docs: minor grammar & spelling fixes (#22851)
* docs: fix minor grammar error 'punctuations' * docs: fix minor grammar error pluralizing Chromium * docs: fix typo 'updateCurrentActiviy' * docs: use consistent spelling of 'behavior' * docs: use 'macOS' instead of 'Mac OS' or 'OS X'. * docs: use 'GTK' instead of 'GTK+' https://mail.gnome.org/archives/gtk-devel-list/2019-February/msg00000.html * docs: minor capitalization: use 'TCP' not 'tcp' * Update docs/development/build-instructions-linux.md Co-Authored-By: Mark Lee <malept@users.noreply.github.com> Co-authored-by: Mark Lee <malept@users.noreply.github.com> Co-authored-by: John Kleinschmidt <jkleinsc@github.com>
This commit is contained in:
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32 changed files with 52 additions and 52 deletions
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@ -54,7 +54,7 @@ The `Super` key is mapped to the `Windows` key on Windows and Linux and
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* `0` to `9`
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* `A` to `Z`
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* `F1` to `F24`
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* Punctuations like `~`, `!`, `@`, `#`, `$`, etc.
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* Punctuation like `~`, `!`, `@`, `#`, `$`, etc.
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* `Plus`
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* `Space`
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* `Tab`
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@ -75,7 +75,7 @@ Returns:
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* `event` Event
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Emitted when all windows have been closed and the application will quit.
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Calling `event.preventDefault()` will prevent the default behaviour, which is
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Calling `event.preventDefault()` will prevent the default behavior, which is
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terminating the application.
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See the description of the `window-all-closed` event for the differences between
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@ -204,7 +204,7 @@ Returns:
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[`NSUserActivity.activityType`][activity-type].
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* `userInfo` unknown - Contains app-specific state stored by the activity.
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Emitted when [Handoff][handoff] is about to be resumed on another device. If you need to update the state to be transferred, you should call `event.preventDefault()` immediately, construct a new `userInfo` dictionary and call `app.updateCurrentActiviy()` in a timely manner. Otherwise, the operation will fail and `continue-activity-error` will be called.
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Emitted when [Handoff][handoff] is about to be resumed on another device. If you need to update the state to be transferred, you should call `event.preventDefault()` immediately, construct a new `userInfo` dictionary and call `app.updateCurrentActivity()` in a timely manner. Otherwise, the operation will fail and `continue-activity-error` will be called.
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### Event: 'new-window-for-tab' _macOS_
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@ -1027,7 +1027,7 @@ This method can only be called before app is ready.
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By default, Chromium disables 3D APIs (e.g. WebGL) until restart on a per
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domain basis if the GPU processes crashes too frequently. This function
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disables that behaviour.
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disables that behavior.
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This method can only be called before app is ready.
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@ -1196,7 +1196,7 @@ Show the app's about panel options. These options can be overridden with `app.se
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* `website` String (optional) _Linux_ - The app's website.
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* `iconPath` String (optional) _Linux_ _Windows_ - Path to the app's icon. On Linux, will be shown as 64x64 pixels while retaining aspect ratio.
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Set the about panel options. This will override the values defined in the app's `.plist` file on MacOS. See the [Apple docs][about-panel-options] for more details. On Linux, values must be set in order to be shown; there are no defaults.
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Set the about panel options. This will override the values defined in the app's `.plist` file on macOS. See the [Apple docs][about-panel-options] for more details. On Linux, values must be set in order to be shown; there are no defaults.
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If you do not set `credits` but still wish to surface them in your app, AppKit will look for a file named "Credits.html", "Credits.rtf", and "Credits.rtfd", in that order, in the bundle returned by the NSBundle class method main. The first file found is used, and if none is found, the info area is left blank. See Apple [documentation](https://developer.apple.com/documentation/appkit/nsaboutpaneloptioncredits?language=objc) for more information.
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@ -207,7 +207,7 @@ It creates a new `BrowserWindow` with native properties as set by the `options`.
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* `opacity` Number (optional) - Set the initial opacity of the window, between 0.0 (fully
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transparent) and 1.0 (fully opaque). This is only implemented on Windows and macOS.
