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[client] egl: attempt DMABUF import and fallback if it fails
This should deal with drivers not supporting our DMABUF without attempting to identify the drivers and blacklist them.
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parent
037b76750a
commit
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2 changed files with 22 additions and 21 deletions
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@ -72,6 +72,9 @@ struct EGL_Desktop
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// colorblind mode
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int cbMode;
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bool useDMA;
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LG_RendererFormat format;
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};
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// forwards
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@ -146,6 +149,7 @@ bool egl_desktop_init(EGL_Desktop ** desktop, EGLDisplay * display, bool useDMA,
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(*desktop)->nvGain = option_get_int("egl", "nvGain" );
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(*desktop)->cbMode = option_get_int("egl", "cbMode" );
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(*desktop)->scaleAlgo = option_get_int("egl", "scale" );
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(*desktop)->useDMA = useDMA;
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return true;
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}
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@ -226,6 +230,8 @@ void egl_desktop_config_ui(EGL_Desktop * desktop)
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bool egl_desktop_setup(EGL_Desktop * desktop, const LG_RendererFormat format)
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{
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memcpy(&desktop->format, &format, sizeof(LG_RendererFormat));
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enum EGL_PixelFormat pixFmt;
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switch(format.type)
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{
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@ -275,18 +281,26 @@ bool egl_desktop_setup(EGL_Desktop * desktop, const LG_RendererFormat format)
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bool egl_desktop_update(EGL_Desktop * desktop, const FrameBuffer * frame, int dmaFd,
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const FrameDamageRect * damageRects, int damageRectsCount)
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{
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if (dmaFd >= 0)
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if (desktop->useDMA && dmaFd >= 0)
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{
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if (!egl_texture_update_from_dma(desktop->texture, frame, dmaFd))
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if (egl_texture_update_from_dma(desktop->texture, frame, dmaFd))
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return true;
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DEBUG_WARN("DMA update failed, disabling DMABUF imports");
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desktop->useDMA = false;
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egl_texture_free(&desktop->texture);
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if (!egl_texture_init(&desktop->texture, desktop->display, EGL_TEXTYPE_FRAMEBUFFER, true))
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{
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DEBUG_ERROR("Failed to initialize the desktop texture");
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return false;
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}
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else
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{
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if (!egl_texture_update_from_frame(desktop->texture, frame, damageRects, damageRectsCount))
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}
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if (!egl_desktop_setup(desktop, desktop->format))
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return false;
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}
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return true;
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return egl_texture_update_from_frame(desktop->texture, frame, damageRects, damageRectsCount);
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}
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bool egl_desktop_render(EGL_Desktop * desktop, const float x, const float y,
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@ -749,20 +749,7 @@ static bool egl_render_startup(void * opaque, bool useDMA)
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if (g_egl_dynProcs.glEGLImageTargetTexture2DOES)
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{
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if (util_hasGLExt(client_exts, "EGL_EXT_image_dma_buf_import"))
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{
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/*
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* As of version 455.45.01 NVidia started advertising support for this
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* feature, however even on the latest version 460.27.04 this is still
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* broken and does not work, until this is fixed and we have way to detect
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* this early just disable dma for all NVIDIA devices.
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*
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* ref: https://forums.developer.nvidia.com/t/egl-ext-image-dma-buf-import-broken-egl-bad-alloc-with-tons-of-free-ram/165552
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*/
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if (strstr(vendor, "NVIDIA") != NULL)
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DEBUG_WARN("NVIDIA driver detected, ignoring broken DMA support");
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else
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this->dmaSupport = true;
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}
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this->dmaSupport = true;
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else
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DEBUG_INFO("EGL_EXT_image_dma_buf_import unavailable, DMA support disabled");
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}
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