electron/docs/tutorial/application-distribution.md

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# Application Distribution
## Overview
To distribute your app with Electron, you need to package and rebrand it.
To do this, you can either use specialized tooling or manual approaches.
## With tooling
You can use the following tools to distribute your application:
* [electron-forge](https://github.com/electron-userland/electron-forge)
* [electron-builder](https://github.com/electron-userland/electron-builder)
* [electron-packager](https://github.com/electron/electron-packager)
These tools will take care of all the steps you need to take to end up with a
distributable Electron application, such as bundling your application,
rebranding the executable, and setting the right icons.
You can check the example of how to package your app with `electron-forge` in
the [Quick Start guide](quick-start.md#package-and-distribute-your-application).
## Manual distribution
### With prebuilt binaries
To distribute your app manually, you need to download Electron's [prebuilt
binaries](https://github.com/electron/electron/releases). Next, the folder
containing your app should be named `app` and placed in Electron's resources
directory as shown in the following examples.
> *NOTE:* the location of Electron's prebuilt binaries is indicated
with `electron/` in the examples below.
*On macOS:*
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```plaintext
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electron/Electron.app/Contents/Resources/app/
├── package.json
├── main.js
└── index.html
```
*On Windows and Linux:*
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```plaintext
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electron/resources/app
├── package.json
├── main.js
└── index.html
```
Then execute `Electron.app` on macOS, `electron` on Linux, or `electron.exe`
on Windows, and Electron will start as your app. The `electron` directory
will then be your distribution to deliver to users.
### With an app source code archive
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Instead of from shipping your app by copying all of its source files, you can
package your app into an [asar] archive to improve the performance of reading
files on platforms like Windows, if you are not already using a bundler such
as Parcel or Webpack.
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To use an `asar` archive to replace the `app` folder, you need to rename the
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archive to `app.asar`, and put it under Electron's resources directory like
below, and Electron will then try to read the archive and start from it.
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*On macOS:*
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```plaintext
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electron/Electron.app/Contents/Resources/
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└── app.asar
```
*On Windows and Linux:*
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```plaintext
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electron/resources/
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└── app.asar
```
You can find more details on how to use `asar` in the
[`electron/asar` repository][asar].
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### Rebranding with downloaded binaries
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After bundling your app into Electron, you will want to rebrand Electron
before distributing it to users.
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#### macOS
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You can rename `Electron.app` to any name you want, and you also have to rename
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the `CFBundleDisplayName`, `CFBundleIdentifier` and `CFBundleName` fields in the
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following files:
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* `Electron.app/Contents/Info.plist`
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* `Electron.app/Contents/Frameworks/Electron Helper.app/Contents/Info.plist`
You can also rename the helper app to avoid showing `Electron Helper` in the
Activity Monitor, but make sure you have renamed the helper app's executable
file's name.
The structure of a renamed app would be like:
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```plaintext
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MyApp.app/Contents
├── Info.plist
├── MacOS/
│   └── MyApp
└── Frameworks/
└── MyApp Helper.app
├── Info.plist
└── MacOS/
   └── MyApp Helper
```
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#### Windows
You can rename `electron.exe` to any name you like, and edit its icon and other
information with tools like [rcedit](https://github.com/electron/rcedit).
#### Linux
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You can rename the `electron` executable to any name you like.
### Rebranding by rebuilding Electron from source
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It is also possible to rebrand Electron by changing the product name and
building it from source. To do this you need to set the build argument
corresponding to the product name (`electron_product_name = "YourProductName"`)
in the `args.gn` file and rebuild.
[asar]: https://github.com/electron/asar