electron/shell/common/node_bindings.h
Samuel Attard ac031bf8de
feat: I guess it's esm (#37535)
* fix: allow ESM loads from within ASAR files

* fix: ensure that ESM entry points finish loading before app ready

* fix: allow loading ESM entrypoints via default_app

* fix: allow ESM loading for renderer preloads

* docs: document current known limitations of esm

* chore: add patches to support blending esm handlers

* refactor: use SetDefersLoading instead of JoinAppCode in renderers

Blink has it's own event loop so pumping the uv loop in the renderer is not enough, luckily in blink we can suspend the loading of the frame while we do additional work.

* chore: add patch to expose SetDefersLoading

* fix: use fileURLToPath instead of pathname

* chore: update per PR feedback

* fix: fs.exists/existsSync should never throw

* fix: convert path to file url before importing

* fix: oops

* fix: oops

* Update docs/tutorial/esm-limitations.md

Co-authored-by: Jeremy Rose <jeremya@chromium.org>

* windows...

* windows...

* chore: update patches

* spec: fix tests and document empty body edge case

* Apply suggestions from code review

Co-authored-by: Daniel Scalzi <d_scalzi@yahoo.com>
Co-authored-by: Jeremy Rose <jeremya@chromium.org>

* spec: add tests for esm

* spec: windows

* chore: update per PR feedback

* chore: update patches

* Update shell/common/node_bindings.h

Co-authored-by: Jeremy Rose <jeremya@chromium.org>

* chore: update patches

* rebase

* use cjs loader by default for preload scripts

* chore: fix lint

* chore: update patches

* chore: update patches

* chore: fix patches

* build: debug depshash

* ?

* Revert "build: debug depshash"

This reverts commit 0de82523fb93f475226356b37418ce4b69acdcdf.

* chore: allow electron as builtin protocol in esm loader

* Revert "Revert "build: debug depshash""

This reverts commit ff86b1243ca6d05c9b3b38e0a6d717fb380343a4.

* chore: fix esm doc

* chore: update node patches

---------

Co-authored-by: Jeremy Rose <jeremya@chromium.org>
Co-authored-by: electron-patch-conflict-fixer[bot] <83340002+electron-patch-conflict-fixer[bot]@users.noreply.github.com>
Co-authored-by: PatchUp <73610968+patchup[bot]@users.noreply.github.com>
Co-authored-by: Daniel Scalzi <d_scalzi@yahoo.com>
2023-08-30 17:38:07 -07:00

