Commit graph

1415 commits

Author SHA1 Message Date
Quantum
3b751a2017 [client] egl: perform full copy for framebuffer textures after resize
This prevents the code from using damage rectangles that are no longer on the
screen, causing an out-of-bounds write.
2021-08-10 13:42:25 +10:00
Geoffrey McRae
230ce81eb8 [client] egl: allocate space for the initial texture dimensions
This fixes a buffer overrun when writing to the dimensions array
2021-08-10 09:41:56 +10:00
Geoffrey McRae
e707f9d933 [client] egl: enable ffxCAS if disabled and the sharpness is changed 2021-08-10 07:56:24 +10:00
Geoffrey McRae
64ed383128 [client] egl: re-process the texture and invalidate if a setting changed 2021-08-10 07:51:23 +10:00
Quantum
685499a0e0 [client] egl: prefer gawk and mawk when building shaders
We'd rather use known versions of awk if possible for ease of troubleshooting.
2021-08-10 06:17:38 +10:00
Quantum
705250f23d [client] egl: correct assign to gl_Position in basic.vert
gl_Position is expected to be using homogeneous coordinates, which requires
w to be a coordinate scale factor, usually 1.0. z should also be set in order
for depth to be well-defined. Therefore, we should set gl_Position.zw to
vec2(0.0, 1.0).
2021-08-10 06:10:42 +10:00
Quantum
eb680086ef [client] egl: correctly use flexible array members for BindData
Array size of 0 is a gcc extension, the standard C is not declaring a size.
2021-08-10 06:10:42 +10:00
Geoffrey McRae
58964ce317 [client] cmake: replace - with _ too 2021-08-10 02:35:16 +10:00
Geoffrey McRae
1128eb0e84 [client] x11: don't hang when there are no message pending 2021-08-10 01:47:03 +10:00
Geoffrey McRae
f2b8ff9e8d [client] app: make overlay mode more transparent 2021-08-10 01:15:31 +10:00
Geoffrey McRae
cc3494437a [client] egl: add ffx cas configuration options 2021-08-10 01:10:08 +10:00
Geoffrey McRae
37faccd014 [client] egl: allow ffxCAS sharpness configuration 2021-08-10 00:54:54 +10:00
Geoffrey McRae
30e6a258ad [client] egl: cleanup pointer mess in egl_desktopInit 2021-08-10 00:48:41 +10:00
Geoffrey McRae
d24bc75519 [client] egl: added missing vertex shader file 2021-08-09 23:14:01 +10:00
Geoffrey McRae
92de467edc [client] egl: add ffx_cas post process filter 2021-08-09 23:12:58 +10:00
Quantum
9b1d03fcfe [client] egl: implement #include for shaders with awk 2021-08-09 22:04:07 +10:00
Geoffrey McRae
4eda01949d [client] egl: give pp filters the dimensions of all prior textures 2021-08-09 22:02:07 +10:00
Geoffrey McRae
062d18d5fa [client] egl: don't allocate the texture ringbuffer unless needed 2021-08-09 18:28:52 +10:00
Geoffrey McRae
04a54598b3 [client] egl: set a default scale for textures without filters 2021-08-09 18:27:10 +10:00
Geoffrey McRae
79dcc6d4f1 Revert "[client] egl: set a default scale for textures without filters"
This reverts commit 57a74c156b.
Pushed a ton of changes that should not have been pushed
2021-08-09 18:26:30 +10:00
Geoffrey McRae
57a74c156b [client] egl: set a default scale for textures without filters 2021-08-09 18:24:33 +10:00
Geoffrey McRae
6882e5c59f [client] egl: provide the texture scale to the desktop shader
If the texture has a post-processing filter that has scaled the texture,
the desktop fragment shader needs to know this if it's doing linear
scaling.
2021-08-09 18:22:28 +10:00
Geoffrey McRae
f7f8060447 [client] egl: allow setting an output scale for a post-process shader 2021-08-09 17:57:36 +10:00
Quantum
53461d7515 [client] egl: simplify desktop vertex shader
In GLSL, using the / operator on two vectors of the same size divides the
vector component-wise, i.e. vec2(a, b) / vec2(c, d) == vec2(a / c, b / d).
2021-08-09 17:51:13 +10:00
Quantum
9b87f4ba5e [client] egl: cycle through multiple textures for dmabuf
This avoids race conditions in GL drivers when attempting to render and
call glEGLImageTargetTexture2DOES on the same texture.

Also, when using glEGLImageTargetTexture2DOES, we do not need to allocate
storage for textures.
