docs: app distribution page (#26239)

* docs: first draft of the app distribution page

* docs: second iteration of the app distribution page. Fixed mentions

* docs: third iteration of the app distribution page. Fixed mentions

* docs: reworked app distribution page according to mentions

* docs: minor fixes to the app distribution page according to mentions
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@ -91,11 +91,6 @@ These individual tutorials expand on topics discussed in the guide above.
* Electron Releases & Developer Feedback
* [Versioning Policy](tutorial/electron-versioning.md)
* [Release Timelines](tutorial/electron-timelines.md)
* [Packaging App Source Code with asar](tutorial/application-packaging.md)
* [Generating asar Archives](tutorial/application-packaging.md#generating-asar-archives)
* [Using asar Archives](tutorial/application-packaging.md#using-asar-archives)
* [Limitations](tutorial/application-packaging.md#limitations-of-the-node-api)
* [Adding Unpacked Files to asar Archives](tutorial/application-packaging.md#adding-unpacked-files-to-asar-archives)
* [Testing Widevine CDM](tutorial/testing-widevine-cdm.md)
---

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@ -1,25 +1,38 @@
# Application Distribution
To distribute your app with Electron, you need to package and rebrand it. The easiest way to do this is to use one of the following third party packaging tools:
## Overview
To distribute your app with Electron, you need to package and rebrand it.
To do this, you can either use specialized tooling or manual approaches.
## With tooling
You can use the following tools to distribute your application:
* [electron-forge](https://github.com/electron-userland/electron-forge)
* [electron-builder](https://github.com/electron-userland/electron-builder)
* [electron-packager](https://github.com/electron/electron-packager)
These tools will take care of all the steps you need to take to end up with a distributable Electron applications, such as packaging your application, rebranding the executable, setting the right icons and optionally creating installers.
These tools will take care of all the steps you need to take to end up with a
distributable Electron application, such as bundling your application,
rebranding the executable, and setting the right icons.
You can check the example of how to package your app with `electron-forge` in
our [Quick Start Guide](quick-start.md#package-and-distribute-the-application).
## Manual distribution
You can also choose to manually get your app ready for distribution. The steps needed to do this are outlined below.
### With prebuilt binaries
To distribute your app with Electron, you need to download Electron's [prebuilt
To distribute your app manually, you need to download Electron's [prebuilt
binaries](https://github.com/electron/electron/releases). Next, the folder
containing your app should be named `app` and placed in Electron's resources
directory as shown in the following examples. Note that the location of
Electron's prebuilt binaries is indicated with `electron/` in the examples
below.
directory as shown in the following examples.
On macOS:
> *NOTE:* the location of Electron's prebuilt binaries is indicated
with `electron/` in the examples below.
*On macOS:*
```plaintext
electron/Electron.app/Contents/Resources/app/
@ -28,7 +41,7 @@ electron/Electron.app/Contents/Resources/app/
└── index.html
```
On Windows and Linux:
*On Windows and Linux:*
```plaintext
electron/resources/app
@ -37,47 +50,44 @@ electron/resources/app
└── index.html
```
Then execute `Electron.app` (or `electron` on Linux, `electron.exe` on Windows),
and Electron will start as your app. The `electron` directory will then be
your distribution to deliver to final users.
Then execute `Electron.app` on macOS, `electron` on Linux, or `electron.exe`
on Windows, and Electron will start as your app. The `electron` directory
will then be your distribution to deliver to users.
## Packaging Your App into a File
### With an app source code archive
Apart from shipping your app by copying all of its source files, you can also
package your app into an [asar](https://github.com/electron/asar) archive to avoid
exposing your app's source code to users.
Instead of from shipping your app by copying all of its source files, you can
package your app into an [asar] archive to improve the performance of reading
files on platforms like Windows, if you are not already using a bundler such
as Parcel or Webpack.
To use an `asar` archive to replace the `app` folder, you need to rename the
archive to `app.asar`, and put it under Electron's resources directory like
below, and Electron will then try to read the archive and start from it.
On macOS:
*On macOS:*
```plaintext
electron/Electron.app/Contents/Resources/
└── app.asar
