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[client] core: dont warp the cursor if the overlay is active
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@ -321,6 +321,9 @@ void core_handleGuestMouseUpdate(void)
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if (!util_guestCurToLocal(&localPos))
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return;
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if (g_state.overlayInput)
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return;
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g_state.ds->guestPointerUpdated(
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g_cursor.guest.x, g_cursor.guest.y,
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util_clamp(localPos.x, g_state.dstRect.x,
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