docs: Update Application Distribution
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@ -27,35 +27,6 @@ Then execute `Atom.app` (or `atom` on Linux, and `atom.exe` on Windows), and
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atom-shell will start as your app. The `atom-shell` directory would then be
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your distribution that should be delivered to final users.
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## Renaming Atom Shell for your app
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The best way to rename Atom Shell is to change the `atom.gyp` file, then build
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from source. Open up `atom.gyp` and change the first lines:
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```
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'project_name': 'atom',
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'product_name': 'Atom',
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'framework_name': 'Atom Framework',
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```
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Once you make the change, re-run `script/bootstrap` then run the command:
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```sh
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script/build.py -c Release -t $whatever_you_chose_for_project_name
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```
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If your app is OS X / Linux-only, you can also simply rename the "Atom.app"
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folder as well as the names under "Framework" (i.e. "Atom Framework.framework"
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=> "MyApp Framework.framework"), but this will break loading native Node
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modules on Windows.
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Fixing this is complicated, but a Grunt task has been created that will handle
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this automatically,
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[grunt-build-atom-shell](https://github.com/paulcbetts/grunt-build-atom-shell).
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This task will automatically handle editing the .gyp file, building from
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source, then rebuilding your app's native Node modules to match the new
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executable name.
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## Packaging your app into a file
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Apart from shipping your app by copying all its sources files, you can also
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@ -63,13 +34,76 @@ package your app into an [asar](https://github.com/atom/asar) archive to avoid
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exposing your app's source code to users.
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To use an `asar` archive to replace the `app` folder, you need to rename the
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archive to `app.asar`, and put it under atom-shell's resources directory,
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atom-shell will then try read the archive and start from it.
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archive to `app.asar`, and put it under atom-shell's resources directory like
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bellow, and atom-shell will then try read the archive and start from it.
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On Mac OS X:
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```text
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atom-shell/Atom.app/Contents/Resources/
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└── app.asar
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```
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On Windows and Linux:
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```text
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atom-shell/resources/
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└── app.asar
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```
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More details can be found in [Application packaging](application-packaging.md).
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## Building with grunt
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## Renaming atom-shell for your app
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If you build your application with `grunt` there is a grunt task that can
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download atom-shell for your current platform automatically:
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### Renaming by rebuilding
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The best way to rename atom-shell is to change the `atom.gyp` file, then build
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from source. Open up `atom.gyp` and change the two lines:
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```
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'project_name': 'atom',
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'product_name': 'Atom',
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```
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Once you make the change, re-run `script/bootstrap.py` then run the command:
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```sh
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script/build.py -c Release -t whatever_you_chose_for_project_name
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```
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### Renaming with grunt-build-atom-shell
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Manually checking out atom-shell's code and rebuilding could be complicated, so
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a Grunt task has been created that will handle this automatically,
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[grunt-build-atom-shell](https://github.com/paulcbetts/grunt-build-atom-shell).
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This task will automatically handle editing the `.gyp` file, building from
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source, then rebuilding your app's native Node modules to match the new
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executable name.
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### Renaming the downloaded binaries
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If you don't care about the executable name on Windows or the helper process
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name on OS X, you can simply rename the downloaded binaries, and there is also a
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grunt task that can download atom-shell for your current platform automatically,
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[grunt-download-atom-shell](https://github.com/atom/grunt-download-atom-shell).
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#### Windows
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You can not rename the `atom.exe` otherwise native modules will not load. But
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you can edit the executable's icon and other information with tools like
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[rcedit](https://github.com/atom/rcedit) or [ResEdit](http://www.resedit.net).
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#### OS X
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You can rename `Atom.app` to whatever you want, and you also have to rename the
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`CFBundleDisplayName`, `CFBundleIdentifier` and `CFBundleName` fields in
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following manifest files if they have the keys:
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* `Atom.app/Contents/Info.plist`
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* `Atom.app/Contents/Frameworks/Atom Helper.app/Contents/Info.plist`
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#### Linux
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You can rename the `atom` executable to whatever you want.
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