,6 +56,7 @@ void egl_framebufferFree(EGL_Framebuffer ** fb)
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{
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EGL_Framebuffer * this = *fb;
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egl_textureFree(&this->tex);
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free(this);
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*fb = NULL;
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}
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