electron/docs/api/remote.md
2014-05-05 14:24:57 +08:00

5.8 KiB

remote

The remote module provides a simple way to do inter-process communication between renderer process and browser process.

In atom-shell, all GUI related modules are only available in the browser process, if users want to call an browser side API in the renderer process , they usually would have to explicitly send inter-process messages to the browser process. But with the remote module, users can invoke methods of objects living in browser process without sending inter-process messages directly, like Java's RMI.

An example of creating a browser window in renderer process:

var remote = require('remote');
var BrowserWindow = remote.require('browser-window');
var win = new BrowserWindow({ width: 800, height: 600 });
win.loadUrl('https://github.com');

Remote objects

Each object (including function) returned by remote module represents an object in browser process (we call it remote object or remote function), when you invoke methods of a remote object, or call a remote function, or even create a new object with the remote constructor (function), you are actually sending synchronous inter-process messages.

In the example above, both BrowserWindow and win were remote objects. And new BrowserWindow didn't create a BrowserWindow object in renderer process, instead it created a BrowserWindow object in browser process, and returned the corresponding remote object in renderer process, namely the win object.

Lifetime of remote objects

Atom-shell makes sure that as long as the remote object in renderer process lives (in other words, has not been garbage collected), the corresponding object in browser process would never be released. And when the remote object has been garbage collected, the corresponding object in browser process would be dereferenced.

But it also means that, if the remote object is leaked in renderer process, like being stored in a map but never got freed, the corresponding object in browser process would also be leaked too. So you should be very careful not to leak remote objects.

Primary value types like strings and numbers, however, are sent by copy.

Passing callbacks to browser

Some APIs in browser process accepts callbacks, and it would be attempting to pass callbacks when calling a remote function. Yes remote module does support doing this, but you should also be extremely careful on this.

First, in order to avoid dead locks, the callbacks passed to browser process would be called asynchronously, so you should not expect the browser process to get the return value of the passed callbacks.

Second, the callbacks passed to browser process would not get released automatically after they were called, instead they would persistent until the browser process garbage collected them.

For example, following code seems innocent at first glance, It installed a callback for the close event on a remote object:

var remote = require('remote');
remote.getCurrentWindow().on('close', function() {
  // blabla...
});

But the callback would be stored in the browser process persistently until you explicitly uninstall it! So each time you reload your window, the callback would be installed for once and previous callbacks were just leak. To make things worse, since the context of previously installed callbacks have been released, when close event was emitted exceptions would happen in browser process.

So generally, unless you are clear what you are doing, you should always avoid passing callbacks to browser process.

Remote buffer

An instance of node's Buffer is an object, so when you got a Buffer from browser process, what you got was indeed a remote object (let's call it remote buffer), and everything would just follow the rules of remote objects.

However you should remember that though a remote buffer behaves like the real Buffer, it's not a Buffer at all. If you pass a remote buffer to node APIs that accepting Buffer, you should assume the remote buffer would be treated like a normal object, instead of a Buffer.

For example you can call BrowserWindow.capturePage in renderer process, which returns a Buffer by calling passed callback:

var remote = require('remote');
var fs = require('fs');
remote.getCurrentWindow().capturePage(function(buf) {
  fs.writeFile('/tmp/screenshot.png', buf, function(err) {
    console.log(err);
  });
});

But you may be surprised to find that the file written was corrupted. This is because when you called fs.writeFile, you thought buf was a Buffer, but indeed it was a remote buffer, and it would be converted to string before it was written to file. Since buf contained binary data and could not be represented by UTF-8 encoded string, the written file would be corrupted.

The workaround is to write the buf in browser process, where it is a real Buffer:

var remote = require('remote');
remote.getCurrentWindow().capturePage(function(buf) {
  remote.require('fs').writeFile('/tmp/screenshot.png', buf, function(err) {
    console.log(err);
  });
});

The same thing could happen for all native types, but usually it would just throw a type error. The Buffer deserves your special attention because it can be converted to string and APIs accepting Buffer usually accept string too, and data corruption only happens when it contains binary data.

remote.require(module)

  • module String

Returns the object returned by require(module) in the browser process.

remote.getCurrentWindow()

Returns the BrowserWindow object which represents current window.

remote.getGlobal(name)

  • name String

Returns the global variable of name (e.g. global[name]) in the browser process.

remote.process

Returns the process object in the browser process, this is the same with remote.getGlobal('process') but gets cached.