2021-08-09 17:12:11 +10:00
Geoffrey McRae
1fd726eed7 [client] x11: be less sensitive to frame skips
External events like launching other applications can cause latency
spikes while X11 initializes the application, we should only start
adjusting our delay if we see excessive skips over a 1s period.
2021-08-09 15:51:01 +10:00
Geoffrey McRae
bc7e59c9d7 [client] x11: prevent present event loop underruns
Queue up and maintain a list of presentation timestamps to avoid spikes
caused by X11 event processing latency.
2021-08-09 15:24:12 +10:00
Geoffrey McRae
179eaef29d [client] x11: switch to epoll for event wait loop 2021-08-09 15:23:44 +10:00
Geoffrey McRae
f50ef4c23c [client] egl: remove includes from testing 2021-08-09 14:13:03 +10:00
Geoffrey McRae
86d6b67337 [client] egl: rework egl to accomodate post-processing filtering 2021-08-09 14:08:10 +10:00
Geoffrey McRae
69f6532b8d [common] ringbuffer: allow reverse iteration 2021-08-09 14:06:32 +10:00
Geoffrey McRae
91d1b8d2cd [client] egl: refactor egl_texture_free to use project naming standards 2021-08-08 17:52:13 +10:00
Geoffrey McRae
baf9661530 [client] egl: remove texture->ops indirection 2021-08-08 17:31:52 +10:00
Geoffrey McRae
2141046da9 [client] opengl: refactor to use project naming standards 2021-08-08 17:21:25 +10:00
Geoffrey McRae
266ad27998 [client] egl: refactor to use project naming standard 2021-08-08 17:16:10 +10:00
Geoffrey McRae
f4a925a750 [client] main: destroy and finish fontconfig usage
Fixes ASAN reported memory leak
2021-08-08 16:21:48 +10:00
Geoffrey McRae
30ed563504 [client] interface: refactor to use camlCase function names 2021-08-08 15:43:42 +10:00
Geoffrey McRae
d347b28481 [client] egl: implement free for texture frambuffer 2021-08-08 15:35:13 +10:00
Geoffrey McRae
f8ae291090 [client] interface: switch to using UPCAST for the renderer's data 2021-08-08 15:32:01 +10:00
Geoffrey McRae
45d1f27fb4 [client] interface: rename LG_Renderer to LG_RendererOps
Part of the standardisation of using the `Ops` suffix for all interfaces
2021-08-08 14:43:04 +10:00
Geoffrey McRae
1a8267d55a [client] interface: cleanup the renderer interface
Removes the silly typedefs and adds some basic documentation as to the
usage of each function.
2021-08-08 14:39:40 +10:00
Quantum
b822e255d8 [client] egl: attempt DMABUF import and fallback if it fails
This should deal with drivers not supporting our DMABUF without attempting
to identify the drivers and blacklist them.
2021-08-08 09:53:47 +10:00
Geoffrey McRae
037b76750a [client] egl: revert glsync changes
`process` and `bind` are called from the same thread in order, there is
no need for atomic usage here.

This reverts commit 3d7dbd6371.
This reverts commit b3db1ba10b.
2021-08-08 09:44:59 +10:00
Geoffrey McRae
e949f2f8d2 [client] egl: texture_framebuffer should call the stream init 2021-08-08 09:43:28 +10:00
Geoffrey McRae
88c91d4752 [egl] texture: use more appropriate vairable names (parent & this) 2021-08-08 09:35:56 +10:00
Geoffrey McRae
3d7dbd6371 [client] egl: sync is now an atomic, access it as such 2021-08-08 09:26:36 +10:00
Quantum
b3db1ba10b [client] egl: eliminate GLsync object leaks
It used to be the case that we overwrite this->sync even if it was non-zero
when updating the texture, without deleting the sync object. If we update
faster than we render, the result would be leaking sync objects.

This commit ensures that sync objects are deleted when they are replaced.
2021-08-08 09:19:04 +10:00
Geoffrey McRae
16f68d6b1b [client] main: don't call stopWaitFrame if jitRender is not enabled 2021-08-08 09:01:48 +10:00
Geoffrey McRae
64da3465b8 [client] x11: invalidate the full window after timeout from expose
Invalidating the entire window on an Expose event causes poor WM
performance when dragging the window around. Instead flag to redraw and
wait for the expose events to stop for 100ms before doing it.
2021-08-08 08:49:46 +10:00
Geoffrey McRae
12d256c7c8 [client] egl: do a full redraw if nightvision is toggled 2021-08-08 08:42:08 +10:00
Quantum
3e32e01c30 [client] egl/imgui: use imgui for night vision gain configuration 2021-08-08 08:42:01 +10:00
Quantum
ac3677d9ae [client] egl: implement partial copies for framebuffer textures
This uses the same line sweep algorithm originally created to copy DXGI
textures to IVSHMEM to implement the copy from IVSHMEM to memory-mapped
pixel buffer objects.
