mirror of
https://github.com/gnif/LookingGlass.git
synced 2024-11-14 21:17:54 +00:00
[egl] split out texture code into it's own object
This commit is contained in:
parent
fff3ec30b8
commit
00658f3d64
7 changed files with 217 additions and 102 deletions
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@ -59,6 +59,7 @@ set(SOURCES
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renderers/opengl.c
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renderers/egl.c
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renderers/egl_shader.c
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renderers/egl_texture.c
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renderers/egl_model.c
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)
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@ -20,13 +20,13 @@ Place, Suite 330, Boston, MA 02111-1307 USA
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#pragma once
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#include "lg-renderer.h"
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extern const LG_Renderer LGR_EGL;
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extern const LG_Renderer LGR_OpenGL;
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//extern const LG_Renderer LGR_OpenGLBasic;
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const LG_Renderer * LG_Renderers[] =
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{
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&LGR_EGL,
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&LGR_OpenGL,
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// &LGR_OpenGLBasic,
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NULL // end of array sentinal
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};
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@ -47,6 +47,11 @@ struct Shaders
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struct EGL_Shader * desktop;
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};
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struct Textures
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{
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struct EGL_Texture * desktop;
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};
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struct Inst
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{
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LG_RendererParams params;
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@ -61,8 +66,10 @@ struct Inst
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struct Models models;
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struct Shaders shaders;
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struct Textures textures;
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LG_RendererFormat format;
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bool sourceChanged;
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size_t frameSize;
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const uint8_t * data;
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bool update;
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@ -106,8 +113,9 @@ void egl_deinitialize(void * opaque)
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{
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struct Inst * this = (struct Inst *)opaque;
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egl_model_free (&this->models .desktop);
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egl_shader_free(&this->shaders.desktop);
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egl_model_free (&this->models .desktop);
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egl_shader_free (&this->shaders .desktop);
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egl_texture_free(&this->textures.desktop);
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free(this);
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}
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@ -132,10 +140,22 @@ bool egl_on_frame_event(void * opaque, const LG_RendererFormat format, const uin
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if (format.type != FRAME_TYPE_ARGB)
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return false;
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memcpy(&this->format, &format, sizeof(LG_RendererFormat));
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this->frameSize = format.height * format.pitch;
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this->data = data;
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this->update = true;
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this->sourceChanged = (
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this->sourceChanged ||
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this->format.type != format.type ||
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this->format.width != format.width ||
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this->format.height != format.height ||
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this->format.pitch != format.pitch
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);
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if (this->sourceChanged)
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{
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memcpy(&this->format, &format, sizeof(LG_RendererFormat));
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this->frameSize = format.height * format.pitch;
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}
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this->data = data;
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this->update = true;
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return true;
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}
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@ -238,11 +258,16 @@ bool egl_render_startup(void * opaque, SDL_Window * window)
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))
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return false;
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if (!egl_texture_init(&this->textures.desktop))
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return false;
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if (!egl_model_init(&this->models.desktop))
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return false;
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egl_model_set_verticies(this->models.desktop, desktop, sizeof(desktop) / sizeof(GLfloat));
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egl_model_set_uvs (this->models.desktop, uvs , sizeof(uvs ) / sizeof(GLfloat));
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egl_model_set_shader (this->models.desktop, this->shaders.desktop);
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egl_model_set_shader (this->models.desktop, this->shaders .desktop);
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egl_model_set_texture (this->models.desktop, this->textures.desktop);
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eglSwapInterval(this->display, this->opt.vsync ? 1 : 0);
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return true;
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@ -254,16 +279,19 @@ bool egl_render(void * opaque, SDL_Window * window)
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if (this->update)
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{
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if (!egl_model_is_streaming(this->models.desktop))
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egl_model_init_streaming(
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this->models.desktop,
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if (this->sourceChanged)
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{
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this->sourceChanged = false;
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egl_texture_init_streaming(
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this->textures.desktop,
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this->format.width,
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this->format.height,
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this->frameSize
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);
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}
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egl_model_stream_buffer(
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this->models.desktop,
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egl_texture_stream_buffer(
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this->textures.desktop,
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this->data,
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this->frameSize
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);
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@ -19,6 +19,8 @@ Place, Suite 330, Boston, MA 02111-1307 USA
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#include "egl_model.h"
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#include "egl_shader.h"
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#include "egl_texture.h"
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#include "debug.h"
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#include "utils.h"
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@ -37,15 +39,8 @@ struct EGL_Model
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bool hasUVBuffer;
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GLuint uvBuffer;
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EGL_Shader * shader;
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bool hasTexture;
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GLuint texture;
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bool hasPBO;
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GLuint pbo[2];
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int pboIndex;
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size_t pboWidth, pboHeight;
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EGL_Shader * shader;
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EGL_Texture * texture;
