* web requests: Don't fail if JSON not well-formed in error cases
Turns out that before our move to node-fetch, we ignored JSON.parse()
failures: https://github.com/WhisperSystems/Signal-Desktop/pull/1552/files#diff-1103a6aff0f28b6066715c6994278767L37518
* Update to libsignal v1.2.0, delete sessions on reset session
Previously we only archived sessions when sending or receiving a
'reset secure session, which didn't match up with the mobile apps.
* Script for beta config; unique data dir, in-app env/type display
To release a beta build, increment the version and add -beta-N to the
end, then go through all the standard release activities.
The prepare-build npm script then updates key bits of the package.json
to ensure that the beta build can be installed alongside a production
build. This includes a new name ('Signal Beta') and a different location
for application data.
Note: Beta builds can be installed alongside production builds.
As part of this, a couple new bits of data are shown across the app:
- Environment (development or test, not shown if production)
- App Instance (disabled in production; used for multiple accounts)
These are shown in:
- The window title - both environment and app instance. You can tell
beta builds because the app name, preceding these data bits, is
different.
- The about window - both environment and app instance. You can tell
beta builds from the version number.
- The header added to the debug log - just environment. The version
number will tell us if it's a beta build, and app instance isn't
helpful.
* Turn on single-window mode in non-production modes
Because it's really frightening when you see 'unable to read from db'
errors in the console.
* aply.sh: More instructions for initial setup and testing
* Gruntfile: Get consistent with use of package.json datas
* Linux: manually update desktop keys, since macros not available
This fix is related about issue #1587
window.drawAttention() repositioned to allow complete control over notifications by settings. It now does not draw attention when the notifications are off.
* Add emoji button and popup panel
This integrates a simple third party emoji panel with a few css overrides to
correct some relative paths and colors.
The trickiest thing about this is ensuring we don't break the layout, which is
acheived through precise control over the panel's height, and prodigious calls
to updateMessageFieldSize.
// FREEBIE
* Don't close emoji panel on click, do close on send
To better facilitate multiple emoji entry.
// FREEBIE
* Make panel emojis bigger and higher resolution
// FREEBIE
* Move paperclip button to the right of the microphone
This makes our bottom-bar button arrangement more comfortable and consistent
with Android.
// FREEBIE
* Move emoji picker padding to inner container
* Insert emojis at cursor position
Don't just append to the end like a n00b! Also handle selected text correctly.
https://stackoverflow.com/questions/11076975
// FREEBIE
* A few visual tweaks to reduce visual complexity of emoji panel
- No gray buffer on the right side of the emoji panel
- No gray buffer between message compose text box and emoji window
- The scroll bar for the emojis is the same as our normal scrollbars
I got a 413 (Rate limit exceeded) error from the server while fetching prekeys.
The client tried to parse the response as json since we expect json from the
prekey endpoint, which threw an exception because the response was not json.
This change prevents us from treating the response as json unless it has the
Content-Type header set accordingly.
If for some reason, the client and server disagree on whether the response
should be or is json, we'll default to treating it as text.
// FREEBIE
* Online/offline: Always stop timer, don't connect if closed
* Sockets: Send our own close event faster, shutdown only on close
Seems that we were too-aggressively disconnecting from all socket
events. Also, we should be able to send our own close event a lot
faster with no ill effects.
* Catch-up libtextsecure changes
* Use node-fetch instead of xhr
* Remove XMLHttpRequest.js
// FREEBIE
* Avoid calling json() on non json responses
Previously we would catch and swallow JSON parsing errors resulting from an
empty response, though empty responses are normal from a few endpoints, like
requesting sms or voice registration codes.
Since the JSON parsing call is now handled internally by node-fetch, we have to
keep closer track of our expected response type to avoid throwing an exception.
// FREEBIE
* Wait to manually disconnect after receiving 'offline' event
We've received Linux logs indicating that we can get offline/online
blips - only 30ms between the two events. The app was never realy
offline. So this change slows the whole disconnect process down.
* Handle offline startup: register for online event, don't connect
* Remove reload options, new file/help menus, tools/log at bottom
* Further menus refactor: install handlers at template creation
* WIP: Further tune menus, add custom about window
* New About window, new help menu items, menu labels now i18n
* Default device name on registration is now computer hostname
The OS of the device makes sense for those of us testing across a lot of
different OSes. And maybe for a user with just one desktop device. But
most users with multiple desktop devices are using the same OS for both.