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* `darkTheme` Boolean (optional) - Forces using dark theme for the window, only works on
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some GTK+3 desktop environments. Default is [`nativeTheme.shouldUseDarkColors`](native-theme.md).
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some GTK desktop environments. Default is [`nativeTheme.shouldUseDarkColors`](native-theme.md).
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* `transparent` Boolean (optional) - Makes the window [transparent](frameless-window.md#transparent-window).
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Default is `false`. On Windows, does not work unless the window is frameless.
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* `type` String (optional) - The type of window, default is normal window. See more about
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@ -952,7 +952,7 @@ Returns `Boolean` - Whether the window is in fullscreen mode.
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Enters or leaves simple fullscreen mode.
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Simple fullscreen mode emulates the native fullscreen behavior found in versions of Mac OS X prior to Lion (10.7).
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Simple fullscreen mode emulates the native fullscreen behavior found in versions of macOS prior to Lion (10.7).
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#### `win.isSimpleFullScreen()` _macOS_
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@ -216,7 +216,7 @@ Aliased to `--debug-port=[host:]port`.
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Activate inspector on `host:port`. Default is `127.0.0.1:9229`.
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V8 inspector integration allows tools such as Chrome DevTools and IDEs to debug and profile Electron instances. The tools attach to Electron instances via a tcp port and communicate using the [Chrome DevTools Protocol](https://chromedevtools.github.io/devtools-protocol/).
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V8 inspector integration allows tools such as Chrome DevTools and IDEs to debug and profile Electron instances. The tools attach to Electron instances via a TCP port and communicate using the [Chrome DevTools Protocol](https://chromedevtools.github.io/devtools-protocol/).
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See the [Debugging the Main Process][debugging-main-process] guide for more details.
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@ -52,7 +52,7 @@ win.show()
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Uses custom drawn close, and miniaturize buttons that display
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when hovering in the top left of the window. The fullscreen button
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is not available due to restrictions of frameless windows as they
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interface with Apple's MacOS window masks. These custom buttons prevent
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interface with Apple's macOS window masks. These custom buttons prevent
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issues with mouse events that occur with the standard window toolbar buttons.
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This option is only applicable for frameless windows.
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@ -158,7 +158,7 @@ buttons in titlebar non-draggable.
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## Text selection
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In a frameless window the dragging behaviour may conflict with selecting text.
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In a frameless window the dragging behavior may conflict with selecting text.
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For example, when you drag the titlebar you may accidentally select the text on
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the titlebar. To prevent this, you need to disable text selection within a
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draggable area like this:
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@ -117,7 +117,7 @@ When specifying a `role` on macOS, `label` and `accelerator` are the only
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options that will affect the menu item. All other options will be ignored.
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Lowercase `role`, e.g. `toggledevtools`, is still supported.
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**Nota Bene:** The `enabled` and `visibility` properties are not available for top-level menu items in the tray on MacOS.
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**Nota Bene:** The `enabled` and `visibility` properties are not available for top-level menu items in the tray on macOS.
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### Instance Properties
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@ -51,7 +51,7 @@ app.whenReady().then(() => {
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In the above code the [`BrowserWindow`](browser-window.md) that was created has Node.js disabled and can communicate
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only via IPC. The use of this option stops Electron from creating a Node.js runtime in the renderer. Also,
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within this new window `window.open` follows the native behaviour (by default Electron creates a [`BrowserWindow`](browser-window.md)
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within this new window `window.open` follows the native behavior (by default Electron creates a [`BrowserWindow`](browser-window.md)
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and returns a proxy to this via `window.open`).
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[`app.enableSandbox`](app.md#appenablesandbox-experimental) can be used to force `sandbox: true` for all `BrowserWindow` instances.
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@ -326,7 +326,7 @@ This API is only available on macOS 10.14 Mojave or newer.
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* `window-frame-text` - The text in the window's titlebar area.
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Returns `String` - The system color setting in RGB hexadecimal form (`#ABCDEF`).
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See the [Windows docs][windows-colors] and the [MacOS docs][macos-colors] for more details.
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See the [Windows docs][windows-colors] and the [macOS docs][macos-colors] for more details.
