[client] egl: moved egl sources into subdirectory

This commit is contained in:
Geoffrey McRae 2018-12-12 16:39:04 +11:00
parent 73da86ac0e
commit a9aab3c1ee
9 changed files with 16 additions and 16 deletions

View file

@ -59,9 +59,9 @@ set(SOURCES
decoders/yuv420.c
renderers/opengl.c
renderers/egl.c
renderers/egl_shader.c
renderers/egl_texture.c
renderers/egl_model.c
renderers/egl/shader.c
renderers/egl/texture.c
renderers/egl/model.c
fonts/sdl.c
)

View file

@ -26,9 +26,9 @@ Place, Suite 330, Boston, MA 02111-1307 USA
#include <SDL2/SDL_syswm.h>
#include <SDL2/SDL_egl.h>
#include "egl_model.h"
#include "egl_shader.h"
#include "egl_shader_progs.h"
#include "egl/model.h"
#include "egl/shader.h"
#include "egl/progs.h"
struct Options
{

View file

@ -17,9 +17,9 @@ this program; if not, write to the Free Software Foundation, Inc., 59 Temple
Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "egl_model.h"
#include "egl_shader.h"
#include "egl_texture.h"
#include "model.h"
#include "shader.h"
#include "texture.h"
#include "debug.h"
#include "utils.h"

View file

@ -20,8 +20,8 @@ Place, Suite 330, Boston, MA 02111-1307 USA
#pragma once
#include <stdbool.h>
#include "egl_shader.h"
#include "egl_texture.h"
#include "shader.h"
#include "texture.h"
#define GL_GLEXT_PROTOTYPES
#include <GL/gl.h>

View file

@ -17,8 +17,8 @@ this program; if not, write to the Free Software Foundation, Inc., 59 Temple
Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef _EGL_SHADER_PROGS_H
#define _EGL_SHADER_PROGS_H
#ifndef _EGL_PROGS_H
#define _EGL_PROGS_H
static const char egl_vertex_shader_desktop[] = "\
#version 300 es\n\

View file

@ -17,7 +17,7 @@ this program; if not, write to the Free Software Foundation, Inc., 59 Temple
Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "egl_shader.h"
#include "shader.h"
#include "debug.h"
#include "utils.h"

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@ -17,7 +17,7 @@ this program; if not, write to the Free Software Foundation, Inc., 59 Temple
Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "egl_texture.h"
#include "texture.h"
#include "debug.h"
#include "utils.h"

View file

@ -20,7 +20,7 @@ Place, Suite 330, Boston, MA 02111-1307 USA
#pragma once
#include <stdbool.h>
#include "egl_shader.h"
#include "shader.h"
#define GL_GLEXT_PROTOTYPES
#include <GL/gl.h>