* About window: Only show window when content is ready
* Fix typo in app/menu.js
* Update to the latest version of autosize.js
* gitignore: Restrict 'dist' matches to the root dist folder
The global search for 'dist' caused problems when updateing bower
components.
* A couple minor version updates: ByteBuffer, filesize, intlTel
moment-with-localse, ProtoBuf
* Add setting to hide menu bar
Add a setting in the themes section to hide the menu bar.
The menu bar is not needed in everyday use and might not fit in with
signals dark theme. The hidden menu bar can still be shown by pressing
alt.
autoHideMenuBar is added to windowConfig and saved and restored on
startup to prevent flickering.
* Trigger events only when related setting changes
Set the event to trigger on instanciation of the view.
Notification settings no longer reapply the theme or menu bar settings.
* Save window state when closing the window
When not moving or resizing the window, no BrowserWindow config would be
created and saved.
* Ensure that our preload.js setImmediate call finds right function
FREEBIE
* Our own socket close event, better logging, unregistration
FREEBIE
* Return CLOSED for NetworkStatusView if we've fully disconnected
* background.js: Remove messageReceiver = null, log in connect()
A null messageReciever makes the NetworkStatusView think we're online.
FREEBIE
* Refactor delivery receipt event handler
* Rename the delivery receipt event
For less ambiguity with read receipts.
* Rename synced read event
For less ambiguity with read receipts from other Signal users.
* Add support for incoming receipt messages
Handle ReceiptMessages, which may include encrypted delivery receipts or read
receipts from recipients of our sent messages.
// FREEBIE
* Rename ReadReceipts to ReadSyncs
* Render read messages with blue double checks
* Send read receipts to senders of incoming messages
// FREEBIE
* Move ReadSyncs to their own file
// FREEBIE
* Fixup old comments on read receipts (now read syncs)
And some variable renaming for extra clarity.
// FREEBIE
* Add global setting for read receipts
Don't send read receipt messages unless the setting is enabled.
Don't process read receipts if the setting is disabled.
// FREEBIE
* Sync read receipt setting from mobile
Toggling this setting on your mobile device should sync it to Desktop. When
linking, use the setting in the provisioning message.
// FREEBIE
* Send receipt messages silently
Avoid generating phantom messages on ios
// FREEBIE
* Save recipients on the outgoing message models
For accurate tracking and display of sent/delivered/read state, even if group
membership changes later.
// FREEBIE
* Fix conversation type in profile key update handling
// FREEBIE
* Set recipients on synced sent messages
* Render saved recipients in message detail if available
For older messages, where we did not save the intended set of recipients at the
time of sending, fall back to the current group membership.
// FREEBIE
* Record who has been successfully sent to
// FREEBIE
* Record who a message has been delivered to
* Invert the not-clickable class
* Fix readReceipt setting sync when linking
* Render per recipient sent/delivered/read status
In the message detail view for outgoing messages, render each recipient's
individual sent/delivered/read status with respect to this message, as long as
there are no errors associated with the recipient (ie, safety number changes,
user not registered, etc...) since the error icon is displayed in that case.
*Messages sent before this change may not have per-recipient status lists
and will simply show no status icon.
// FREEBIE
* Add configuration sync request
Send these requests in a one-off fashion when:
1. We have just setup from a chrome app import
2. We have just upgraded to read-receipt support
// FREEBIE
* Expose sendRequestConfigurationSyncMessage
// FREEBIE
* Fix handling of incoming delivery receipts - union with array
FREEBIE
An immediate response to the user request to see the log, and then we
show the real data as soon as we've loaded it from disk.
Changes:
- the IPC exchange to get the log data is now async
- the API to fetch the log on the client side now returns a Promise
- in the main process, the only disk access done synchronoously is
reading the contents of the log directory. The JSON parsing of the
resultant log data is now split up into three chunks.
- We only send three keys from each log item to the renderer process:
msg, time, level. Previously we sent the entire log entry with extra
keys: hostname, pid, name.
FREEBIE
This should allow us to get an insight into auto-update behavior and
other low-level behaviors happening in the Electron process which would
be useful for debugging.