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The following colors are only available on macOS 10.14: `find-highlight`, `selected-content-background`, `separator`, `unemphasized-selected-content-background`, `unemphasized-selected-text-background`, and `unemphasized-selected-text`.
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@ -17,7 +17,7 @@ This document uses the following convention to categorize breaking changes:
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### Removed: Browser Window Affinity
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The `affinity` option when constructing a new `BrowserWindow` will be removed
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as part of our plan to more closely align with Chromiums process model for security,
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as part of our plan to more closely align with Chromium's process model for security,
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performance and maintainability.
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For more detailed information see [#18397](https://github.com/electron/electron/issues/18397).
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@ -25,7 +25,7 @@ Follow the guidelines below for building Electron on Linux.
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Doing so permits installing Node on your own home directory as a standard user.
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Or try repositories such as [NodeSource](https://nodesource.com/blog/nodejs-v012-iojs-and-the-nodesource-linux-repositories).
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* [clang](https://clang.llvm.org/get_started.html) 3.4 or later.
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* Development headers of GTK+ and libnotify.
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* Development headers of GTK 3 and libnotify.
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On Ubuntu, install the following libraries:
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@ -42,7 +42,7 @@ $ pip install pyobjc
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If you're developing Electron and don't plan to redistribute your
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custom Electron build, you may skip this section.
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Official Electron builds are built with [Xcode 9.4.1](http://adcdownload.apple.com/Developer_Tools/Xcode_9.4.1/Xcode_9.4.1.xip), and the MacOS 10.13 SDK. Building with a newer SDK works too, but the releases currently use the 10.13 SDK.
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Official Electron builds are built with [Xcode 9.4.1](http://adcdownload.apple.com/Developer_Tools/Xcode_9.4.1/Xcode_9.4.1.xip), and the macOS 10.13 SDK. Building with a newer SDK works too, but the releases currently use the 10.13 SDK.
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## Building Electron
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@ -20,7 +20,7 @@ you prefer a graphical interface.
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tail calls, and other compiler optimizations.
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* **Xcode**: In addition to Xcode, also install the Xcode command line tools.
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They include LLDB, the default debugger in Xcode on Mac OS X. It supports
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They include LLDB, the default debugger in Xcode on macOS. It supports
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debugging C, Objective-C and C++ on the desktop and iOS devices and simulator.
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* **.lldbinit**: Create or edit `~/.lldbinit` to allow Chromium code to be properly source-mapped.
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@ -35,7 +35,7 @@ $ git fetch upstream
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Build steps and dependencies differ slightly depending on your operating system.
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See these detailed guides on building Electron locally:
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* [Building on MacOS](https://electronjs.org/docs/development/build-instructions-macos)
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* [Building on macOS](https://electronjs.org/docs/development/build-instructions-macos)
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* [Building on Linux](https://electronjs.org/docs/development/build-instructions-linux)
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* [Building on Windows](https://electronjs.org/docs/development/build-instructions-windows)
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@ -324,7 +324,7 @@ app.whenReady().then(() => {
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// Quit when all windows are closed.
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app.on('window-all-closed', function () {
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// On OS X it is common for applications and their menu bar
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// On macOS it is common for applications and their menu bar
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// to stay active until the user quits explicitly with Cmd + Q
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const reopenMenuItem = findReopenMenuItem()
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if (reopenMenuItem) reopenMenuItem.enabled = true
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})
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app.on('activate', function () {
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// On OS X it's common to re-create a window in the app when the
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// On macOS it is common to re-create a window in the app when the
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// dock icon is clicked and there are no other windows open.
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if (mainWindow === null) {
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createWindow()
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@ -46,7 +46,7 @@ app.whenReady().then(createWindow)
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// Quit when all windows are closed.
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app.on('window-all-closed', function () {
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// On OS X it is common for applications and their menu bar
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// On macOS it is common for applications and their menu bar
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// to stay active until the user quits explicitly with Cmd + Q
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if (process.platform !== 'darwin') {
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app.quit()
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@ -54,7 +54,7 @@ app.on('window-all-closed', function () {
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})
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app.on('activate', function () {
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// On OS X it's common to re-create a window in the app when the
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// On macOS it is common to re-create a window in the app when the
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// dock icon is clicked and there are no other windows open.
