The hash was actually not being fully evaluated before, used rnf to fix
that.
The added dependency on deepseq is a free dependency, because eg text
depends on it.
No behavior changes, but this shows everywhere that a progress meter
could be displayed when hashing a file to add to the annex.
Many of the places don't make sense to display a progress meter though,
eg when importing the copy of the file probably swamps the hashing of
the file.
init: Fix a reversion in the last release that prevented automatically
generating and setting a description for the repository.
Seemed best to factor out uuidDescMapRaw that does not
have the default mempty descrition behavior.
I don't much like that behavior, but I know things depend on it.
One thing in particular is `git annex info` which lists the uuids and
descriptions; if the current repo has been initialized in some way that
means it does not have a description, it would not show up w/o that.
(Not only repos created due to this bug might lack that. For example a repo
that was marked dead and had --drop-dead delete its git-annex branch info,
and then came back from the dead would similarly not be in the uuid.log.
Also there have been other versions of git-annex that didn't set a default
description; for years there was no default description.)
When downloading an url and the destination file exists but is empty,
avoid using http range to resume, since a range "bytes=0-" is an unusual
edge case that it's best to avoid relying on working.
This is known to fix a case where importfeed downloaded a partial feed from
such a server. Since importfeed uses withTmpFile, the destination always exists
empty, so it would particularly tickle such problem servers. Resuming from 0
is otherwise possible, but unlikely.
Avoid an unncessary STM transaction. This will happen when the worker
pool is not completely full of the new stage, which is the common case.
In the uncommon case, this adds only a tiny bit of overhead for the
extra traversal of the worker pool. And the thread is going to block
for some time anyway.
When all worker threads are running and enteringStage is called,
it waits for an idle slot. If all off the other threads then call it in
turn, a deadlock occurrs.
This is the same problem I didn't actually fix in
5a9842d7ed.
Fixed by doing two separate STM transactions, the first replaces its
active thread with an idle thread, and the second waits for another idle
thread. That guarantees there will eventually be an idle thread to find.
The changes to WorkerPool were necessary because it can't add an idle
thread containing the Annex state and go on to run an action using that
same state, so I had to remove the Annex state from IdleWorker.
This means that Command.Move and Command.Get don't need to
manually set the stage, and is a lot cleaner conceptually.
Also, this makes Command.Sync.syncFile use the worker pool better.
In the scenario where it first downloads content and then uploads it to
some other remotes, it will start in TransferStage, then enter VerifyStage
and then go back to TransferStage for each transfer to the remotes.
Before, it entered CleanupStage after the download, and stayed in it for
the upload, so too many transfer jobs could run at the same time.
Note that, in Remote.Git, it uses runTransfer and also verifyKeyContent
inside onLocal. That has a Annex state for the remote, with no worker pool.
So the resulting calls to enteringStage won't block in there.
While Remote.Git.copyToRemote does do checksum verification, I
realized that should not use a verification slot in the WorkerPool
to do it. Because, it's reading back from eg, a removable disk to checksum.
That will contend with other writes to that disk. It's best to treat
that checksum verification as just part of the transer. So, removed the todo
item about that, as there's nothing needing to be done.
Rather than limiting it to PerformStage and CleanupStage, this opens it
up so any number of stages can be added as needed by commands.
Each concurrent command has a set of stages that it uses, and only
transitions between those can block waiting for a free slot in the
worker pool. Calling enteringStage for some other stage does not block,
and has very little overhead.
Note that while before the Annex state was duplicated on the first call
to commandAction, this now happens earlier, in startConcurrency.
That means that seek stage actions should that use startConcurrency
and then modify Annex state won't modify the state of worker threads
they then start. I audited all of them, and only Command.Seek
did so; prepMerge changes the working directory and so has to come
before startConcurrency.
Also, the remote list is built before duplicating the state, which means
that it gets built earlier now than it used to. This would only have an
effect of making commands that end up not needing to perform any actions
unncessary build the remote list (only when they're run with concurrency
enable), but that's a minor overhead compared to commands seeking
through the work tree and determining they don't need to do anything.