2021-08-08 08:30:11 +10:00
Geoffrey McRae
e755f0befa [client] egl: correct letterbox area clear attempt #3 - sigh 2021-08-07 04:00:18 +10:00
Geoffrey McRae
3e08e7aafa [client] x11: prevent skew from enter/leave/focus and fullscreen events 2021-08-07 03:49:32 +10:00
Geoffrey McRae
9f6ad864ed [client] egl: correct letterbox area clear attempt #2 :) 2021-08-07 03:44:47 +10:00
Geoffrey McRae
ec56b2760a [client] x11: don't allow window manager events to skew cal timing 2021-08-07 03:39:11 +10:00
Geoffrey McRae
e5a138d854 [client] egl: properly clear the letterbox areas 2021-08-07 03:28:52 +10:00
Geoffrey McRae
ad256e0b00 [client] x11: improve presentation sync calibration 2021-08-07 02:36:11 +10:00
Geoffrey McRae
162b1b93db [client] main: don't include the swap into the render timings
If vsync is enabled the swap will block until vblank skewing the timing
metrics.
2021-08-07 01:45:42 +10:00
Geoffrey McRae
0ec66ba210 [client] main: increase render graph max scale to 10ms
Some GPUs (like my K1200) easly exceed 2ms on the render time making
this graph useless.
2021-08-07 01:45:42 +10:00
Quantum
5d3c00717a [client] egl/imgui: use imgui for scaling algorithm selection 2021-08-06 22:49:49 +10:00
Quantum
dc7fd74327 [client] egl: refactor config dialog into main egl module
This will allow other things like scaling to be implemented.
2021-08-06 22:49:49 +10:00
Quantum
5b26017a8a [client] overlay: move separator above donation prompt
It looks really weird having a separator right after a sentence ending in :.
A separator makes the list look detached from the paragraph that introduces
it, which looks awkward. Instead, this commit moves the separator before the
introducing paragraph.

Also added logic to properly pluralize the sentence.
2021-08-06 22:49:02 +10:00
Quantum
6bd454f77f [client] overlay/config: switch to use new URL widget when possible 2021-08-05 22:43:46 +10:00
Quantum
08f3ad504c [client] imgui: implement new widget for displaying URLs
Note that actually opening the browser is not implemented yet.
2021-08-05 22:43:46 +10:00
Geoffrey McRae
afbee641b1 [client] implement support for KVMFR_FEATURE_SETCURSORPOS 2021-08-05 22:19:35 +10:00
Geoffrey McRae
719fec0a45 [client] don't terminate after successful upgrade of LGMP 2021-08-05 21:45:50 +10:00
Geoffrey McRae
2fa09dbd95 [client] allow the user to upgrade if the LGMP version doesn't match 2021-08-05 21:43:49 +10:00
Quantum
65e550a61c [client] egl: pad buffer damage by 1px when rendering desktop
We want to add extra padding to deal with scaling, which may end up blending
with neighbouring pixels.
2021-08-05 08:05:30 +10:00
Geoffrey McRae
0603a55492 [client] x11: prevent possible calibration underflow 2021-08-05 07:11:23 +10:00
Geoffrey McRae
a37b527bbd [client] main: make core overlays register before everything else
The display servers and renderers may want to register their own
overlays in the future, as such we need g_state.overlays to be
initialized to allow for this.
2021-08-05 07:01:28 +10:00
Geoffrey McRae
0af558345f [client] wayland: fix build with libdecor after invalidateWindow change 2021-08-05 06:58:43 +10:00
Geoffrey McRae
44f815409d [client] imgui: ensure the pointer shape is correct
Since we only update imgui's cursor location when the overlay is
enabled, if the last cursor position was showing a shape that is
incorrect when we re-enter the overlay the cursor will be wrong. This
corrects this by updating the location as we enter overlay mode.
2021-08-05 06:55:41 +10:00
Geoffrey McRae
6e7f39edee [client] app: allow selective full invalidation
Overlays only need to trigger a new frame if they have changed and not
full window invalidation, this change allows for this.
2021-08-05 06:47:36 +10:00
Geoffrey McRae
6c84c0eca6 [client] overlay: move keybinds and config into the overlays
This adds a new `earlyInit` call which allows the overlay to register
options before actually being intialized. Also the keybind handling and
state tracking for each overlay has been moved internal to the overlay
itself.