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if (mainWindow === null) {
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createWindow()
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@ -37,7 +37,7 @@ app.whenReady().then(createWindow)
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// Quit when all windows are closed.
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app.on('window-all-closed', function () {
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// On OS X it is common for applications and their menu bar
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// On macOS it is common for applications and their menu bar
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// to stay active until the user quits explicitly with Cmd + Q
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if (process.platform !== 'darwin') {
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app.quit()
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@ -45,7 +45,7 @@ app.on('window-all-closed', function () {
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})
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app.on('activate', function () {
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// On OS X it's common to re-create a window in the app when the
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// On macOS it is common to re-create a window in the app when the
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// dock icon is clicked and there are no other windows open.
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if (mainWindow === null) {
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createWindow()
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@ -37,7 +37,7 @@ app.whenReady().then(createWindow)
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// Quit when all windows are closed.
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app.on('window-all-closed', function () {
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// On OS X it is common for applications and their menu bar
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// On macOS it is common for applications and their menu bar
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// to stay active until the user quits explicitly with Cmd + Q
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if (process.platform !== 'darwin') {
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app.quit()
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@ -45,7 +45,7 @@ app.on('window-all-closed', function () {
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})
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app.on('activate', function () {
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// On OS X it's common to re-create a window in the app when the
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// On macOS it is common to re-create a window in the app when the
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// dock icon is clicked and there are no other windows open.
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if (mainWindow === null) {
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createWindow()
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@ -37,7 +37,7 @@ app.whenReady().then(createWindow)
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// Quit when all windows are closed.
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app.on('window-all-closed', function () {
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// On OS X it is common for applications and their menu bar
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// On macOS it is common for applications and their menu bar
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// to stay active until the user quits explicitly with Cmd + Q
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if (process.platform !== 'darwin') {
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app.quit()
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@ -45,7 +45,7 @@ app.on('window-all-closed', function () {
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})
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app.on('activate', function () {
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// On OS X it's common to re-create a window in the app when the
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// On macOS it is common to re-create a window in the app when the
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// dock icon is clicked and there are no other windows open.
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if (mainWindow === null) {
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createWindow()
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@ -37,7 +37,7 @@ app.whenReady().then(createWindow)
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// Quit when all windows are closed.
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app.on('window-all-closed', function () {
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// On OS X it is common for applications and their menu bar
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// On macOS it is common for applications and their menu bar
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// to stay active until the user quits explicitly with Cmd + Q
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if (process.platform !== 'darwin') {
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app.quit()
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@ -45,7 +45,7 @@ app.on('window-all-closed', function () {
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})
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app.on('activate', function () {
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// On OS X it's common to re-create a window in the app when the
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// On macOS it is common to re-create a window in the app when the
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// dock icon is clicked and there are no other windows open.
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if (mainWindow === null) {
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createWindow()
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@ -36,7 +36,7 @@ app.whenReady().then(createWindow)
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// Quit when all windows are closed.
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app.on('window-all-closed', function () {
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// On OS X it is common for applications and their menu bar
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// On macOS it is common for applications and their menu bar
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// to stay active until the user quits explicitly with Cmd + Q
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if (process.platform !== 'darwin') {
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app.quit()
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@ -44,7 +44,7 @@ app.on('window-all-closed', function () {
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})
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app.on('activate', function () {
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// On OS X it's common to re-create a window in the app when the
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// On macOS it is common to re-create a window in the app when the
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// dock icon is clicked and there are no other windows open.
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if (mainWindow === null) {
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createWindow()
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|
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@ -37,7 +37,7 @@ app.whenReady().then(createWindow)
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// Quit when all windows are closed.
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app.on('window-all-closed', function () {
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// On OS X it is common for applications and their menu bar
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// On macOS it is common for applications and their menu bar
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// to stay active until the user quits explicitly with Cmd + Q
|
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if (process.platform !== 'darwin') {
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app.quit()
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@ -45,7 +45,7 @@ app.on('window-all-closed', function () {
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})
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app.on('activate', function () {
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// On OS X it's common to re-create a window in the app when the
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// On macOS it is common to re-create a window in the app when the
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// dock icon is clicked and there are no other windows open.
