electron/shell/common/node_bindings.h

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// Copyright (c) 2013 GitHub, Inc.
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// Use of this source code is governed by the MIT license that can be
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// found in the LICENSE file.
#ifndef ELECTRON_SHELL_COMMON_NODE_BINDINGS_H_
#define ELECTRON_SHELL_COMMON_NODE_BINDINGS_H_
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#include <memory>
feat: UtilityProcess API (#34980) * chore: initial scaffolding * chore: implement interface and docs * chore: address code style review * fix: cleanup of utility process on shutdown * chore: simplify NodeBindings::CreateEnvironment * chore: rename disableLibraryValidation => allowLoadingUnsignedLibraries * chore: implement process.parentPort * chore(posix): implement stdio pipe interface * chore(win): implement stdio interface * chore: reenable SetNodeOptions for utility process * chore: add specs * chore: fix lint * fix: update kill API * fix: update process.parentPort API * fix: exit event * docs: update exit event * fix: tests on linux * chore: expand on some comments * fix: shutdown of pipe reader Avoid logging since it is always the case that reader end of pipe will terminate after the child process. * fix: remove exit code check for crash spec * fix: rm PR_SET_NO_NEW_PRIVS for unsandbox utility process * chore: fix incorrect rebase * fix: address review feedback * chore: rename utility_process -> utility * chore: update docs * chore: cleanup c++ implemantation * fix: leak in NodeServiceHost impl * chore: minor cleanup * chore: cleanup JS implementation * chore: flip default stdio to inherit * fix: some api improvements * Support cwd option * Remove path restriction for modulePath * Rewire impl for env support * fix: add tests for cwd and env option * chore: alt impl for reading stdio handles * chore: support message queuing * chore: fix lint * chore: new UtilityProcess => utilityProcess.fork * fix: support for uncaught exception exits * chore: remove process.execArgv as default * fix: windows build * fix: style changes * fix: docs and style changes * chore: update patches * spec: disable flaky test on win32 arm CI Co-authored-by: PatchUp <73610968+patchup[bot]@users.noreply.github.com>
2022-10-20 05:49:49 +00:00
#include <string>
#include <type_traits>
feat: UtilityProcess API (#34980) * chore: initial scaffolding * chore: implement interface and docs * chore: address code style review * fix: cleanup of utility process on shutdown * chore: simplify NodeBindings::CreateEnvironment * chore: rename disableLibraryValidation => allowLoadingUnsignedLibraries * chore: implement process.parentPort * chore(posix): implement stdio pipe interface * chore(win): implement stdio interface * chore: reenable SetNodeOptions for utility process * chore: add specs * chore: fix lint * fix: update kill API * fix: update process.parentPort API * fix: exit event * docs: update exit event * fix: tests on linux * chore: expand on some comments * fix: shutdown of pipe reader Avoid logging since it is always the case that reader end of pipe will terminate after the child process. * fix: remove exit code check for crash spec * fix: rm PR_SET_NO_NEW_PRIVS for unsandbox utility process * chore: fix incorrect rebase * fix: address review feedback * chore: rename utility_process -> utility * chore: update docs * chore: cleanup c++ implemantation * fix: leak in NodeServiceHost impl * chore: minor cleanup * chore: cleanup JS implementation * chore: flip default stdio to inherit * fix: some api improvements * Support cwd option * Remove path restriction for modulePath * Rewire impl for env support * fix: add tests for cwd and env option * chore: alt impl for reading stdio handles * chore: support message queuing * chore: fix lint * chore: new UtilityProcess => utilityProcess.fork * fix: support for uncaught exception exits * chore: remove process.execArgv as default * fix: windows build * fix: style changes * fix: docs and style changes * chore: update patches * spec: disable flaky test on win32 arm CI Co-authored-by: PatchUp <73610968+patchup[bot]@users.noreply.github.com>
2022-10-20 05:49:49 +00:00
#include <vector>
#include "base/files/file_path.h"
