# remote The `remote` module provides a simple way to do inter-process communication between renderer process and browser process. In atom-shell, all GUI related modules are only available in the browser process, if users want to call an browser side API in the renderer process , they usually would have to explicitly send inter-process messages to the browser process. But with the `remote` module, users can invoke methods of objects living in browser process without sending inter-process messages directly, like Java's [RMI](http://en.wikipedia.org/wiki/Java_remote_method_invocation). An example of creating a browser window in renderer process: ```javascript var remote = require('remote'); var BrowserWindow = remote.require('browser-window'); var win = new BrowserWindow({ width: 800, height: 600 }); win.loadUrl('https://github.com'); ``` ## Remote objects Each object (including function) returned by `remote` module represents an object in browser process (we call it remote object or remote function), when you invoke methods of a remote object, or call a remote function, or even create a new object with the remote constructor (function), you are actually sending synchronous inter-process messages. In the example above, both `BrowserWindow` and `win` were remote objects. And `new BrowserWindow` didn't create a `BrowserWindow` object in renderer process, instead it created a `BrowserWindow` object in browser process, and returned the corresponding remote object in renderer process, namely the `win` object. ## Lifetime of remote objects Atom-shell makes sure that as long as the remote object in renderer process lives (in other words, has not been garbage collected), the corresponding object in browser process would never be released. And when the remote object has been garbage collected, the corresponding object in browser process would be dereferenced. But it also means that, if the remote object is leaked in renderer process, like being stored in a map but never got freed, the corresponding object in browser process would also be leaked too. So you should be very careful not to leak remote objects. Primary value types like strings and numbers, however, are sent by copy. ## Passing callbacks to browser Some APIs in browser process accepts callbacks, and it would be attempting to pass callbacks when calling a remote function. Yes `remote` module does support doing this, but you should also be extremely careful on this. First, in order to avoid dead locks, the callbacks passed to browser process would be called asynchronously, so you should not expect the browser process to get the return value of the passed callbacks. Second, the callbacks passed to browser process would not get released automatically after they were called, instead they would persistent until the browser process garbage collected them. For example, following code seems innocent at first glance, It installed a callback for the `close` event on a remote object: ```javascript var remote = require('remote'); remote.getCurrentWindow().on('close', function() { // blabla... }); ``` But the callback would be stored in the browser process persistently until you explicitly uninstall it! So each time you reload your window, the callback would be installed for once and previous callbacks were just leak. To make things worse, since the context of previously installed callbacks have been released, when `close` event was emitted exceptions would happen in browser process. So generally, unless you are clear what you are doing, you should always avoid passing callbacks to browser process. ## Remote buffer An instance of node's `Buffer` is an object, so when you got a `Buffer` from browser process, what you got was indeed a remote object (let's call it remote buffer), and everything would just follow the rules of remote objects. However you should remember that though a remote buffer behaves like the real `Buffer`, it's not a `Buffer` at all. If you pass a remote buffer to node APIs that accepting `Buffer`, you should assume the remote buffer would be treated like a normal object, instead of a `Buffer`. For example you can call `BrowserWindow.capturePage` in renderer process, which returns a `Buffer` by calling passed callback: ```javascript var remote = require('remote'); var fs = require('fs'); remote.getCurrentWindow().capturePage(function(buf) { fs.writeFile('/tmp/screenshot.png', buf, function(err) { console.log(err); }); }); ``` But you may be surprised to find that the file written was corrupted. This is because when you called `fs.writeFile`, you thought `buf` was a `Buffer`, but indeed it was a remote buffer, and it would be converted to string before it was written to file. Since `buf` contained binary data and could not be represented by UTF-8 encoded string, the written file would be corrupted. The workaround is to write the `buf` in browser process, where it is a real `Buffer`: ```javascript var remote = require('remote'); remote.getCurrentWindow().capturePage(function(buf) { remote.require('fs').writeFile('/tmp/screenshot.png', buf, function(err) { console.log(err); }); }); ``` The same thing could happen for all native types, but usually it would just throw a type error. The `Buffer` deserves your special attention because it can be converted to string and APIs accepting `Buffer` usually accept string too, and data corruption only happens when it contains binary data. ## remote.require(module) * `module` String Returns the object returned by `require(module)` in the browser process. ## remote.getCurrentWindow() Returns the [BrowserWindow](browser-window.md) object which represents current window. ## remote.getGlobal(name) * `name` String Returns the global variable of `name` (e.g. `global[name]`) in the browser process. ## remote.process Returns the `process` object in the browser process, this is the same with `remote.getGlobal('process')` but gets cached.