* docs: fix minor grammar error 'punctuations' * docs: fix minor grammar error pluralizing Chromium * docs: fix typo 'updateCurrentActiviy' * docs: use consistent spelling of 'behavior' * docs: use 'macOS' instead of 'Mac OS' or 'OS X'. * docs: use 'GTK' instead of 'GTK+' https://mail.gnome.org/archives/gtk-devel-list/2019-February/msg00000.html * docs: minor capitalization: use 'TCP' not 'tcp' * Update docs/development/build-instructions-linux.md Co-Authored-By: Mark Lee <malept@users.noreply.github.com> Co-authored-by: Mark Lee <malept@users.noreply.github.com> Co-authored-by: John Kleinschmidt <jkleinsc@github.com>
6.6 KiB
sandbox
Option
Create a browser window with a sandboxed renderer. With this option enabled, the renderer must communicate via IPC to the main process in order to access node APIs.
One of the key security features of Chromium is that all blink rendering/JavaScript code is executed within a sandbox. This sandbox uses OS-specific features to ensure that exploits in the renderer process cannot harm the system.
In other words, when the sandbox is enabled, the renderers can only make changes to the system by delegating tasks to the main process via IPC. Here's more information about the sandbox.
Since a major feature in Electron is the ability to run Node.js in the
renderer process (making it easier to develop desktop applications using web
technologies), the sandbox is disabled by electron. This is because
most Node.js APIs require system access. require()
for example, is not
possible without file system permissions, which are not available in a sandboxed
environment.
Usually this is not a problem for desktop applications since the code is always
trusted, but it makes Electron less secure than Chromium for displaying
untrusted web content. For applications that require more security, the
sandbox
flag will force Electron to spawn a classic Chromium renderer that is
compatible with the sandbox.
A sandboxed renderer doesn't have a Node.js environment running and doesn't expose Node.js JavaScript APIs to client code. The only exception is the preload script, which has access to a subset of the Electron renderer API.
Another difference is that sandboxed renderers don't modify any of the default
JavaScript APIs. Consequently, some APIs such as window.open
will work as they
do in Chromium (i.e. they do not return a BrowserWindowProxy
).
Example
To create a sandboxed window, pass sandbox: true
to webPreferences
:
let win
app.whenReady().then(() => {
win = new BrowserWindow({
webPreferences: {
sandbox: true
}
})
win.loadURL('http://google.com')
})
In the above code the BrowserWindow
that was created has Node.js disabled and can communicate
only via IPC. The use of this option stops Electron from creating a Node.js runtime in the renderer. Also,
within this new window window.open
follows the native behavior (by default Electron creates a BrowserWindow
and returns a proxy to this via window.open
).
app.enableSandbox
can be used to force sandbox: true
for all BrowserWindow
instances.
let win
app.enableSandbox()
app.whenReady().then(() => {
// no need to pass `sandbox: true` since `app.enableSandbox()` was called.
win = new BrowserWindow()
win.loadURL('http://google.com')
})
Preload
An app can make customizations to sandboxed renderers using a preload script. Here's an example:
let win
app.whenReady().then(() => {
win = new BrowserWindow({
webPreferences: {
sandbox: true,
preload: path.join(app.getAppPath(), 'preload.js')
}
})
win.loadURL('http://google.com')
})
and preload.js:
// This file is loaded whenever a javascript context is created. It runs in a
// private scope that can access a subset of Electron renderer APIs. We must be
// careful to not leak any objects into the global scope!
const { ipcRenderer, remote } = require('electron')
const fs = remote.require('fs')
// read a configuration file using the `fs` module
const buf = fs.readFileSync('allowed-popup-urls.json')
const allowedUrls = JSON.parse(buf.toString('utf8'))
const defaultWindowOpen = window.open
function customWindowOpen (url, ...args) {
if (allowedUrls.indexOf(url) === -1) {
ipcRenderer.sendSync('blocked-popup-notification', location.origin, url)
return null
}
return defaultWindowOpen(url, ...args)
}
window.open = customWindowOpen
Important things to notice in the preload script:
- Even though the sandboxed renderer doesn't have Node.js running, it still has
access to a limited node-like environment:
Buffer
,process
,setImmediate
,clearImmediate
andrequire
are available. - The preload script can indirectly access all APIs from the main process through the
remote
andipcRenderer
modules. - The preload script must be contained in a single script, but it is possible to have complex preload code composed with multiple modules by using a tool like webpack or browserify. An example of using browserify is below.
To create a browserify bundle and use it as a preload script, something like the following should be used:
browserify preload/index.js \
-x electron \
--insert-global-vars=__filename,__dirname -o preload.js
The -x
flag should be used with any required module that is already exposed in
the preload scope, and tells browserify to use the enclosing require
function
for it. --insert-global-vars
will ensure that process
, Buffer
and
setImmediate
are also taken from the enclosing scope(normally browserify
injects code for those).
Currently the require
function provided in the preload scope exposes the
following modules:
electron
crashReporter
desktopCapturer
ipcRenderer
nativeImage
remote
webFrame
events
timers
url
More may be added as needed to expose more Electron APIs in the sandbox, but any
module in the main process can already be used through
electron.remote.require
.
Status
Please use the sandbox
option with care, as it is still an experimental
feature. We are still not aware of the security implications of exposing some
Electron renderer APIs to the preload script, but here are some things to
consider before rendering untrusted content:
- A preload script can accidentally leak privileged APIs to untrusted code,
unless
contextIsolation
is also enabled. - Some bug in V8 engine may allow malicious code to access the renderer preload
APIs, effectively granting full access to the system through the
remote
module. Therefore, it is highly recommended to disable theremote
module. If disabling is not feasible, you should selectively filter theremote
module.
Since rendering untrusted content in Electron is still uncharted territory, the APIs exposed to the sandbox preload script should be considered more unstable than the rest of Electron APIs, and may have breaking changes to fix security issues.