feat: I guess it's esm (#37535) * fix: allow ESM loads from within ASAR files * fix: ensure that ESM entry points finish loading before app ready * fix: allow loading ESM entrypoints via default_app * fix: allow ESM loading for renderer preloads * docs: document current known limitations of esm * chore: add patches to support blending esm handlers * refactor: use SetDefersLoading instead of JoinAppCode in renderers Blink has it's own event loop so pumping the uv loop in the renderer is not enough, luckily in blink we can suspend the loading of the frame while we do additional work. * chore: add patch to expose SetDefersLoading * fix: use fileURLToPath instead of pathname * chore: update per PR feedback * fix: fs.exists/existsSync should never throw * fix: convert path to file url before importing * fix: oops * fix: oops * Update docs/tutorial/esm-limitations.md Co-authored-by: Jeremy Rose <jeremya@chromium.org> * windows... * windows... * chore: update patches * spec: fix tests and document empty body edge case * Apply suggestions from code review Co-authored-by: Daniel Scalzi <d_scalzi@yahoo.com> Co-authored-by: Jeremy Rose <jeremya@chromium.org> * spec: add tests for esm * spec: windows * chore: update per PR feedback * chore: update patches * Update shell/common/node_bindings.h Co-authored-by: Jeremy Rose <jeremya@chromium.org> * chore: update patches * rebase * use cjs loader by default for preload scripts * chore: fix lint * chore: update patches * chore: update patches * chore: fix patches * build: debug depshash * ? * Revert "build: debug depshash" This reverts commit 0de82523fb93f475226356b37418ce4b69acdcdf. * chore: allow electron as builtin protocol in esm loader * Revert "Revert "build: debug depshash"" This reverts commit ff86b1243ca6d05c9b3b38e0a6d717fb380343a4. * chore: fix esm doc * chore: update node patches --------- Co-authored-by: Jeremy Rose <jeremya@chromium.org> Co-authored-by: electron-patch-conflict-fixer[bot] <83340002+electron-patch-conflict-fixer[bot]@users.noreply.github.com> Co-authored-by: PatchUp <73610968+patchup[bot]@users.noreply.github.com> Co-authored-by: Daniel Scalzi <d_scalzi@yahoo.com>
2023-08-31 00:38:07 +00:00
#include "base/functional/callback.h"
#include "base/memory/raw_ptr.h"
#include "base/memory/raw_ptr_exclusion.h"
#include "base/memory/weak_ptr.h"
#include "gin/public/context_holder.h"
#include "gin/public/gin_embedders.h"
#include "shell/common/node_includes.h"
feat: I guess it's esm (#37535) * fix: allow ESM loads from within ASAR files * fix: ensure that ESM entry points finish loading before app ready * fix: allow loading ESM entrypoints via default_app * fix: allow ESM loading for renderer preloads * docs: document current known limitations of esm * chore: add patches to support blending esm handlers * refactor: use SetDefersLoading instead of JoinAppCode in renderers Blink has it's own event loop so pumping the uv loop in the renderer is not enough, luckily in blink we can suspend the loading of the frame while we do additional work. * chore: add patch to expose SetDefersLoading * fix: use fileURLToPath instead of pathname * chore: update per PR feedback * fix: fs.exists/existsSync should never throw * fix: convert path to file url before importing * fix: oops * fix: oops * Update docs/tutorial/esm-limitations.md Co-authored-by: Jeremy Rose <jeremya@chromium.org> * windows... * windows... * chore: update patches * spec: fix tests and document empty body edge case * Apply suggestions from code review Co-authored-by: Daniel Scalzi <d_scalzi@yahoo.com> Co-authored-by: Jeremy Rose <jeremya@chromium.org> * spec: add tests for esm * spec: windows * chore: update per PR feedback * chore: update patches * Update shell/common/node_bindings.h Co-authored-by: Jeremy Rose <jeremya@chromium.org> * chore: update patches * rebase * use cjs loader by default for preload scripts * chore: fix lint * chore: update patches * chore: update patches * chore: fix patches * build: debug depshash * ? * Revert "build: debug depshash" This reverts commit 0de82523fb93f475226356b37418ce4b69acdcdf. * chore: allow electron as builtin protocol in esm loader * Revert "Revert "build: debug depshash"" This reverts commit ff86b1243ca6d05c9b3b38e0a6d717fb380343a4. * chore: fix esm doc * chore: update node patches --------- Co-authored-by: Jeremy Rose <jeremya@chromium.org> Co-authored-by: electron-patch-conflict-fixer[bot] <83340002+electron-patch-conflict-fixer[bot]@users.noreply.github.com> Co-authored-by: PatchUp <73610968+patchup[bot]@users.noreply.github.com> Co-authored-by: Daniel Scalzi <d_scalzi@yahoo.com>
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#include "third_party/abseil-cpp/absl/types/optional.h"
#include "uv.h" // NOLINT(build/include_directory)
#include "v8/include/v8.h"
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namespace base {
class SingleThreadTaskRunner;
}
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namespace electron {
// A helper class to manage uv_handle_t types, e.g. uv_async_t.