FREEBIE
This partially reverts commit 1b444a5e23.
Because support for system-level notification sound settings is inconsistent
across Win/Linux/OSX, do the simplest thing that will produce consistent
behavior on all platforms: suppress the system sound by always passing the
`silent: true` option, and play our own sound clip (copied from ios).
// FREEBIE
Without this change, there's a race condition for the notification we
show when we get the 'empty' event after a large backlog download. Four
messages may have come in, but the last might not be notified. So the
count shown would be three. And then, when the final message's notify()
call finishes, another notification would be shown.
FREEBIE
This prevents the parade of notifications if a machine wakes up from
sleep. Basically covers situations that the loading screen doesn't
already.
When disabled, notifications will be cached until they are subsequently
re-enabled, at which time all the pending notifications will be summarized.
From the background page, notifications are disabled during connection attempts
until an empty event. This means we can always safely call conversation.notify
to queue a notification for the next batch, dropping some options from message
and conversation model methods.
We've also moved the calls to check window focus and draw attention to the
window, which were previously included in the conversation model, but are now
performed by the Notification system, because the time that the notification is
displayed might be some time after the message is added by the conversation, so
decisions about focus and attention should be made in that moment and not
before.
// FREEBIE
* Disconnect from socket faster on complete loss of network access
Today we wait for a keepalive request to fail; this change forces
disconnect in the case that the browser tells us that we're now offline.
FREEBIE
* MessageReceiver: don't react to errors after explicit close()
FREEBIE
Rather than throw an error, just log call messages and drop them. This way we
distinguish them from incorrectly encoded content messages or new types of
messages we don't support yet, and don't insert unnecessary red flags and
stacktraces in debug logs.
// FREEBIE
- Logging is available in main process as well as renderer process, and
entries all go to one set of rotating files. Log entries in the
renderer process go to DevTools as well as the console. Entries from
the main process only show up in the console.
- We save three days of logs, one day per file in %userData%/logs
- The 'debug' object store is deleted in a new database migration
- Timestamps and level included in the new log we generate for publish
as well as the devtools
- The bunyan API is exposed via windows.log (providing the ability to
log at different levels, and save objects instead of just text), so we
can move our code to it over time.
FREEBIE
ConversationView responds to drag/drop events by forwarding them to its file
input. The file input stops propagation and handles the event only if the data
transfer is type file. This means that any other data type (text, img, etc...)
causes an recursive loop of event propagation, eventually resulting in logging a
"RangeError: Maximum call stack size exceeded".
Fix by only forwarding files to the file input.
// FREEBIE
Found a number of 'Illegal buffer' errors in an Electron log submitted
today. As far as I can tell, these same profiles are succeedig for me,
so it's time to collect more data.
FREEBIE
* Upgrade emoji deps and move to node_modules
Add support for Emoji 3.0 and switch from bower to yarn for managing emoji
dependencies.
// FREEBIE
* Delete old emoji deps
// FREEBIE
* Don't copy emoji on windows
It is no longer necessary since the symlinked image dir is gone.
// FREEBIE
* Update emoji test
// FREEBIE
* Fix emoji tests; remove all overrides of emoji-js functions
FREEBIE
* Add AES-GCM encryption for profiles
With tests.
* Add profileKey to DataMessage protobuf
// FREEBIE
* Decrypt and save profile names
// FREEBIE
* Save incoming profile keys
* Move pad/unpad to crypto module
// FREEBIE
* Support fetching avatars from the cdn
// FREEBIE
* Translate failed authentication errors
When AES-GCM authentication fails, webcrypto returns a very generic error. The
same error is thrown for invalid length inputs, but our earlier checks in
decryptProfile should rule out those failure modes and leave us safe to assume
that we either had bad ciphertext or the wrong key.
// FREEBIE
* Handle profile avatars (wip) and log decrypt errors
// FREEBIE
* Display profile avatars
Synced contact avatars will still override profile avatars.
* Display profile names in convo list
Only if we don't have a synced contact name.
// FREEBIE
* Make cdn url an environment config
Use different ones for staging and production
// FREEBIE
* Display profile name in conversation header
* Display profile name in group messages
* Update conversation header if profile avatar changes
// FREEBIE
* Style profile names small with ~
* Save profileKeys from contact sync messages
// FREEBIE
* Save profile keys from provisioning messages
For standalone accounts, generate a random profile key.