```
On Windows and Linux:
*On Windows and Linux:*
```plaintext
electron/resources/
└── app.asar
```
More details can be found in [Application packaging](application-packaging.md).
You can find more details on how to use `asar` in the
[`electron/asar` repository][asar].
## Rebranding with Downloaded Binaries
### Rebranding with downloaded binaries
After bundling your app into Electron, you will want to rebrand Electron
before distributing it to users.
### Windows
You can rename `electron.exe` to any name you like, and edit its icon and other
information with tools like [rcedit](https://github.com/electron/rcedit).
### macOS
#### macOS
You can rename `Electron.app` to any name you want, and you also have to rename
the `CFBundleDisplayName`, `CFBundleIdentifier` and `CFBundleName` fields in the
@ -104,60 +114,20 @@ MyApp.app/Contents
   └── MyApp Helper
```
### Linux
#### Windows
You can rename `electron.exe` to any name you like, and edit its icon and other
information with tools like [rcedit](https://github.com/electron/rcedit).
#### Linux
You can rename the `electron` executable to any name you like.
## Rebranding by Rebuilding Electron from Source
### Rebranding by rebuilding Electron from source
It is also possible to rebrand Electron by changing the product name and
building it from source. To do this you need to set the build argument
corresponding to the product name (`electron_product_name = "YourProductName"`)
in the `args.gn` file and rebuild.
### Creating a Custom Electron Fork
Creating a custom fork of Electron is almost certainly not something you will
need to do in order to build your app, even for "Production Level" applications.
Using a tool such as `electron-packager` or `electron-forge` will allow you to
"Rebrand" Electron without having to do these steps.
You need to fork Electron when you have custom C++ code that you have patched
directly into Electron, that either cannot be upstreamed, or has been rejected
from the official version. As maintainers of Electron, we very much would like
to make your scenario work, so please try as hard as you can to get your changes
into the official version of Electron, it will be much much easier on you, and
we appreciate your help.
#### Creating a Custom Release with surf-build
1. Install [Surf](https://github.com/surf-build/surf), via npm:
`npm install -g surf-build@latest`
2. Create a new S3 bucket and create the following empty directory structure:
```sh
- electron/
- symbols/
- dist/
```
3. Set the following Environment Variables:
* `ELECTRON_GITHUB_TOKEN` - a token that can create releases on GitHub
* `ELECTRON_S3_ACCESS_KEY`, `ELECTRON_S3_BUCKET`, `ELECTRON_S3_SECRET_KEY` -
the place where you'll upload Node.js headers as well as symbols
* `ELECTRON_RELEASE` - Set to `true` and the upload part will run, leave unset
and `surf-build` will do CI-type checks, appropriate to run for every
pull request.
* `CI` - Set to `true` or else it will fail
* `GITHUB_TOKEN` - set it to the same as `ELECTRON_GITHUB_TOKEN`
* `SURF_TEMP` - set to `C:\Temp` on Windows to prevent path too long issues
* `TARGET_ARCH` - set to `ia32` or `x64`
4. In `script/upload.py`, you _must_ set `ELECTRON_REPO` to your fork (`MYORG/electron`),
especially if you are a contributor to Electron proper.
5. `surf-build -r https://github.com/MYORG/electron -s YOUR_COMMIT -n 'surf-PLATFORM-ARCH'`
6. Wait a very, very long time for the build to complete.
[asar]: https://github.com/electron/asar

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@ -1,194 +0,0 @@
# Application Packaging
To mitigate [issues](https://github.com/joyent/node/issues/6960) around long
path names on Windows, slightly speed up `require` and conceal your source code
from cursory inspection, you can choose to package your app into an [asar][asar]
archive with little changes to your source code.
Most users will get this feature for free, since it's supported out of the box
by [`electron-packager`][electron-packager], [`electron-forge`][electron-forge],
and [`electron-builder`][electron-builder]. If you are not using any of these
tools, read on.
## Generating `asar` Archives
An [asar][asar] archive is a simple tar-like format that concatenates files
into a single file. Electron can read arbitrary files from it without unpacking
the whole file.
Steps to package your app into an `asar` archive:
### 1. Install the asar Utility
```sh
$ npm install -g asar
```
### 2. Package with `asar pack`
```sh
$ asar pack your-app app.asar
```
## Using `asar` Archives
In Electron there are two sets of APIs: Node APIs provided by Node.js and Web
APIs provided by Chromium. Both APIs support reading files from `asar` archives.
### Node API
With special patches in Electron, Node APIs like `fs.readFile` and `require`
treat `asar` archives as virtual directories, and the files in it as normal
