2021-06-06 01:26:18 +00:00
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/**
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* Looking Glass
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2021-08-04 09:48:32 +00:00
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* Copyright © 2017-2021 The Looking Glass Authors
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2021-06-06 01:26:18 +00:00
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* https://looking-glass.io
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the Free
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* Software Foundation; either version 2 of the License, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc., 59
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* Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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2018-09-23 05:48:44 +00:00
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2018-12-12 05:39:04 +00:00
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#include "texture.h"
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2018-09-23 05:48:44 +00:00
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2021-08-02 13:37:33 +00:00
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#include <stdbool.h>
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#include <assert.h>
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2021-08-08 07:31:52 +00:00
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#include <string.h>
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2021-08-02 13:37:33 +00:00
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#include "shader.h"
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#include "common/framebuffer.h"
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2021-05-02 14:48:36 +00:00
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2021-08-02 13:37:33 +00:00
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#include <EGL/egl.h>
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#include <EGL/eglext.h>
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2020-05-29 05:48:59 +00:00
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2021-08-02 13:37:33 +00:00
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#include "texture_buffer.h"
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2020-05-22 07:47:19 +00:00
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2021-08-02 13:37:33 +00:00
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extern const EGL_TextureOps EGL_TextureBuffer;
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extern const EGL_TextureOps EGL_TextureBufferStream;
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extern const EGL_TextureOps EGL_TextureFrameBuffer;
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extern const EGL_TextureOps EGL_TextureDMABUF;
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2020-05-29 05:48:59 +00:00
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2021-08-08 07:16:10 +00:00
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bool egl_textureInit(EGL_Texture ** texture, EGLDisplay * display,
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2021-08-02 13:37:33 +00:00
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EGL_TexType type, bool streaming)
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2018-09-23 05:48:44 +00:00
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{
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2021-08-02 13:37:33 +00:00
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const EGL_TextureOps * ops;
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2020-05-29 06:54:25 +00:00
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2021-08-02 13:37:33 +00:00
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switch(type)
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2018-09-23 10:45:20 +00:00
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{
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2021-08-02 13:37:33 +00:00
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case EGL_TEXTYPE_BUFFER:
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ops = streaming ? &EGL_TextureBufferStream : &EGL_TextureBuffer;
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2018-12-04 10:23:28 +00:00
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break;
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2021-08-02 13:37:33 +00:00
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case EGL_TEXTYPE_FRAMEBUFFER:
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assert(streaming);
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ops = &EGL_TextureFrameBuffer;
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2018-12-04 10:23:28 +00:00
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break;
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2021-08-02 13:37:33 +00:00
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case EGL_TEXTYPE_DMABUF:
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assert(streaming);
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ops = &EGL_TextureDMABUF;
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2020-10-11 08:22:31 +00:00
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break;
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2018-09-23 10:45:20 +00:00
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default:
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return false;
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}
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2021-08-02 17:58:30 +00:00
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*texture = NULL;
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2021-08-02 13:37:33 +00:00
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if (!ops->init(texture, display))
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return false;
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2020-05-21 01:44:56 +00:00
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2021-08-08 07:31:52 +00:00
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memcpy(&(*texture)->ops, ops, sizeof(*ops));
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2018-09-23 05:48:44 +00:00
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return true;
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}
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2021-08-02 13:37:33 +00:00
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void egl_texture_free(EGL_Texture ** tex)
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2020-05-19 12:42:55 +00:00
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{
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2021-08-08 07:31:52 +00:00
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(*tex)->ops.free(*tex);
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2021-08-02 13:37:33 +00:00
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*tex = NULL;
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2020-05-19 12:42:55 +00:00
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}
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2021-08-08 07:16:10 +00:00
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bool egl_textureSetup(EGL_Texture * texture, enum EGL_PixelFormat pixFmt,
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2021-08-02 13:37:33 +00:00
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size_t width, size_t height, size_t stride)
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2018-09-23 05:48:44 +00:00
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{
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2021-08-02 13:37:33 +00:00
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const struct EGL_TexSetup setup =
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{
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.pixFmt = pixFmt,
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.width = width,
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.height = height,
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.stride = stride
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};
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texture->size = height * stride;
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2021-08-08 07:31:52 +00:00
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return texture->ops.setup(texture, &setup);
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2018-09-23 05:48:44 +00:00
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}
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2021-08-08 07:16:10 +00:00
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bool egl_textureUpdate(EGL_Texture * texture, const uint8_t * buffer)
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2019-10-01 13:17:20 +00:00
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{
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2021-08-02 13:37:33 +00:00
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const struct EGL_TexUpdate update =
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2020-05-19 12:42:55 +00:00
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{
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2021-08-02 13:37:33 +00:00
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.type = EGL_TEXTYPE_BUFFER,
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.buffer = buffer
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};
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2021-08-08 07:31:52 +00:00
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return texture->ops.update(texture, &update);
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2019-10-01 13:17:20 +00:00
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}
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2021-08-08 07:16:10 +00:00
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bool egl_textureUpdateFromFrame(EGL_Texture * texture,
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2021-08-07 06:10:30 +00:00
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const FrameBuffer * frame, const FrameDamageRect * damageRects,
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int damageRectsCount)
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2020-10-29 15:32:25 +00:00
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{
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2021-08-02 13:37:33 +00:00
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const struct EGL_TexUpdate update =
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2020-10-29 15:32:25 +00:00
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{
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2021-08-07 06:10:30 +00:00
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.type = EGL_TEXTYPE_FRAMEBUFFER,
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.frame = frame,
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.rects = damageRects,
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.rectCount = damageRectsCount,
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2021-08-02 13:37:33 +00:00
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};
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2021-08-08 07:31:52 +00:00
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return texture->ops.update(texture, &update);
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2021-08-02 13:37:33 +00:00
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}
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2020-10-29 15:32:25 +00:00
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2021-08-08 07:16:10 +00:00
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bool egl_textureUpdateFromDMA(EGL_Texture * texture,
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2021-08-02 13:37:33 +00:00
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const FrameBuffer * frame, const int dmaFd)
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{
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const struct EGL_TexUpdate update =
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2020-12-31 01:58:40 +00:00
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{
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2021-08-02 13:37:33 +00:00
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.type = EGL_TEXTYPE_DMABUF,
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.dmaFD = dmaFd
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};
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2020-10-29 15:32:25 +00:00
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/* wait for completion */
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2021-08-02 13:37:33 +00:00
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framebuffer_wait(frame, texture->size);
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2020-10-29 15:32:25 +00:00
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2021-08-08 07:31:52 +00:00
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return texture->ops.update(texture, &update);
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2020-10-29 15:32:25 +00:00
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}
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2021-08-08 07:16:10 +00:00
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enum EGL_TexStatus egl_textureProcess(EGL_Texture * texture)
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2018-09-23 05:48:44 +00:00
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{
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2021-08-08 07:31:52 +00:00
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return texture->ops.process(texture);
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2019-06-12 12:36:00 +00:00
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}
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2021-08-08 07:16:10 +00:00
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enum EGL_TexStatus egl_textureBind(EGL_Texture * texture)
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2019-06-12 12:36:00 +00:00
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{
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2021-08-08 07:31:52 +00:00
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return texture->ops.bind(texture);
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2020-04-14 03:27:07 +00:00
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}
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