Commit graph

2341 commits

Author SHA1 Message Date
Quantum
16adbab5d4 [client] all: remove needless initalization 2021-08-14 12:19:07 +10:00
Quantum
579f998519 [client] all: replace assert with DEBUG_ASSERT 2021-08-14 12:19:07 +10:00
Quantum
85a96d1e06 [client] all: use DEBUG_UNREACHABLE instead of assert
Due to the way assert is defined in standard C, compilers in release mode
will not treat it as unreachable. This explains a lot about those pesky
uninitialized variable bugs, actually.
2021-08-14 12:19:07 +10:00
Quantum
b2630024a7 [common] all: switch asserts to DEBUG_ASSERT 2021-08-14 12:19:07 +10:00
Quantum
4f7ce91e7f [host] capture: switch all asserts to DEBUG_ASSERT 2021-08-14 12:19:07 +10:00
Quantum
a9241f6710 [common] debug: add DEBUG_UNREACHABLE() macro
This lets us mark code as unreachable and signals the compiler that this
is the case with __builtin_unreachable().

We also mark DEBUG_FATAL as unreachable.
2021-08-14 12:19:07 +10:00
Quantum
be1306f91a [common] debug: add DEBUG_ASSERT macro
This, unlike the standard assert macro, is guaranteed to print the failed
assertion to our log file, and tests the assertion even with NDEBUG defined
so we can more easily catch failures in production binaries without crashing
the program.

The motivation of this is how MinGW handles assertion failures: it creates a
dialog window that the headless user will not be able to see, and blocks the
program from being restarted by the service. Since the failed assertion is
displayed in the dialog, it doesn't print anything to the log, making it
impossible to diagnose issues.
2021-08-14 12:19:07 +10:00
Quantum
10ee6cd031 [host] nvfbc: read nvfbc:diffRes option with the correct type 2021-08-14 09:21:34 +10:00
Quantum
e5d252290d [common] array: add ALIGN_PAD macro for common logic
ALIGN_PAD(x, a) returns x rounded up to the nearest multiple of a.
2021-08-14 08:05:29 +10:00
Quantum
712dcee07f [host] app: remove useless ALIGN_DN and ALIGN_UP macros 2021-08-14 08:05:18 +10:00
Quantum
dda927da18 [obs] implement dmabuf import support on OBS 27+ 2021-08-13 20:25:35 +10:00
Quantum
717b90366b [common] ivshmem: use correct page alignment logic
Before, if the size is exactly the multiple of the page size, an extra padding
page is added for no reason. This commit fixes the logic and also uses the
page size obtained dynamically.
2021-08-13 20:24:15 +10:00
Quantum
a76b274e1a [client] main: use ARRAY_LENGTH macro 2021-08-13 20:24:01 +10:00
Quantum
074341e421 [host] windows/crash: do not report absolute paths on build machines
This commit makes the crash handler show relative paths instead of absolute
ones, which makes the stack traces generated easier to read.