// FREEBIE
* Special case for one-time sync of our profile key
Android will use a contact sync message to sync a profile key from Android
clients who have just upgraded and generated their profile key. Normally we
should receive this data in a provisioning message.
// FREEBIE
* Infer profile sharing from synced data messages
* Populate profile keys on outgoing messages
Requires that `profileSharing` be set on the conversation.
// FREEBIE
* Support for the profile key update flag
When receiving a message with this flag, don't init a message record, just
process the profile key and move on.
// FREEBIE
* Display profile names in group member list
* Refresh contact's profile on profile key changes
// FREEBIE
* Catch errors on profile save
// FREEBIE
* Save our own synced contact info
Don't return early if we get a contact sync for our own number
// FREEBIE
This adds a new copy:deps task into the overall default task, and it
needs to be run before running the product for the first time, and after
upgrading audio-related deps.
FREEBIE
This removes our custom notification sound in favor of the system sound, and
ensures that the system sound is disabled if the user unchecks the audio
notification option.
// FREEBIE
* main.js: check for truthiness of mainwindow, not === null
FREEBIE
* background.js: Connect to websocket even if we are unlinked
We know registration isn't done, but it has been done before. So instead
of sitting tight, we connect to the socket to start everything up and
attempt to the websocket once more.
FREEBIE
* Add certificate pinning on https service requests
Make https requests to the server using node apis instead of browser apis, so we
can specify our own CA list, which contains only our own CA.
This protects us from MITM by a rogue CA.
As a bonus, this let's us drop the use of non-standard ports and just use good
ol' default 443 all the time, at least for http requests.
// FREEBIE
* Make certificateAuthorities an option on requests
Modify node-based xhr implementation based on driverdan/node-XMLHttpRequest,
adding support for setting certificate authorities on each request.
This allows us to pin our master CA for requests to the server and cdn but not
to the s3 attachment server, for instance. Also fix an exception when sending
binary data in a request: it is submitted as an array buffer, and must be
converted to a node Buffer since we are now using a node based request api.
// FREEBIE
* Import node-based xhr implementation
Add a copy of https://github.com/driverdan/node-XMLHttpRequest@86ff70e, and
expose it to the renderer in the preload script.
In later commits this module will be extended to support custom certificate
authorities.
// FREEBIE
* Support "arraybuffer" responseType on requests
When fetching attachments, we want the result as binary data rather than a utf8
string. This lets our node-based XMLHttpRequest honor the responseType property
if it is set on the xhr.
Note that naively using the raw `.buffer` from a node Buffer won't work, since
it is a reuseable backing buffer that is often much larger than the actual
content defined by the Buffer's offset and length.
Instead, we'll prepare a return buffer based on the response's content length
header, and incrementally write chunks of data into it as they arrive.
// FREEBIE
* Switch to self-signed server endpoint
* Log more error info on failed requests
With the node-based xhr, relevant error info are stored in statusText and
responseText when a request fails.
// FREEBIE
* Add node-based websocket w/ support for custom CA
// FREEBIE
* Support handling array buffers instead of blobs
Our node-based websocket calls onmessage with an arraybuffer instead of a blob.
For robustness (on the off chance we switch or update the socket implementation
agian) I've kept the machinery for converting blobs to array buffers.
// FREEBIE
* Destroy all wacky server ports
// FREEBIE
If the 'empty' event is fired between the updateInbox() call and the
new InboxView() call afterwards, then the loading screen will never go
away. We fix that by immediately creating the InboxView but only adding
it to the DOM when the backing data is ready.
FREEBIE
Just send an event from the main process to the renderer,
The latter routes it the appropriate view method.
For now it's a no-op unless the main window exists and it is showing the inbox,
which will be addressed in a future commit.
// FREEBIE
Change the placeholder content for when notifications are configured for
count-only or sender-only. Remove some options that are no longer
supported.
// FREEBIE
Since we no longer have support for list-style notifications, stop
coalescing notifications into batches and just show contents of the last
message received. Also open the window when clicking on a notification
if it has previously been closed.
// FREEBIE
All Whisper.events listeners are now defined and bound in background.js,
and we no longer need global methods for opening the inbox and
conversation views, as those are handled by AppView or internally by
InboxView.