//
// As per the uv docs: "uv_close() MUST be called on each handle before
// memory is released. Moreover, the memory can only be released in
// close_cb or after it has returned." This class encapsulates the work
// needed to follow those requirements.
template <typename T,
typename std::enable_if<
// these are the C-style 'subclasses' of uv_handle_t
std::is_same<T, uv_async_t>::value ||
std::is_same<T, uv_check_t>::value ||
std::is_same<T, uv_fs_event_t>::value ||
std::is_same<T, uv_fs_poll_t>::value ||
std::is_same<T, uv_idle_t>::value ||
std::is_same<T, uv_pipe_t>::value ||
std::is_same<T, uv_poll_t>::value ||
std::is_same<T, uv_prepare_t>::value ||
std::is_same<T, uv_process_t>::value ||
std::is_same<T, uv_signal_t>::value ||
std::is_same<T, uv_stream_t>::value ||
std::is_same<T, uv_tcp_t>::value ||
std::is_same<T, uv_timer_t>::value ||
std::is_same<T, uv_tty_t>::value ||
std::is_same<T, uv_udp_t>::value>::type* = nullptr>
class UvHandle {
public:
UvHandle() : t_(new T) {}
~UvHandle() { reset(); }
T* get() { return t_; }
uv_handle_t* handle() { return reinterpret_cast<uv_handle_t*>(t_); }
void reset() {
auto* h = handle();
if (h != nullptr) {
DCHECK_EQ(0, uv_is_closing(h));
uv_close(h, OnClosed);
t_ = nullptr;
}
}
private:
static void OnClosed(uv_handle_t* handle) {
delete reinterpret_cast<T*>(handle);
}
RAW_PTR_EXCLUSION T* t_ = {};
};
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class NodeBindings {
public:
feat: UtilityProcess API (#34980) * chore: initial scaffolding * chore: implement interface and docs * chore: address code style review * fix: cleanup of utility process on shutdown * chore: simplify NodeBindings::CreateEnvironment * chore: rename disableLibraryValidation => allowLoadingUnsignedLibraries * chore: implement process.parentPort * chore(posix): implement stdio pipe interface * chore(win): implement stdio interface * chore: reenable SetNodeOptions for utility process * chore: add specs * chore: fix lint * fix: update kill API * fix: update process.parentPort API * fix: exit event * docs: update exit event * fix: tests on linux * chore: expand on some comments * fix: shutdown of pipe reader Avoid logging since it is always the case that reader end of pipe will terminate after the child process. * fix: remove exit code check for crash spec * fix: rm PR_SET_NO_NEW_PRIVS for unsandbox utility process * chore: fix incorrect rebase * fix: address review feedback * chore: rename utility_process -> utility * chore: update docs * chore: cleanup c++ implemantation * fix: leak in NodeServiceHost impl * chore: minor cleanup * chore: cleanup JS implementation * chore: flip default stdio to inherit * fix: some api improvements * Support cwd option * Remove path restriction for modulePath * Rewire impl for env support * fix: add tests for cwd and env option * chore: alt impl for reading stdio handles * chore: support message queuing * chore: fix lint * chore: new UtilityProcess => utilityProcess.fork * fix: support for uncaught exception exits * chore: remove process.execArgv as default * fix: windows build * fix: style changes * fix: docs and style changes * chore: update patches * spec: disable flaky test on win32 arm CI Co-authored-by: PatchUp <73610968+patchup[bot]@users.noreply.github.com>
2022-10-20 05:49:49 +00:00
enum class BrowserEnvironment { kBrowser, kRenderer, kUtility, kWorker };
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static NodeBindings* Create(BrowserEnvironment browser_env);
static void RegisterBuiltinBindings();
static bool IsInitialized();
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virtual ~NodeBindings();
// Setup V8, libuv.