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};
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bool egl_model_init(EGL_Model ** model)
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@ -72,69 +67,10 @@ void egl_model_free(EGL_Model ** model)
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if ((*model)->hasUVBuffer)
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glDeleteBuffers(1, &(*model)->uvBuffer);
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if ((*model)->hasTexture)
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glDeleteTextures(1, &(*model)->texture);
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if ((*model)->hasPBO)
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glDeleteBuffers(2, (*model)->pbo);
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free(*model);
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*model = NULL;
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}
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bool egl_model_init_streaming(EGL_Model * model, size_t width, size_t height, size_t bufferSize)
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{
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model->pboWidth = width;
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model->pboHeight = height;
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glBindTexture(GL_TEXTURE_2D, egl_model_get_texture_id(model));
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S , GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T , GL_CLAMP_TO_EDGE);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
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glBindTexture(GL_TEXTURE_2D, 0);
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if (!model->hasPBO)
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glGenBuffers(2, model->pbo);
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for(int i = 0; i < 2; ++i)
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{
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, model->pbo[i]);
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glBufferData(
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GL_PIXEL_UNPACK_BUFFER,
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bufferSize,
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NULL,
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GL_DYNAMIC_DRAW
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);
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
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}
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model->hasPBO = true;
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return true;
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}
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bool egl_model_is_streaming(EGL_Model * model)
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{
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return model->hasPBO;
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}
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bool egl_model_stream_buffer(EGL_Model * model, const uint8_t * buffer, size_t bufferSize)
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{
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if (++model->pboIndex == 2)
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model->pboIndex = 0;
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glBindTexture(GL_TEXTURE_2D, egl_model_get_texture_id(model));
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, model->pbo[model->pboIndex]);
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glBufferData(GL_PIXEL_UNPACK_BUFFER, bufferSize, 0, GL_DYNAMIC_DRAW);
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glBufferSubData(GL_PIXEL_UNPACK_BUFFER, 0, bufferSize, buffer);
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glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, model->pboWidth, model->pboHeight, GL_RGBA, GL_UNSIGNED_BYTE, 0);
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
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glBindTexture(GL_TEXTURE_2D, 0);
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return true;
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}
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void egl_model_set_verticies(EGL_Model * model, const GLfloat * verticies, const size_t count)
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{
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if (model->hasVertexBuffer)
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@ -186,20 +122,17 @@ void egl_model_render(EGL_Model * model)
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glVertexAttribPointer(location, 2, GL_FLOAT, GL_FALSE, 0, (void*)0);
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}
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if (model->hasTexture)
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glBindTexture(GL_TEXTURE_2D, model->texture);
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if (model->texture)
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egl_texture_bind(model->texture);
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glDrawArrays(GL_TRIANGLE_STRIP, 0, model->vertexCount);
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if (model->hasTexture)
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glBindTexture(GL_TEXTURE_2D, 0);
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glBindTexture(GL_TEXTURE_2D, 0);
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while(location > 0)
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glDisableVertexAttribArray(location--);
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glDisableVertexAttribArray(0);
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if (model->shader)
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glUseProgram(0);
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glUseProgram(0);
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}
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void egl_model_set_shader(EGL_Model * model, EGL_Shader * shader)
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@ -207,13 +140,7 @@ void egl_model_set_shader(EGL_Model * model, EGL_Shader * shader)
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model->shader = shader;
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}
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GLuint egl_model_get_texture_id(EGL_Model * model)
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void egl_model_set_texture(EGL_Model * model, EGL_Texture * texture)
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{
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if (model->hasTexture)
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return model->texture;
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glGenTextures(1, &model->texture);
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model->hasTexture = true;
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return model->texture;
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model->texture = texture;
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}
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@ -21,6 +21,7 @@ Place, Suite 330, Boston, MA 02111-1307 USA
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#include <stdbool.h>
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#include "egl_shader.h"
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#include "egl_texture.h"
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#define GL_GLEXT_PROTOTYPES
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#include <GL/gl.h>
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@ -30,12 +31,9 @@ typedef struct EGL_Model EGL_Model;
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bool egl_model_init(EGL_Model ** model);
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void egl_model_free(EGL_Model ** model);
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bool egl_model_init_streaming(EGL_Model * model, size_t width, size_t height, size_t bufferSize);
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bool egl_model_is_streaming (EGL_Model * model);
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bool egl_model_stream_buffer (EGL_Model * model, const uint8_t * buffer, size_t bufferSize);
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void egl_model_set_verticies (EGL_Model * model, const GLfloat * verticies, const size_t count);
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void egl_model_set_uvs (EGL_Model * model, const GLfloat * uvs , const size_t count);
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void egl_model_set_shader (EGL_Model * model, EGL_Shader * shader);
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GLuint egl_model_get_texture_id(EGL_Model * model);
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void egl_model_set_shader (EGL_Model * model, EGL_Shader * shader);
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void egl_model_set_texture (EGL_Model * model, EGL_Texture * texture);
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void egl_model_render(EGL_Model * model);
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125
client/renderers/egl_texture.c
Normal file
125
client/renderers/egl_texture.c
Normal file
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@ -0,0 +1,125 @@
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/*
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Looking Glass - KVM FrameRelay (KVMFR) Client
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Copyright (C) 2017 Geoffrey McRae <geoff@hostfission.com>
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https://looking-glass.hostfission.com
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This program is free software; you can redistribute it and/or modify it under
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the terms of the GNU General Public License as published by the Free Software
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Foundation; either version 2 of the License, or (at your option) any later
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version.