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if (mainWindow === null) {
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createWindow()
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|
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@ -37,7 +37,7 @@ app.whenReady().then(createWindow)
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// Quit when all windows are closed.
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app.on('window-all-closed', function () {
|
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// On OS X it is common for applications and their menu bar
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||||
// On macOS it is common for applications and their menu bar
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||||
// to stay active until the user quits explicitly with Cmd + Q
|
||||
if (process.platform !== 'darwin') {
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app.quit()
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@ -45,7 +45,7 @@ app.on('window-all-closed', function () {
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})
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app.on('activate', function () {
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// On OS X it's common to re-create a window in the app when the
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// On macOS it is common to re-create a window in the app when the
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// dock icon is clicked and there are no other windows open.
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if (mainWindow === null) {
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createWindow()
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|
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@ -38,7 +38,7 @@ app.whenReady().then(createWindow)
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// Quit when all windows are closed.
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app.on('window-all-closed', function () {
|
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// On OS X it is common for applications and their menu bar
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||||
// On macOS it is common for applications and their menu bar
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// to stay active until the user quits explicitly with Cmd + Q
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if (process.platform !== 'darwin') {
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app.quit()
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|
@ -46,7 +46,7 @@ app.on('window-all-closed', function () {
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})
|
||||
|
||||
app.on('activate', function () {
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||||
// On OS X it's common to re-create a window in the app when the
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||||
// On macOS it is common to re-create a window in the app when the
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// dock icon is clicked and there are no other windows open.
|
||||
if (mainWindow === null) {
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||||
createWindow()
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||||
|
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@ -38,7 +38,7 @@ app.whenReady().then(createWindow)
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||||
// Quit when all windows are closed.
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||||
app.on('window-all-closed', function () {
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||||
// On OS X it is common for applications and their menu bar
|
||||
// On macOS it is common for applications and their menu bar
|
||||
// to stay active until the user quits explicitly with Cmd + Q
|
||||
if (process.platform !== 'darwin') {
|
||||
app.quit()
|
||||
|
@ -46,7 +46,7 @@ app.on('window-all-closed', function () {
|
|||
})
|
||||
|
||||
app.on('activate', function () {
|
||||
// On OS X it's common to re-create a window in the app when the
|
||||
// On macOS it is common to re-create a window in the app when the
|
||||
// dock icon is clicked and there are no other windows open.
|
||||
if (mainWindow === null) {
|
||||
createWindow()
|
||||
|
|
|
@ -37,7 +37,7 @@ app.whenReady().then(createWindow)
|
|||
|
||||
// Quit when all windows are closed.
|
||||
app.on('window-all-closed', function () {
|
||||
// On OS X it is common for applications and their menu bar
|
||||
// On macOS it is common for applications and their menu bar
|
||||
// to stay active until the user quits explicitly with Cmd + Q
|
||||
if (process.platform !== 'darwin') {
|
||||
app.quit()
|
||||
|
@ -45,7 +45,7 @@ app.on('window-all-closed', function () {
|
|||
})
|
||||
|
||||
app.on('activate', function () {
|
||||
// On OS X it's common to re-create a window in the app when the
|
||||
// On macOS it is common to re-create a window in the app when the
|
||||
// dock icon is clicked and there are no other windows open.
|
||||
if (mainWindow === null) {
|
||||
createWindow()
|
||||
|
|
|
@ -37,7 +37,7 @@ app.whenReady().then(createWindow)
|
|||
|
||||
// Quit when all windows are closed.
|
||||
app.on('window-all-closed', function () {
|
||||
// On OS X it is common for applications and their menu bar
|
||||
// On macOS it is common for applications and their menu bar
|
||||
// to stay active until the user quits explicitly with Cmd + Q
|
||||
if (process.platform !== 'darwin') {
|
||||
app.quit()
|
||||
|
@ -45,7 +45,7 @@ app.on('window-all-closed', function () {
|
|||
})
|
||||
|
||||
app.on('activate', function () {
|
||||
// On OS X it's common to re-create a window in the app when the
|
||||
// On macOS it is common to re-create a window in the app when the
|
||||
// dock icon is clicked and there are no other windows open.