void Initialize(v8::Local<v8::Context> context);
std::vector<std::string> ParseNodeCliFlags();
chore: upgrade to Node.js v18 (#35999) * chore: update to Node.js v18 * child_process: improve argument validation https://github.com/nodejs/node/pull/41305 * bootstrap: support configure-time user-land snapshot https://github.com/nodejs/node/pull/42466 * chore: update GN patch * src: disambiguate terms used to refer to builtins and addons https://github.com/nodejs/node/pull/44135 * src: use a typed array internally for process._exiting https://github.com/nodejs/node/pull/43883 * chore: lib/internal/bootstrap -> lib/internal/process * src: disambiguate terms used to refer to builtins and addons https://github.com/nodejs/node/pull/44135 * chore: remove redudant browserGlobals patch * chore: update BoringSSL patch * src: allow embedder-provided PageAllocator in NodePlatform https://github.com/nodejs/node/pull/38362 * chore: fixup Node.js crypto tests - https://github.com/nodejs/node/pull/44171 - https://github.com/nodejs/node/pull/41600 * lib: add Promise methods to avoid-prototype-pollution lint rule https://github.com/nodejs/node/pull/43849 * deps: update V8 to 10.1 https://github.com/nodejs/node/pull/42657 * src: add kNoBrowserGlobals flag for Environment https://github.com/nodejs/node/pull/40532 * chore: consolidate asar initialization patches * deps: update V8 to 10.1 https://github.com/nodejs/node/pull/42657 * deps: update V8 to 9.8 https://github.com/nodejs/node/pull/41610 * src,crypto: remove AllocatedBuffers from crypto_spkac https://github.com/nodejs/node/pull/40752 * build: enable V8's shared read-only heap https://github.com/nodejs/node/pull/42809 * src: fix ssize_t error from nghttp2.h https://github.com/nodejs/node/pull/44393 * chore: fixup ESM patch * chore: fixup patch indices * src: merge NativeModuleEnv into NativeModuleLoader https://github.com/nodejs/node/pull/43824 * [API] Pass OOMDetails to OOMErrorCallback https://chromium-review.googlesource.com/c/v8/v8/+/3647827 * src: iwyu in cleanup_queue.cc * src: return Maybe from a couple of functions https://github.com/nodejs/node/pull/39603 * src: clean up embedder API https://github.com/nodejs/node/pull/35897 * src: refactor DH groups to delete crypto_groups.h https://github.com/nodejs/node/pull/43896 * deps,src: use SIMD for normal base64 encoding https://github.com/nodejs/node/pull/39775 * chore: remove deleted source file * chore: update patches * chore: remove deleted source file * lib: add fetch https://github.com/nodejs/node/pull/41749 * chore: remove nonexistent node specs * test: split report OOM tests https://github.com/nodejs/node/pull/44389 * src: trace fs async api https://github.com/nodejs/node/pull/44057 * http: trace http request / response https://github.com/nodejs/node/pull/44102 * test: split test-crypto-dh.js https://github.com/nodejs/node/pull/40451 * crypto: introduce X509Certificate API https://github.com/nodejs/node/pull/36804 * src: split property helpers from node::Environment https://github.com/nodejs/node/pull/44056 * https://github.com/nodejs/node/pull/38905 bootstrap: implement run-time user-land snapshots via --build-snapshot and --snapshot-blob * lib,src: implement WebAssembly Web API https://github.com/nodejs/node/pull/42701 * fixup! deps,src: use SIMD for normal base64 encoding * fixup! src: refactor DH groups to delete crypto_groups.h * chore: fixup base64 GN file * fix: check that node::InitializeContext() returns true * chore: delete _noBrowserGlobals usage * chore: disable fetch in renderer procceses * dns: default to verbatim=true in dns.lookup() https://github.com/nodejs/node/pull/39987 Co-authored-by: PatchUp <73610968+patchup[bot]@users.noreply.github.com>
2022-11-10 21:31:20 +00:00
// Create the environment and load node.js.