2021-08-05 06:40:06 +10:00
Geoffrey McRae
d90e658e3b [client] main: fix incorrectly hiding the cursor dot in captureOnly mode 2021-08-05 06:11:12 +10:00
Geoffrey McRae
85f3a71dd5 [client] overlay: remember and restore the grab and pointer state
When entering overlay mode if the cursor was previously grabbed we
should restore the state when exiting overlay mode. This will also
correct the pointer setting it to NONE or SQUARE depending on the prior
grab state.
2021-08-05 06:03:09 +10:00
Geoffrey McRae
38ddfc0b61 [client] core: never allow warp when the overlay is active 2021-08-05 05:48:59 +10:00
Geoffrey McRae
ff01a197f3 [client] overlay: don't use the internal function directly for config 2021-08-05 00:57:54 +10:00
Geoffrey McRae
6c44bbb53e [client] egl: use a ui switch for damage display instead of a keybind 2021-08-05 00:56:31 +10:00
Geoffrey McRae
f3f0157d3c [client] overlay: allow registration of runtime configuration options 2021-08-05 00:56:31 +10:00
Quantum
51b9cd4e5a [all] copyright: use unicode copyright sign ©
This is done for consistency with the license strings in appstrings.c.
2021-08-04 21:16:35 +10:00
Quantum
0941bd0fe5 [client] imgui: move cursor change to after rendering overlays
This allows it to take into the overlays into consideration when deciding
which cursor is to be shown.
2021-08-04 10:52:05 +10:00
Quantum
8ebaf92006 [client] main: rename frameTimings to uploadTimings 2021-08-04 10:38:30 +10:00
Quantum
62cd5e9c57 [client] main: add graph for time spent rendering
This is the time spent in the on_render function, not the time between
frames. Having this information helps diagnose slowdowns in renderers.
2021-08-04 10:38:30 +10:00
Geoffrey McRae
9192e2039a [client] imgui: another missed file
Clearly I need to get some sleep :)
2021-08-04 10:37:05 +10:00
Geoffrey McRae
d2c36b8449 [client] overlay: add new configuration overlay [wip] 2021-08-04 10:27:47 +10:00
Geoffrey McRae
80c9f7223a [client] wayland: fix failure to build 2021-08-04 07:21:57 +10:00
Geoffrey McRae
c15d0dc672 [client] ds: waitFrame now returns a bool to force rendering if needed
X11 needs to calibrate to get the best possible latency, as such it
needs the scene to render so that the render time of the scene can be
accounted for in the delay calculation.
2021-08-04 06:49:35 +10:00
Geoffrey McRae
0f7fa32d12 [client] x11: move sleep and calibration code outside of the event loop
Sleeping in the x11 event loop is not ideal as it will introduce latency
when processing other events, instead do this in the waitFrame handler.
2021-08-04 06:34:27 +10:00
Geoffrey McRae
6933c278ce [client] x11: cosmetics 2021-08-04 06:14:27 +10:00
Geoffrey McRae
7fc717a839 [client] x11: don't setup XPresent if jitRender is not enabled 2021-08-04 06:12:21 +10:00
Geoffrey McRae
4e435e6199 [client] ds: tell the display server if jitRender is requested 2021-08-04 06:05:42 +10:00
Geoffrey McRae
366ec16a63 [client] config: use DEBUG_WARN, not fprintf for output 2021-08-04 05:55:34 +10:00
Geoffrey McRae
04c9694ffa [client] config: ensure mouseRedraw is on if jitRender is in use 2021-08-04 05:54:59 +10:00
Geoffrey McRae
f7682c289a [client] egl: always render the black bar areas
Failure to render these causes artifacts/ghosting when the overlays are
using this area, as such we need to always render this area of the
screen.
2021-08-03 22:29:04 +10:00
Geoffrey McRae
4b4a75475a [client] egl: fix out by one error with letterbox rendering
This replaces the scaled `destRect` with a version that uses doubles
correcting the rounding error that is causing a failure to properly
clear the black bar areas.
2021-08-03 22:27:46 +10:00
Quantum
55703b61b7 [client] egl: remove texture copy in DMABUF path
With more efficient rendering due to buffer age support, we no longer need
to copy the texture to avoid excessive dmabuf copies.
2021-08-03 21:37:31 +10:00
Quantum
8545d15c85 [client] egl: warn when EGL_EXT_buffer_age is not supported 2021-08-03 21:37:31 +10:00
Quantum
87aac8cf03 [client] egl: use buffer age extension to render only damaged parts
We avoid rendering any area that has not changed since the buffer was used
and also not covered by an overlay.
2021-08-03 21:37:31 +10:00