Had to add Read instances to Key and NumCopies and some other similar
types. I only expect to use those in serializing a sim. Of course, this
risks that implementation changes break reading old data. For a sim,
that would not be a big problem.
Not tested yet. This emulates the same checking that is done when
dropping. Note that when dropping from a special remote it is not able
to make a locked copy.
The generator doesn't emit the best possible connect commands,
but it does output something valid. Eg, an input like:
connect A <-> B <-> C <-> D
becomes:
connect A <-> B <-> C
connect C <-> D
Also:
connect A -> B <- C
becomes:
connect A -> B
connect C -> B
Which could be improved.
Also disconnect commands are not prettified at all, but probably there's
no reason to.
These don't actually need to do any git actions, instead they just merge
the simLocations.
Had to make simLocations use a vector clock, because it is possible for
two simulated repositories to end up with different opinions about the
location of a key. Just like with real git-annex, whichever location
change was made most recently wins out.
The vector clock is simply advanced each time the simulation is run for
a step. Since there is no real parallelism in the sim, that's
sufficient.
When using an existing repo, copy over all of its config into the sim.
Added CommandTrustLevel.
Start at creating a git clone for a simulated repo, but it's not done
yet.
Added checks that repo names are ones that have been added to the sim.
Implemented preferred content etc setting. It does not need to parse the
expression in applySimCommand, instead that can be done when running the
sim. This keeps it pure.
But, it can't be entirely pure because of CommandAddTree. So made it
return an Annex action when necessary.
Moved makeMatcher into Annex.FileMatcher in preparation for using it,
but it's not used yet. Also moved checkPreferredContentExpression.
Have most of the sim command handler, but to keep it pure while implementing
the rest will need some refactoring.
It seems likely that running the simulation itself will not be able to be
entirely pure. Preferred content evaluation runs in Annex after all.
Note that the somewhat awkward randomWords is because the i386ancient
build depends on a version of random too old to support generating a
random ByteString on its own.