std::shared_ptr<node::Environment> CreateEnvironment(
v8::Handle<v8::Context> context,
node::MultiIsolatePlatform* platform,
std::vector<std::string> args,
feat: I guess it's esm (#37535) * fix: allow ESM loads from within ASAR files * fix: ensure that ESM entry points finish loading before app ready * fix: allow loading ESM entrypoints via default_app * fix: allow ESM loading for renderer preloads * docs: document current known limitations of esm * chore: add patches to support blending esm handlers * refactor: use SetDefersLoading instead of JoinAppCode in renderers Blink has it's own event loop so pumping the uv loop in the renderer is not enough, luckily in blink we can suspend the loading of the frame while we do additional work. * chore: add patch to expose SetDefersLoading * fix: use fileURLToPath instead of pathname * chore: update per PR feedback * fix: fs.exists/existsSync should never throw * fix: convert path to file url before importing * fix: oops * fix: oops * Update docs/tutorial/esm-limitations.md Co-authored-by: Jeremy Rose <jeremya@chromium.org> * windows... * windows... * chore: update patches * spec: fix tests and document empty body edge case * Apply suggestions from code review Co-authored-by: Daniel Scalzi <d_scalzi@yahoo.com> Co-authored-by: Jeremy Rose <jeremya@chromium.org> * spec: add tests for esm * spec: windows * chore: update per PR feedback * chore: update patches * Update shell/common/node_bindings.h Co-authored-by: Jeremy Rose <jeremya@chromium.org> * chore: update patches * rebase * use cjs loader by default for preload scripts * chore: fix lint * chore: update patches * chore: update patches * chore: fix patches * build: debug depshash * ? * Revert "build: debug depshash" This reverts commit 0de82523fb93f475226356b37418ce4b69acdcdf. * chore: allow electron as builtin protocol in esm loader * Revert "Revert "build: debug depshash"" This reverts commit ff86b1243ca6d05c9b3b38e0a6d717fb380343a4. * chore: fix esm doc * chore: update node patches --------- Co-authored-by: Jeremy Rose <jeremya@chromium.org> Co-authored-by: electron-patch-conflict-fixer[bot] <83340002+electron-patch-conflict-fixer[bot]@users.noreply.github.com> Co-authored-by: PatchUp <73610968+patchup[bot]@users.noreply.github.com> Co-authored-by: Daniel Scalzi <d_scalzi@yahoo.com>
2023-08-31 00:38:07 +00:00
std::vector<std::string> exec_args,
absl::optional<base::RepeatingCallback<void()>> on_app_code_ready =
absl::nullopt);
std::shared_ptr<node::Environment> CreateEnvironment(
v8::Handle<v8::Context> context,
feat: I guess it's esm (#37535) * fix: allow ESM loads from within ASAR files * fix: ensure that ESM entry points finish loading before app ready * fix: allow loading ESM entrypoints via default_app * fix: allow ESM loading for renderer preloads * docs: document current known limitations of esm * chore: add patches to support blending esm handlers * refactor: use SetDefersLoading instead of JoinAppCode in renderers Blink has it's own event loop so pumping the uv loop in the renderer is not enough, luckily in blink we can suspend the loading of the frame while we do additional work. * chore: add patch to expose SetDefersLoading * fix: use fileURLToPath instead of pathname * chore: update per PR feedback * fix: fs.exists/existsSync should never throw * fix: convert path to file url before importing * fix: oops * fix: oops * Update docs/tutorial/esm-limitations.md Co-authored-by: Jeremy Rose <jeremya@chromium.org> * windows... * windows... * chore: update patches * spec: fix tests and document empty body edge case * Apply suggestions from code review Co-authored-by: Daniel Scalzi <d_scalzi@yahoo.com> Co-authored-by: Jeremy Rose <jeremya@chromium.org> * spec: add tests for esm * spec: windows * chore: update per PR feedback * chore: update patches * Update shell/common/node_bindings.h Co-authored-by: Jeremy Rose <jeremya@chromium.org> * chore: update patches * rebase * use cjs loader by default for preload scripts * chore: fix lint * chore: update patches * chore: update patches * chore: fix patches * build: debug depshash * ? * Revert "build: debug depshash" This reverts commit 0de82523fb93f475226356b37418ce4b69acdcdf. * chore: allow electron as builtin protocol in esm loader * Revert "Revert "build: debug depshash"" This reverts commit ff86b1243ca6d05c9b3b38e0a6d717fb380343a4. * chore: fix esm doc * chore: update node patches --------- Co-authored-by: Jeremy Rose <jeremya@chromium.org> Co-authored-by: electron-patch-conflict-fixer[bot] <83340002+electron-patch-conflict-fixer[bot]@users.noreply.github.com> Co-authored-by: PatchUp <73610968+patchup[bot]@users.noreply.github.com> Co-authored-by: Daniel Scalzi <d_scalzi@yahoo.com>
2023-08-31 00:38:07 +00:00
node::MultiIsolatePlatform* platform,
absl::optional<base::RepeatingCallback<void()>> on_app_code_ready =
absl::nullopt);
// Load node.js in the environment.
void LoadEnvironment(node::Environment* env);
// Prepare embed thread for message loop integration.
void PrepareEmbedThread();
// Notify embed thread to start polling after environment is loaded.
void StartPolling();
node::IsolateData* isolate_data(v8::Local<v8::Context> context) const {
if (context->GetNumberOfEmbedderDataFields() <=
kElectronContextEmbedderDataIndex) {
return nullptr;
}
auto* isolate_data = static_cast<node::IsolateData*>(
context->GetAlignedPointerFromEmbedderData(
kElectronContextEmbedderDataIndex));
CHECK(isolate_data);
CHECK(isolate_data->event_loop());
return isolate_data;
}
// Gets/sets the environment to wrap uv loop.
void set_uv_env(node::Environment* env) { uv_env_ = env; }
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node::Environment* uv_env() const { return uv_env_; }
uv_loop_t* uv_loop() const { return uv_loop_; }
bool in_worker_loop() const { return uv_loop_ == &worker_loop_; }
// disable copy
NodeBindings(const NodeBindings&) = delete;
NodeBindings& operator=(const NodeBindings&) = delete;
feat: I guess it's esm (#37535) * fix: allow ESM loads from within ASAR files * fix: ensure that ESM entry points finish loading before app ready * fix: allow loading ESM entrypoints via default_app * fix: allow ESM loading for renderer preloads * docs: document current known limitations of esm * chore: add patches to support blending esm handlers * refactor: use SetDefersLoading instead of JoinAppCode in renderers Blink has it's own event loop so pumping the uv loop in the renderer is not enough, luckily in blink we can suspend the loading of the frame while we do additional work. * chore: add patch to expose SetDefersLoading * fix: use fileURLToPath instead of pathname * chore: update per PR feedback * fix: fs.exists/existsSync should never throw * fix: convert path to file url before importing * fix: oops * fix: oops * Update docs/tutorial/esm-limitations.md Co-authored-by: Jeremy Rose <jeremya@chromium.org> * windows... * windows... * chore: update patches * spec: fix tests and document empty body edge case * Apply suggestions from code review Co-authored-by: Daniel Scalzi <d_scalzi@yahoo.com> Co-authored-by: Jeremy Rose <jeremya@chromium.org> * spec: add tests for esm * spec: windows * chore: update per PR feedback * chore: update patches * Update shell/common/node_bindings.h Co-authored-by: Jeremy Rose <jeremya@chromium.org> * chore: update patches * rebase * use cjs loader by default for preload scripts * chore: fix lint * chore: update patches * chore: update patches * chore: fix patches * build: debug depshash * ? * Revert "build: debug depshash" This reverts commit 0de82523fb93f475226356b37418ce4b69acdcdf. * chore: allow electron as builtin protocol in esm loader * Revert "Revert "build: debug depshash"" This reverts commit ff86b1243ca6d05c9b3b38e0a6d717fb380343a4. * chore: fix esm doc * chore: update node patches --------- Co-authored-by: Jeremy Rose <jeremya@chromium.org> Co-authored-by: electron-patch-conflict-fixer[bot] <83340002+electron-patch-conflict-fixer[bot]@users.noreply.github.com> Co-authored-by: PatchUp <73610968+patchup[bot]@users.noreply.github.com> Co-authored-by: Daniel Scalzi <d_scalzi@yahoo.com>