files in the filesystem.
For example, suppose we have an `example.asar` archive under `/path/to`:
```sh
$ asar list /path/to/example.asar
/app.js
/file.txt
/dir/module.js
/static/index.html
/static/main.css
/static/jquery.min.js
```
Read a file in the `asar` archive:
```javascript
const fs = require('fs')
fs.readFileSync('/path/to/example.asar/file.txt')
```
List all files under the root of the archive:
```javascript
const fs = require('fs')
fs.readdirSync('/path/to/example.asar')
```
Use a module from the archive:
```javascript
require('./path/to/example.asar/dir/module.js')
```
You can also display a web page in an `asar` archive with `BrowserWindow`:
```javascript
const { BrowserWindow } = require('electron')
const win = new BrowserWindow()
win.loadURL('file:///path/to/example.asar/static/index.html')
```
### Web API
In a web page, files in an archive can be requested with the `file:` protocol.
Like the Node API, `asar` archives are treated as directories.
For example, to get a file with `$.get`:
```html
<script>
let $ = require('./jquery.min.js')
$.get('file:///path/to/example.asar/file.txt', (data) => {
console.log(data)
})
</script>
```
### Treating an `asar` Archive as a Normal File
For some cases like verifying the `asar` archive's checksum, we need to read the
content of an `asar` archive as a file. For this purpose you can use the built-in
`original-fs` module which provides original `fs` APIs without `asar` support:
```javascript
const originalFs = require('original-fs')
originalFs.readFileSync('/path/to/example.asar')
```
You can also set `process.noAsar` to `true` to disable the support for `asar` in
the `fs` module:
```javascript
const fs = require('fs')
process.noAsar = true
fs.readFileSync('/path/to/example.asar')
```
## Limitations of the Node API
Even though we tried hard to make `asar` archives in the Node API work like
directories as much as possible, there are still limitations due to the
low-level nature of the Node API.
### Archives Are Read-only
The archives can not be modified so all Node APIs that can modify files will not
work with `asar` archives.
### Working Directory Can Not Be Set to Directories in Archive
Though `asar` archives are treated as directories, there are no actual
directories in the filesystem, so you can never set the working directory to
directories in `asar` archives. Passing them as the `cwd` option of some APIs
will also cause errors.
### Extra Unpacking on Some APIs
Most `fs` APIs can read a file or get a file's information from `asar` archives
without unpacking, but for some APIs that rely on passing the real file path to
underlying system calls, Electron will extract the needed file into a
temporary file and pass the path of the temporary file to the APIs to make them
work. This adds a little overhead for those APIs.
APIs that requires extra unpacking are:
* `child_process.execFile`
* `child_process.execFileSync`
* `fs.open`
* `fs.openSync`
* `process.dlopen` - Used by `require` on native modules
### Fake Stat Information of `fs.stat`
The `Stats` object returned by `fs.stat` and its friends on files in `asar`
archives is generated by guessing, because those files do not exist on the
filesystem. So you should not trust the `Stats` object except for getting file
size and checking file type.
### Executing Binaries Inside `asar` Archive
There are Node APIs that can execute binaries like `child_process.exec`,
`child_process.spawn` and `child_process.execFile`, but only `execFile` is
supported to execute binaries inside `asar` archive.
This is because `exec` and `spawn` accept `command` instead of `file` as input,
and `command`s are executed under shell. There is no reliable way to determine
whether a command uses a file in asar archive, and even if we do, we can not be
sure whether we can replace the path in command without side effects.
## Adding Unpacked Files to `asar` Archives
As stated above, some Node APIs will unpack the file to the filesystem when
called. Apart from the performance issues, various anti-virus scanners might
be triggered by this behavior.
As a workaround, you can leave various files unpacked using the `--unpack` option.
In the following example, shared libraries of native Node.js modules will not be
packed:
```sh
$ asar pack app app.asar --unpack *.node
```
After running the command, you will notice that a folder named `app.asar.unpacked`
was created together with the `app.asar` file. It contains the unpacked files
and should be shipped together with the `app.asar` archive.
[asar]: https://github.com/electron/asar
[electron-packager]: https://github.com/electron/electron-packager
[electron-forge]: https://github.com/electron-userland/electron-forge
[electron-builder]: https://github.com/electron-userland/electron-builder