// FREEBIE
Add buttons for switching between the linking flow and the standalone
registration flow. The button and standalone registration are only
availble in a development environment.
// FREEBIE
Traditionally, NODE_ENV refers to an environment variable. For clarity,
let's keep it that way and don't reuse it in the renderer. Also, add a
note about explicitly overriding env vars for node-config.
// FREEBIE
Add the buildExpiration config and add it to the renderer's config
object. Use grunt to write the build expiration to
config/local-production.json which will override the default value (no
expiration) in production. Finally, run this grunt task as part of the
build process.
// FREEBIE
Introduce a top level view for navigating between the inbox and the
installer, enabling an in-window relink flow. Navigation is driven
through the openInbox and openInstaller global events.
// FREEBIE
Add environment-specific configs under `./config` and integrate with the
build system. Also changes package.json `files` from blacklist to
whitelist.
// FREEBIE
Database logging is helpful as a debugging tool, but it creates an
infinite loop with the debug log, which wants to write to the database,
which wants to write to the log, which wants to write to the database,
which wants to write to the log, which wants to write to the database,
which wants to write to the log, which wants to write to the database...
// FREEBIE
Just use the english locale for now. Load locale data from the
filesystem in the main process and pass it to the renderer preload
script via ipc. Note that we need the locale data to be available by the
time view scripts are loaded.
// FREEBIE
Set NODE_ENV at run time or build time to switch the app between dev and
production modes.
At build time, the current NODE_ENV will be included in the packaged
app's package.json file. At runtime we read NODE_ENV from package.json,
but also allow the local environment variable to override. A query
string parsed by a preload script exposes the value to the renderer,
which then determines whether we use the staging or production server.
Additionally, different environments have different user data
directories.
// FREEBIE
Nothing stops us from rendering the inbox in the background page, since
it is no longer a background page at all. TODO: intercept window close
events to hide this window instead of closing it unless the app is quit
explicitly.
// FREEBIE
Because export might take a couple minutes, we now set expectations
that it might take 'several minutes' instead of just 'please wait.'
We also promote 'Install new Signal Desktop' from a text link in the
instructions to a button. This is important on the 'Completed' screen
because it is bigger and to the left of the 'Export Again' button, which
previously drew primary focus on that screen.
Lastly, we also remove the title-specific element of the support link,
so we're resilient to title changes in the future.
FREEBIE
On a recent trip through a CPU profile taken while Signal Desktop
churned through a large backlog of messages, it was clear that
console.log was a major source of time spent, primarily the sort
operation required after every new entry is added to the Backbone
collection. So, three different techniques to combat this:
1) Reduce the maximum number of entries in the collection from 5k to 2k
2) No more logging of add/update/remove queue in MessageReceiver
3) No more log entries in Message.handleDataMessage main codepath
FREEBIE
* Don't show notifications for verified state change with yourself
It's confusing to users, and it really doesn't mean anything anyway.
FREEBIE
* Add log statement that we've suppressed a verified notification
FREEBIE
* Export: limit attachment names to 30 chars, tests for helper fns
Also, reintroduce last contact date in conversation dir name
FREEBIE
* MessageView tests: Fix failures during blanket coverage run
FREEBIE
When we relied on the actual value of the color property to be supplied
to the updateColor change event listener, sometimes it would be null.
Then the conversation bubbles would have no color at all, making the
text hard to read.
FREEBIE
* Fetch all conversations on startup of app, not on inbox load
A recent change to fetch conversations less didn't take into account all
that can happen in the app without the inbox loaded. That only happens
when the window is shown, and messages can come in with the app in the
background. In that case, the conversation wouldn't have been loaded
from the database, but would be saved to the database anyway, losing
data.
This change fetches all conversations as soon as the the data store is
ready for a fetch. It also introduces failsafe throws to ensure that
synchronous ConversationController accesses don't happen until the
initial fetch is complete. A new getUnsafe() method was required to
account for some of the model setup that happens during that initial
conversation fetch.
Fixes#1428
FREEBIE
* Fix tests: ConversationController.load() required before get()
FREEBIE
* Fetch conversations once, clean up ConversationController API
Race conditions around re-fetching have caused some problems recently,
so this removes the need to re-fetch conversations. They are fetched
once or saved once, and that is it. All interaction goes through the
ConversationController, which is the central source of truth.