2023-08-31 00:38:07 +00:00
// Blocks until app code is signaled to be loaded via |SetAppCodeLoaded|.
// Only has an effect if called in the browser process
void JoinAppCode();
protected:
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explicit NodeBindings(BrowserEnvironment browser_env);
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// Called to poll events in new thread.
virtual void PollEvents() = 0;
// Run the libuv loop for once.
void UvRunOnce();
// Make the main thread run libuv loop.
void WakeupMainThread();
// Interrupt the PollEvents.
void WakeupEmbedThread();
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// Which environment we are running.
const BrowserEnvironment browser_env_;
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// Current thread's MessageLoop.
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scoped_refptr<base::SingleThreadTaskRunner> task_runner_;
// Current thread's libuv loop.
raw_ptr<uv_loop_t> uv_loop_;
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private:
// Choose a reasonable unique index that's higher than any Blink uses
// and thus unlikely to collide with an existing index.
static constexpr int kElectronContextEmbedderDataIndex =
static_cast<int>(gin::kPerContextDataStartIndex) +
static_cast<int>(gin::kEmbedderElectron);
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// Thread to poll uv events.
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static void EmbedThreadRunner(void* arg);
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feat: I guess it's esm (#37535) * fix: allow ESM loads from within ASAR files * fix: ensure that ESM entry points finish loading before app ready * fix: allow loading ESM entrypoints via default_app * fix: allow ESM loading for renderer preloads * docs: document current known limitations of esm * chore: add patches to support blending esm handlers * refactor: use SetDefersLoading instead of JoinAppCode in renderers Blink has it's own event loop so pumping the uv loop in the renderer is not enough, luckily in blink we can suspend the loading of the frame while we do additional work. * chore: add patch to expose SetDefersLoading * fix: use fileURLToPath instead of pathname * chore: update per PR feedback * fix: fs.exists/existsSync should never throw * fix: convert path to file url before importing * fix: oops * fix: oops * Update docs/tutorial/esm-limitations.md Co-authored-by: Jeremy Rose <jeremya@chromium.org> * windows... * windows... * chore: update patches * spec: fix tests and document empty body edge case * Apply suggestions from code review Co-authored-by: Daniel Scalzi <d_scalzi@yahoo.com> Co-authored-by: Jeremy Rose <jeremya@chromium.org> * spec: add tests for esm * spec: windows * chore: update per PR feedback * chore: update patches * Update shell/common/node_bindings.h Co-authored-by: Jeremy Rose <jeremya@chromium.org> * chore: update patches * rebase * use cjs loader by default for preload scripts * chore: fix lint * chore: update patches * chore: update patches * chore: fix patches * build: debug depshash * ? * Revert "build: debug depshash" This reverts commit 0de82523fb93f475226356b37418ce4b69acdcdf. * chore: allow electron as builtin protocol in esm loader * Revert "Revert "build: debug depshash"" This reverts commit ff86b1243ca6d05c9b3b38e0a6d717fb380343a4. * chore: fix esm doc * chore: update node patches --------- Co-authored-by: Jeremy Rose <jeremya@chromium.org> Co-authored-by: electron-patch-conflict-fixer[bot] <83340002+electron-patch-conflict-fixer[bot]@users.noreply.github.com> Co-authored-by: PatchUp <73610968+patchup[bot]@users.noreply.github.com> Co-authored-by: Daniel Scalzi <d_scalzi@yahoo.com>
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// Default callback to indicate when the node environment has finished
// initializing and the primary import chain is fully resolved and executed
void SetAppCodeLoaded();
// Indicates whether polling thread has been created.