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This program is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
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PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along with
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this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "egl_texture.h"
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#include "debug.h"
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#include "utils.h"
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#include <stdlib.h>
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#include <string.h>
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#include <stdio.h>
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#include <SDL2/SDL_egl.h>
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struct EGL_Texture
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{
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GLuint texture;
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bool hasPBO;
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GLuint pbo[2];
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int pboIndex;
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size_t pboWidth, pboHeight;
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size_t pboBufferSize;
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};
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bool egl_texture_init(EGL_Texture ** texture)
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{
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*texture = (EGL_Texture *)malloc(sizeof(EGL_Texture));
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if (!*texture)
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{
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DEBUG_ERROR("Failed to malloc EGL_Texture");
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return false;
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}
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memset(*texture, 0, sizeof(EGL_Texture));
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glGenTextures(1, &(*texture)->texture);
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return true;
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}
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void egl_texture_free(EGL_Texture ** texture)
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{
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if (!*texture)
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return;
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glDeleteTextures(1, &(*texture)->texture);
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if ((*texture)->hasPBO)
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glDeleteBuffers(2, (*texture)->pbo);
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free(*texture);
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*texture = NULL;
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}
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bool egl_texture_init_streaming(EGL_Texture * texture, size_t width, size_t height, size_t bufferSize)
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{
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texture->pboWidth = width;
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texture->pboHeight = height;
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glBindTexture(GL_TEXTURE_2D, texture->texture);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S , GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T , GL_CLAMP_TO_EDGE);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
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glBindTexture(GL_TEXTURE_2D, 0);
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if (!texture->hasPBO)
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glGenBuffers(2, texture->pbo);
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for(int i = 0; i < 2; ++i)
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{
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, texture->pbo[i]);
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glBufferData(
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GL_PIXEL_UNPACK_BUFFER,
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bufferSize,
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NULL,
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GL_DYNAMIC_DRAW
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);
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
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}
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texture->hasPBO = true;
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return true;
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}
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bool egl_texture_is_streaming(EGL_Texture * texture)
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{
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return texture->hasPBO;
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}
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bool egl_texture_stream_buffer(EGL_Texture * texture, const uint8_t * buffer, size_t bufferSize)
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{
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if (++texture->pboIndex == 2)
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texture->pboIndex = 0;
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glBindTexture(GL_TEXTURE_2D, texture->texture);
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, texture->pbo[texture->pboIndex]);
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glBufferData(GL_PIXEL_UNPACK_BUFFER, bufferSize, 0, GL_DYNAMIC_DRAW);
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glBufferSubData(GL_PIXEL_UNPACK_BUFFER, 0, bufferSize, buffer);
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glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, texture->pboWidth, texture->pboHeight, GL_RGBA, GL_UNSIGNED_BYTE, 0);
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
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glBindTexture(GL_TEXTURE_2D, 0);
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return true;
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}
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void egl_texture_bind(EGL_Texture * texture)
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{
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glBindTexture(GL_TEXTURE_2D, texture->texture);
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}
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36
client/renderers/egl_texture.h
Normal file
36
client/renderers/egl_texture.h
Normal file
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@ -0,0 +1,36 @@
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/*
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Looking Glass - KVM FrameRelay (KVMFR) Client
|
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Copyright (C) 2017 Geoffrey McRae <geoff@hostfission.com>
|
||||
https://looking-glass.hostfission.com
|
||||
|
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This program is free software; you can redistribute it and/or modify it under
|
||||
the terms of the GNU General Public License as published by the Free Software
|
||||
Foundation; either version 2 of the License, or (at your option) any later
|
||||
version.
|
||||
|
||||
This program is distributed in the hope that it will be useful, but WITHOUT ANY
|
||||
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
|
||||
PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License along with
|
||||
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
|
||||
Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
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#pragma once
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#include <stdbool.h>
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#include "egl_shader.h"
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#define GL_GLEXT_PROTOTYPES
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#include <GL/gl.h>
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typedef struct EGL_Texture EGL_Texture;
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bool egl_texture_init(EGL_Texture ** tex);
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void egl_texture_free(EGL_Texture ** tex);
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bool egl_texture_init_streaming(EGL_Texture * texture, size_t width, size_t height, size_t bufferSize);
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bool egl_texture_is_streaming (EGL_Texture * texture);
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bool egl_texture_stream_buffer (EGL_Texture * texture, const uint8_t * buffer, size_t bufferSize);
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||||
void egl_texture_bind (EGL_Texture * texture);
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