On the other hand, absolute paths makes sense on Linux, since the user is
expected to build the binaries themselves, and gdb will be able to find the
source code.
2021-08-13 20:23:40 +10:00
Quantum
acd5ce51db [host] dxgi: use FAILED macro instead of comparing against S_OK 2021-08-13 20:21:50 +10:00
Quantum
d3ea9662bf [host] nvfbc: remove rectangles that are entirely contained in others
This makes nvfbc report less useless damage and makes the client run faster.
2021-08-13 20:21:27 +10:00
Quantum
e945955d13 [common] rects: add rectsRejectContained function
This function will remove rectangles in a list that are entirely contained
in another rectangle in the same list.
2021-08-13 20:21:27 +10:00
Quantum
566c89e9d8 [host] dxgi: correctly count moved rectangles 2021-08-13 20:21:08 +10:00
Quantum
8c18817e2d [client] egl: don't generate mipmaps in downscale filter
When using DMABUF, the mipmaps can cause driver hangs and crashes.
2021-08-12 17:03:18 +10:00
Geoffrey McRae
35bd641d2a [client] overlay: remove the unused menu bar 2021-08-12 15:54:16 +10:00
Geoffrey McRae
117e88c240 [client] egl: add new downscale filter 2021-08-12 15:54:16 +10:00
Quantum
b3173bdddc [host] dxgi: include correct DXGI headers
The declarations in dxgi_extra.h are not missing, they are in dxgi1_2.h and
dxgi1_5.h, which exist in MinGW-w64 since 2017.
2021-08-12 12:35:45 +10:00
Quantum
61a4b0744d [host] dxgi: use standard MinGW libd3d11.a
MinGW has been shipping this file since 2014, and that version contains the
only function from the dll that we call: D3D11CreateDevice.
2021-08-12 11:58:34 +10:00
Geoffrey McRae
6387bf2d2e [client] rework the configuration overlay to allow for tabs 2021-08-12 09:04:45 +10:00
Geoffrey McRae
fe6339fc77 [client] egl: re-order CAS to before FSR for better results 2021-08-12 06:56:16 +10:00
Quantum
3f8c7c8d0d [client] egl: fix buffer overflow in desktop_rects module
The module has been changed to support variable amount of rectangles,
so we should just allocate a VLA.
2021-08-11 21:23:13 +10:00
Quantum
543c97987b [client] egl: remove needless precision quantifiers
We simply use precision mediump float; for everything. We don't actually
need highp anyways, and we don't use it for stuff like CAS or FSR.
2021-08-11 20:47:46 +10:00
Geoffrey McRae
06da52acfc [client] egl/fsr: release consts when no longer needed 2021-08-11 20:47:03 +10:00
Geoffrey McRae
5a2f34d71c [client] egl/cas: release consts when no longer needed 2021-08-11 20:42:56 +10:00
Quantum
8b2db071d8 [client] egl: precompute CAS filter constants on CPU 2021-08-11 20:38:42 +10:00
Quantum
3a1a9121eb [client] egl: make FSR filter show inactive in config when disabled 2021-08-11 20:17:17 +10:00
Quantum
f80b67bc50 [client] egl: precompute FSR filter constants on CPU 2021-08-11 20:16:39 +10:00
Quantum
fe823b6172 [client] egl: display FSR equivalent quality mode
This also displays a tooltip to explain that quality can be changed by
altering guest resolution and also show the resolutions needed to achieve
each quality mode.
2021-08-11 20:05:27 +10:00
Quantum
c4c60fd330 [client] egl: update FSR filter state upon resolution change 2021-08-11 20:05:27 +10:00
Geoffrey McRae
5a5b867c73 Revert "[client] egl: make FSR detect an input size change and activate if valid"
This reverts commit 73f125dcc7.
2021-08-11 20:05:07 +10:00
Geoffrey McRae
73f125dcc7 [client] egl: make FSR detect an input size change and activate if valid 2021-08-11 20:02:29 +10:00
Quantum
9bded74543 [host] dxgi: use CopySubresourceRegion when possible
This commit adds damage tracking to the DXGI textures, and only copies the
damaged areas to the textures with ID3D11DeviceContext::CopySubresourceRegion.

The sleep logic in waitFrame makes it difficult for this to reduce the
latency, but removing it shows significant improvements (6-7 ms to ~3 ms)
when a tiny portion of the screen is damaged, while showing no difference on
full screen damage.
2021-08-11 19:01:52 +10:00
Quantum
7e982a6658 [client] util: replace util_mergeOverlappingRects with common version 2021-08-11 19:01:52 +10:00
Quantum
604b44d6d8 [common] rects: add rectsMergeOverlapping helper function
This is based on the client's util_mergeOverlappingRects.
2021-08-11 19:01:52 +10:00
Quantum
22bbc2457e [client] wayland: fix deadlock when using wayland:warpSupport=no 2021-08-11 19:01:18 +10:00
Geoffrey McRae
f0ea882165 [client] egl: cleanup texture filtering/post-processing 2021-08-11 18:53:36 +10:00
Geoffrey McRae
f78154d282 [client] egl: fixes to shader post-process pipeline 2021-08-11 06:31:01 +10:00
Quantum
cd5ecf3e5a [client] egl: don't erase damage when invalidating whole window 2021-08-11 02:43:08 +10:00
Quantum
a850a1b51b [client] egl: implement C wrappers for FidelityFX constant computation 2021-08-11 02:42:55 +10:00
Quantum
6e28d7a4a5 [client] egl: exempt shaders from copyright refresh script 2021-08-11 02:42:24 +10:00
Quantum
4a06f7cfd5 [client] cmake: make MakeObject use relative paths
This prevents issues like obscure characters getting transformed in symbol
names, resulting in an endless game of whack-a-mole finding symbols that are
replaced, such as 58964ce317.
2021-08-11 02:42:12 +10:00
Quantum
c1a362f8d3 [client] egl: handle \r character when processing #includes 2021-08-11 02:41:54 +10:00
Quantum
9f4afcd944 [common] crash: use DEBUG_WINERROR on windows 2021-08-11 02:41:33 +10:00
Geoffrey McRae
4f1136d0cd [client] core: dont warp the cursor if the overlay is active 2021-08-10 16:08:13 +10:00
Geoffrey McRae
127d3acd96 [client] egl: use a texel based version of textureGather for FSR 2021-08-10 14:21:46 +10:00