We have two rules for Conversations:
1. If a conversation is in the ConversationController it doesn't need
to be fetched, but its initial fetch/save might be in progress. You
can wait for that fetch/save with conversation.initialPromise.
2. If a conversation is not already in the ConversationController, it's
not yet in the database. It needs to be added to the
ConversationController and saved to the database.
FREEBIE
* Remove Conversation.fetch() call in Message.handleDataMessage()
FREEBIE
* ConversationController.API cleanup: Fix two missing spots
FREEBIE
When processing a contact sync with embedded identity key verification info, we
were running overlapping async fetch/save operations on the same conversation
model, causing a race that tends to clobber updates to the contact info.
In this change we extend the application-level contact info handler to block on
a subsequent call to the verification handler, which effectively serializes the
fetch/save calls, and relieves the need for the message receiver to trigger a
seperate event concerning the verification info on contact sync messages.
Fixes#1408
// FREEBIE
* On export, don't print out entire group id, just last three chars
FREEBIE
* Export: Limit conversation dirs to 30 characters of original name
FREEBIE
* Redact groups ids on import as well
FREEBIE
* InboxView: Protect against nonexistent loading screen
FREEBIE
* Add support for backup and restore
This first pass works for all stores except messages, pending some scaling
improvements.
// FREEBIE
* Import of messages and attachments
Properly sanitize filenames. Logging information that will help with
debugging but won't threaten privacy (no contact or group names),
where the on-disk directories have this information to make things
human-readable
FREEBIE
* First fully operational single-action export and import!
FREEBIE
* Add migration export flow
A banner alert leads to a blocking ui for the migration. We close the socket and
wait for incoming messages to drain before starting the export.
FREEBIE
* A number of updates for the export flow
1. We don't immediately pop the directory selection dialog box, instead
showing an explicit 'choose directory' button after explaining what is
about to happen
2. We show a 'submit debug log' button on most steps of the process
3. We handle export errors and encourage the user to double-check their
filesystem then submit their log
4. We are resilient to restarts during the process
5. We handle the user cancelling out of the directory selection dialog
differently from other errors.
6. The export process is now serialized: non-messages, then messages.
7. After successful export, show where the data is on disk
FREEBUE
* Put migration behind a flag
FREEBIE
* Shut down websocket before proceeding with export
FREEBIE
* Add MigrationView to test/index.html to fix test
FREEBIE
* Remove 'Submit Debug Log' button when the export process is complete
FREEBIE
* Create a 'Signal Export' directory below user-chosen dir
This cleans things up a bit so we don't litter the user's target
directory with lots of stuff.
FREEBIE
* Clarify MessageReceiver.drain() method comments
FREEBIE
* A couple updates for clarity - event names, else handling
Also the removal of wait(), which wasn't used anywhere.
FREEBIE
* A number of wording updates for the export flow
FREEBIE
* Export complete: put dir on its own line, make text selectable
FREEBIE
There's really no reason to retry encryption errors again if they've
already been made user-visible in a conversation.
Also, refactor e->error in background.js onError(), since both e and ev
in this method made it too easy to make a mistake.
- How long it takes to get a message through the pre-send checks
- How long it takes to open a conversation for the first time
- The timestamp of any message we send to corellate with other logs
- Add conversation ID to 'decrypt old identity key errors' start/end
FREEBIE
Because we do a number of async checks before allowing the real send to
begin, on a slow matchine or when doing a lot of work (like receiving a
lot of messages) there can be a noticeable delay between hitting Enter
and the clearing of the text in the message box. In fact, newly-typed
text can be added to the previous message if the delay is long enough.
This prevents any interaction with the message box until the send has
either been prevented or has started.
FREEBIE
Discovered a user log where expiring message checks were happening
constantly. This ensures that a very large timeout doesn't roll over
into immediate callbacks.
FREEBIE
isVerified and isUntrusted both went to the protocol layer, but were not
prepared for rejected promises resulting from missing records. This
prevented send in large groups where there has never been a message
exchanged with one of the members.
FREEBIE
I believe this to be the reason behind some of the high resource usage
on startup. If a lot of read receipts come in for disappearing messages,
this method can be called many, many times very quickly.
FREEBIE