bool initialized_ = false;
feat: I guess it's esm (#37535) * fix: allow ESM loads from within ASAR files * fix: ensure that ESM entry points finish loading before app ready * fix: allow loading ESM entrypoints via default_app * fix: allow ESM loading for renderer preloads * docs: document current known limitations of esm * chore: add patches to support blending esm handlers * refactor: use SetDefersLoading instead of JoinAppCode in renderers Blink has it's own event loop so pumping the uv loop in the renderer is not enough, luckily in blink we can suspend the loading of the frame while we do additional work. * chore: add patch to expose SetDefersLoading * fix: use fileURLToPath instead of pathname * chore: update per PR feedback * fix: fs.exists/existsSync should never throw * fix: convert path to file url before importing * fix: oops * fix: oops * Update docs/tutorial/esm-limitations.md Co-authored-by: Jeremy Rose <jeremya@chromium.org> * windows... * windows... * chore: update patches * spec: fix tests and document empty body edge case * Apply suggestions from code review Co-authored-by: Daniel Scalzi <d_scalzi@yahoo.com> Co-authored-by: Jeremy Rose <jeremya@chromium.org> * spec: add tests for esm * spec: windows * chore: update per PR feedback * chore: update patches * Update shell/common/node_bindings.h Co-authored-by: Jeremy Rose <jeremya@chromium.org> * chore: update patches * rebase * use cjs loader by default for preload scripts * chore: fix lint * chore: update patches * chore: update patches * chore: fix patches * build: debug depshash * ? * Revert "build: debug depshash" This reverts commit 0de82523fb93f475226356b37418ce4b69acdcdf. * chore: allow electron as builtin protocol in esm loader * Revert "Revert "build: debug depshash"" This reverts commit ff86b1243ca6d05c9b3b38e0a6d717fb380343a4. * chore: fix esm doc * chore: update node patches --------- Co-authored-by: Jeremy Rose <jeremya@chromium.org> Co-authored-by: electron-patch-conflict-fixer[bot] <83340002+electron-patch-conflict-fixer[bot]@users.noreply.github.com> Co-authored-by: PatchUp <73610968+patchup[bot]@users.noreply.github.com> Co-authored-by: Daniel Scalzi <d_scalzi@yahoo.com>
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// Indicates whether the app code has finished loading
// for ESM this is async after the module is loaded
bool app_code_loaded_ = false;
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// Whether the libuv loop has ended.
bool embed_closed_ = false;
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// Loop used when constructed in WORKER mode
uv_loop_t worker_loop_;
// Dummy handle to make uv's loop not quit.
UvHandle<uv_async_t> dummy_uv_handle_;
// Thread for polling events.
uv_thread_t embed_thread_;
// Semaphore to wait for main loop in the embed thread.
uv_sem_t embed_sem_;
// Environment that to wrap the uv loop.
raw_ptr<node::Environment> uv_env_ = nullptr;
// Isolate data used in creating the environment
raw_ptr<node::IsolateData> isolate_data_ = nullptr;
base::WeakPtrFactory<NodeBindings> weak_factory_{this};
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};
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} // namespace electron
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#endif // ELECTRON_SHELL_COMMON_NODE_BINDINGS_H_