|
||||
if (mainWindow === null) {
|
||||
createWindow()
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
</head>
|
||||
<body>
|
||||
<h2>Create a new window</h2>
|
||||
<h3>Supports: Win, MacOS, Linux <span>|</span> Process: Main</h3>
|
||||
<h3>Supports: Win, macOS, Linux <span>|</span> Process: Main</h3>
|
||||
<button id="new-window">View Demo</button>
|
||||
<p>The <code>BrowserWindow</code> module gives you the ability to create new windows in your app. This main process module can be used from the renderer process with the <code>remote</code> module, as is shown in this demo.</p>
|
||||
<p>There are a lot of options when creating a new window. A few are in this demo, but visit the <a id="browser-window-link" href="">documentation<span>(opens in new window)</span></a>
|
||||
|
|
|
@ -37,7 +37,7 @@ app.whenReady().then(createWindow)
|
|||
|
||||
// Quit when all windows are closed.
|
||||
app.on('window-all-closed', function () {
|
||||
// On OS X it is common for applications and their menu bar
|
||||
// On macOS it is common for applications and their menu bar
|
||||
// to stay active until the user quits explicitly with Cmd + Q
|
||||
if (process.platform !== 'darwin') {
|
||||
app.quit()
|
||||
|
@ -45,7 +45,7 @@ app.on('window-all-closed', function () {
|
|||
})
|
||||
|
||||
app.on('activate', function () {
|
||||
// On OS X it's common to re-create a window in the app when the
|
||||
// On macOS it is common to re-create a window in the app when the
|
||||
// dock icon is clicked and there are no other windows open.
|
||||
if (mainWindow === null) {
|
||||
createWindow()
|
||||
|
|
|
@ -37,7 +37,7 @@ app.whenReady().then(createWindow)
|
|||
|
||||
// Quit when all windows are closed.
|
||||
app.on('window-all-closed', function () {
|
||||
// On OS X it is common for applications and their menu bar
|
||||
// On macOS it is common for applications and their menu bar
|
||||
// to stay active until the user quits explicitly with Cmd + Q
|
||||
if (process.platform !== 'darwin') {
|
||||
app.quit()
|
||||
|
@ -45,7 +45,7 @@ app.on('window-all-closed', function () {
|
|||
})
|
||||
|
||||
app.on('activate', function () {
|
||||
// On OS X it's common to re-create a window in the app when the
|
||||
// On macOS it is common to re-create a window in the app when the
|
||||
// dock icon is clicked and there are no other windows open.
|
||||
if (mainWindow === null) {
|
||||
createWindow()
|
||||
|
|
|
@ -90,7 +90,7 @@ that cache folder to provide custom builds of Electron or to avoid making contac
|
|||
with the network at all.
|
||||
|
||||
* Linux: `$XDG_CACHE_HOME` or `~/.cache/electron/`
|
||||
* MacOS: `~/Library/Caches/electron/`
|
||||
* macOS: `~/Library/Caches/electron/`
|
||||
* Windows: `$LOCALAPPDATA/electron/Cache` or `~/AppData/Local/electron/Cache/`
|
||||
|
||||
On environments that have been using older versions of Electron, you might find the
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
# MacOS Dock
|
||||
# macOS Dock
|
||||
|
||||
Electron has APIs to configure the app's icon in the macOS Dock. A macOS-only
|
||||
API exists to create a custom dock menu, but
|
||||
|
|
|
@ -49,7 +49,7 @@ The library file `widevinecdm.dll` will be under
|
|||
`Program Files(x86)/Google/Chrome/Application/CHROME_VERSION/WidevineCdm/_platform_specific/win_(x86|x64)/`
|
||||
directory.
|
||||
|
||||
### On MacOS
|
||||
### On macOS
|
||||
|
||||
The library file `libwidevinecdm.dylib` will be under
|
||||
`/Applications/Google Chrome.app/Contents/Versions/CHROME_VERSION/Google Chrome Framework.framework/Versions/A/Libraries/WidevineCdm/_platform_specific/mac_(x86|x64)/`
|
||||
|
|
Loading…
Add table
Reference in a new issue