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C++

// Copyright (c) 2013 GitHub, Inc.
// Use of this source code is governed by the MIT license that can be
// found in the LICENSE file.
#ifndef ELECTRON_SHELL_COMMON_NODE_BINDINGS_H_
#define ELECTRON_SHELL_COMMON_NODE_BINDINGS_H_
#include <memory>
#include <string>
#include <type_traits>
#include <vector>
#include "base/files/file_path.h"
#include "base/functional/callback.h"
#include "base/memory/raw_ptr.h"
#include "base/memory/raw_ptr_exclusion.h"
#include "base/memory/weak_ptr.h"
#include "gin/public/context_holder.h"
#include "gin/public/gin_embedders.h"
#include "shell/common/node_includes.h"
#include "third_party/abseil-cpp/absl/types/optional.h"
#include "uv.h" // NOLINT(build/include_directory)
#include "v8/include/v8.h"
namespace base {
class SingleThreadTaskRunner;
}
namespace electron {
// A helper class to manage uv_handle_t types, e.g. uv_async_t.
//
// As per the uv docs: "uv_close() MUST be called on each handle before
// memory is released. Moreover, the memory can only be released in
// close_cb or after it has returned." This class encapsulates the work
// needed to follow those requirements.
template <typename T,
typename std::enable_if<
// these are the C-style 'subclasses' of uv_handle_t
std::is_same<T, uv_async_t>::value ||
std::is_same<T, uv_check_t>::value ||
std::is_same<T, uv_fs_event_t>::value ||
std::is_same<T, uv_fs_poll_t>::value ||
std::is_same<T, uv_idle_t>::value ||
std::is_same<T, uv_pipe_t>::value ||
std::is_same<T, uv_poll_t>::value ||
std::is_same<T, uv_prepare_t>::value ||
std::is_same<T, uv_process_t>::value ||
std::is_same<T, uv_signal_t>::value ||
std::is_same<T, uv_stream_t>::value ||
std::is_same<T, uv_tcp_t>::value ||
std::is_same<T, uv_timer_t>::value ||
std::is_same<T, uv_tty_t>::value ||
std::is_same<T, uv_udp_t>::value>::type* = nullptr>
class UvHandle {
public:
UvHandle() : t_(new T) {}
~UvHandle() { reset(); }
T* get() { return t_; }
uv_handle_t* handle() { return reinterpret_cast<uv_handle_t*>(t_); }
void reset() {
auto* h = handle();
if (h != nullptr) {
DCHECK_EQ(0, uv_is_closing(h));
uv_close(h, OnClosed);
t_ = nullptr;
}
}
private:
static void OnClosed(uv_handle_t* handle) {
delete reinterpret_cast<T*>(handle);
}
RAW_PTR_EXCLUSION T* t_ = {};
};
class NodeBindings {
public:
enum class BrowserEnvironment { kBrowser, kRenderer, kUtility, kWorker };
static NodeBindings* Create(BrowserEnvironment browser_env);
static void RegisterBuiltinBindings();
static bool IsInitialized();
virtual ~NodeBindings();
// Setup V8, libuv.
void Initialize(v8::Local<v8::Context> context);
std::vector<std::string> ParseNodeCliFlags();
// Create the environment and load node.js.
std::shared_ptr<node::Environment> CreateEnvironment(
v8::Handle<v8::Context> context,
node::MultiIsolatePlatform* platform,
std::vector<std::string> args,
std::vector<std::string> exec_args,
absl::optional<base::RepeatingCallback<void()>> on_app_code_ready =
absl::nullopt);
std::shared_ptr<node::Environment> CreateEnvironment(
v8::Handle<v8::Context> context,
node::MultiIsolatePlatform* platform,
absl::optional<base::RepeatingCallback<void()>> on_app_code_ready =
absl::nullopt);
// Load node.js in the environment.
void LoadEnvironment(node::Environment* env);
// Prepare embed thread for message loop integration.
void PrepareEmbedThread();
// Notify embed thread to start polling after environment is loaded.
void StartPolling();
node::IsolateData* isolate_data(v8::Local<v8::Context> context) const {
if (context->GetNumberOfEmbedderDataFields() <=
kElectronContextEmbedderDataIndex) {
return nullptr;
}
auto* isolate_data = static_cast<node::IsolateData*>(
context->GetAlignedPointerFromEmbedderData(
kElectronContextEmbedderDataIndex));
CHECK(isolate_data);
CHECK(isolate_data->event_loop());
return isolate_data;
}
// Gets/sets the environment to wrap uv loop.
void set_uv_env(node::Environment* env) { uv_env_ = env; }
node::Environment* uv_env() const { return uv_env_; }
uv_loop_t* uv_loop() const { return uv_loop_; }
bool in_worker_loop() const { return uv_loop_ == &worker_loop_; }
// disable copy
NodeBindings(const NodeBindings&) = delete;
NodeBindings& operator=(const NodeBindings&) = delete;
// Blocks until app code is signaled to be loaded via |SetAppCodeLoaded|.
// Only has an effect if called in the browser process
void JoinAppCode();
protected:
explicit NodeBindings(BrowserEnvironment browser_env);
// Called to poll events in new thread.
virtual void PollEvents() = 0;
// Run the libuv loop for once.
void UvRunOnce();
// Make the main thread run libuv loop.
void WakeupMainThread();
// Interrupt the PollEvents.
void WakeupEmbedThread();
// Which environment we are running.
const BrowserEnvironment browser_env_;
// Current thread's MessageLoop.
scoped_refptr<base::SingleThreadTaskRunner> task_runner_;
// Current thread's libuv loop.
raw_ptr<uv_loop_t> uv_loop_;
private:
// Choose a reasonable unique index that's higher than any Blink uses
// and thus unlikely to collide with an existing index.
static constexpr int kElectronContextEmbedderDataIndex =
static_cast<int>(gin::kPerContextDataStartIndex) +
static_cast<int>(gin::kEmbedderElectron);
// Thread to poll uv events.
static void EmbedThreadRunner(void* arg);
// Default callback to indicate when the node environment has finished
// initializing and the primary import chain is fully resolved and executed
void SetAppCodeLoaded();
// Indicates whether polling thread has been created.
bool initialized_ = false;
// Indicates whether the app code has finished loading
// for ESM this is async after the module is loaded
bool app_code_loaded_ = false;
// Whether the libuv loop has ended.
bool embed_closed_ = false;
// Loop used when constructed in WORKER mode
uv_loop_t worker_loop_;
// Dummy handle to make uv's loop not quit.
UvHandle<uv_async_t> dummy_uv_handle_;
// Thread for polling events.
uv_thread_t embed_thread_;
// Semaphore to wait for main loop in the embed thread.
uv_sem_t embed_sem_;
// Environment that to wrap the uv loop.
raw_ptr<node::Environment> uv_env_ = nullptr;
// Isolate data used in creating the environment
raw_ptr<node::IsolateData> isolate_data_ = nullptr;
base::WeakPtrFactory<NodeBindings> weak_factory_{this};
};
} // namespace electron
#endif // ELECTRON_SHELL_COMMON_NODE_BINDINGS_H_