5.8 KiB
remote
The remote
module provides a simple way to do inter-process communication
between renderer process and browser process.
In atom-shell, all GUI related modules are only available in the browser
process, if users want to call an browser side API in the renderer process
, they usually would have to explicitly send inter-process messages to the
browser process. But with the remote
module, users can invoke methods of
objects living in browser process without sending inter-process messages
directly, like Java's
RMI.
An example of creating a browser window in renderer process:
var remote = require('remote');
var BrowserWindow = remote.require('browser-window');
var win = new BrowserWindow({ width: 800, height: 600 });
win.loadUrl('https://github.com');
Remote objects
Each object (including function) returned by remote
module represents an
object in browser process (we call it remote object or remote function), when
you invoke methods of a remote object, or call a remote function, or even create
a new object with the remote constructor (function), you are actually sending
synchronous inter-process messages.
In the example above, both BrowserWindow
and win
were remote objects. And
new BrowserWindow
didn't create a BrowserWindow
object in renderer process,
instead it created a BrowserWindow
object in browser process, and returned the
corresponding remote object in renderer process, namely the win
object.
Lifetime of remote objects
Atom-shell makes sure that as long as the remote object in renderer process lives (in other words, has not been garbage collected), the corresponding object in browser process would never be released. And when the remote object has been garbage collected, the corresponding object in browser process would be dereferenced.
But it also means that, if the remote object is leaked in renderer process, like being stored in a map but never got freed, the corresponding object in browser process would also be leaked too. So you should be very careful not to leak remote objects.
Primary value types like strings and numbers, however, are sent by copy.
Passing callbacks to browser
Some APIs in browser process accepts callbacks, and it would be attempting to
pass callbacks when calling a remote function. Yes remote
module does support
doing this, but you should also be extremely careful on this.
First, in order to avoid dead locks, the callbacks passed to browser process would be called asynchronously, so you should not expect the browser process to get the return value of the passed callbacks.
Second, the callbacks passed to browser process would not get released automatically after they were called, instead they would persistent until the browser process garbage collected them.
For example, following code seems innocent at first glance, It installed a
callback for the close
event on a remote object:
var remote = require('remote');
remote.getCurrentWindow().on('close', function() {
// blabla...
});
But the callback would be stored in the browser process persistently until you
explicitly uninstall it! So each time you reload your window, the callback would
be installed for once and previous callbacks were just leak. To make things
worse, since the context of previously installed callbacks have been released,
when close
event was emitted exceptions would happen in browser process.
So generally, unless you are clear what you are doing, you should always avoid passing callbacks to browser process.
Remote buffer
An instance of node's Buffer
is an object, so when you got a Buffer
from
browser process, what you got was indeed a remote object (let's call it remote
buffer), and everything would just follow the rules of remote objects.
However you should remember that though a remote buffer behaves like the real
Buffer
, it's not a Buffer
at all. If you pass a remote buffer to node APIs
that accepting Buffer
, you should assume the remote buffer would be treated
like a normal object, instead of a Buffer
.
For example you can call BrowserWindow.capturePage
in renderer process, which
returns a Buffer
by calling passed callback:
var remote = require('remote');
var fs = require('fs');
remote.getCurrentWindow().capturePage(function(buf) {
fs.writeFile('/tmp/screenshot.png', buf, function(err) {
console.log(err);
});
});
But you may be surprised to find that the file written was corrupted. This is
because when you called fs.writeFile
, you thought buf
was a Buffer
, but
indeed it was a remote buffer, and it would be converted to string before it was
written to file. Since buf
contained binary data and could not be represented
by UTF-8 encoded string, the written file would be corrupted.
The workaround is to write the buf
in browser process, where it is a real
Buffer
:
var remote = require('remote');
remote.getCurrentWindow().capturePage(function(buf) {
remote.require('fs').writeFile('/tmp/screenshot.png', buf, function(err) {
console.log(err);
});
});
The same thing could happen for all native types, but usually it would just
throw a type error. The Buffer
deserves your special attention because it
can be converted to string and APIs accepting Buffer
usually accept string
too, and data corruption only happens when it contains binary data.
remote.require(module)
module
String
Returns the object returned by require(module)
in the browser process.
remote.getCurrentWindow()
Returns the BrowserWindow object which represents current window.
remote.getGlobal(name)
name
String
Returns the global variable of name
(e.g. global[name]
) in the browser
process.
remote.process
Returns the process
object in the browser process, this is the same with
remote.getGlobal('process')
but gets cached.