* feat: enable nativeWindowOpen by default
* set nativeWindowOpen: false on spec/ main window
* update snapshots
* fix tests
* fix test
* fix webview test missing allowpopups
* fix other test
* update default
* fix: invoke the window open handler for _blank links
* feat: add disposition to setWindowOpenHandler details
* fix: pass postData to new-window event
* postData can be heterogeneous
* fix type of postBody
* fix type of UploadFile and UploadRawData to be discriminated unions
* exclude the empty string from additionalFeatures
* add a test
* add postBody and referrer to setWindowOpenHandler args
* appease typescript
* Update api-browser-window-spec.ts
* update snapshots
* fix: move widget maximization check
* fix linting error
* change workaround to only effect transparent windows
* disable menu maximize and restore for transparent windows
* disable double clicking title bar max/unmax for transparent windows
* add docs change and address review
* fix: reject task when description exceeds 260 characters
* Switched out wcslen() for size() [linear -> constant time]
* Included comment describing the need for the additional check
* Added information about character limit to documentation
* Added newline character to end of jump-list-category.md
* docs: update Node global symbols example to use contextBridge
* Trigger Build
* docs: change Node API example to show how to expose a crypto API
Co-authored-by: Jeremy Rose <nornagon@nornagon.net>
* docs: Fix lint warning for crypto code sample
* docs: update node API example description to emphasize APIs instead of symbols
Co-authored-by: Jeremy Rose <nornagon@nornagon.net>
* Transparent window disabled while dev tools opened
Read that on some external website. I think this should be added to the official docs.
* Update frameless-window.md
Co-authored-by: Cheng Zhao <github@zcbenz.com>
* feat: Raise a browser view via `BrowserWindow.setTopBrowserView()`.
This is similar to removing and re-adding a browser view, but avoids a visible flicker as the browser view is not removed from the window when using `setTopBrowserView`. Note: if the given browser view is not attached to the window, it will be added.
This commit contains the macOS implementation.
* feat: setTopBrowserView support for Windows and Linux
* docs: add info about setTopBrowserView
* docs: Clarify behavior when browserView is not yet attached.
* fix: throw en error when browserView is not attached to the window
* fix: build error
* fix: test
* fix: add test case
* fix: tests
* fix: reparenting
* fix: close second window in tests
Co-authored-by: sentialx <sentialx@gmail.com>
* fix: optionally transform processes on win.SetVisibleOnAllWorkspaces on macOS, making it backwards-compatible with v9.2.1 (#27101)
* fix: optionally transform processes on win.SetVisibleOnAllWorkspaces on macOS, making it backwards-compatible with v9.2.1 (#27101)
Co-authored-by: Cyrus Roshan <cyrusroshan@users.noreply.github.com>
* Update ipc-main.md
Include information about ipcMain.handle() error handling and workaround included in issue #24427
* Update ipc-main.md
fixed a typo
* Update ipc-main.md
Remove the exception passing workaround from ipcMain.handle() and refer to open issue only.
* Remove trailing spaces
Co-authored-by: Cheng Zhao <github@zcbenz.com>
* Rewrite titleBarStyle impls with WindowButtonsView
* Remove fullscreenWindowTitle option
* Make buttons show correctly under RTL
* Fix docs about traffic lights position
* Fix test on fullscreen resizable
* Fix button states with closabe/minimizable/fullscreenable
* Fix typo
* Deprecate the fullscreenWindowTitle option
* docs: correction meaning of DesktopCapturerSource.id
Corrected the meaning of the id string to match observed behavior
(verified on Windows 10 and Ubuntu).
* chore: adjust wordings
Co-authored-by: Cheng Zhao <zcbenz@gmail.com>
* Document coordinate system of badly named method getCursorScreenPoint
[Electron inherits this confusing name from Chromium](99314be815/ui/display/win/screen_win.cc (L677-L681)). We can also see there that the return value is a DIPPoint, due to `ScreenToDIPPoint` call:
gfx::Point ScreenWin::GetCursorScreenPoint() {
POINT pt;
::GetCursorPos(&pt);
return gfx::ToFlooredPoint(ScreenToDIPPoint(gfx::PointF(gfx::Point(pt))));
}
I lost over a day due to debugging this. I don't think we can change the method name due to backwards compatibility, but we can at least make amends in the documentation.
* Remove advice
* Softer wording
Co-authored-by: Cheng Zhao <zcbenz@gmail.com>