Commit graph

1468 commits

Author SHA1 Message Date
Zach Brown
134a563b5f Remove specific entities that fly through unloaded chunks 2014-08-29 20:38:35 -05:00
Zach Brown
c777f40058 Update from upstream SpigotMC
Add unbreakable API to item meta SpigotMC/Spigot@b1af008222
Configure how often EntityHangings calculate if they should die. SpigotMC/Spigot@ac6e1fc32d
Copy ItemStacks in DataWatcher to prevent ConcurrentModificationExcep… SpigotMC/Spigot@2af28ffbd1
Add the spigot.yml into the timings paste SpigotMC/Spigot@d61f38bd58

Note: This commit moves the entity-hanging tick into Spigot's spigot.yml and out of our paper.yml
2014-08-25 16:33:18 -05:00
Aikar
c803f4dde1 Implement optimized Tile Entity ticking 2014-08-24 21:20:12 -05:00
Zach Brown
f7bb4ad8a3 Update from upstream SpigotMC
Included Commits:
Update IRC channel to irc.spi.gt SpigotMC/Spigot@a791c555e7
Remove inv close patch for now SpigotMC/Spigot@a3abb3bea9
Limit TNT Detonations per tick SpigotMC/Spigot@8f9c601aed
Use sane default config values SpigotMC/Spigot@1cbbb9b62e

These commits were not included as they were quickly reverted:
Only close if we are actually placing a block SpigotMC/Spigot@ea0b1b2d67
Revert for the above SpigotMC/Spigot@28faa0bd20
Add isUnbreakable and setUnbreakable to ItemMeta. Also fixes a bug wh... SpigotMC/Spigot@32e6d74a5f
Revert for the above SpigotMC/Spigot@4b5a26b11c
2014-08-24 02:40:45 -05:00
Byteflux
825584d02f Remove invalid mob spawner tile entities 2014-08-19 14:53:38 -05:00
Zach Brown
d08af3be24 Fix build link in README.md 2014-08-19 14:52:19 -05:00
Zach Brown
33cf47c75b Remove Metrics
People seem fairly mixed on it, and we just don't need 'em
2014-08-19 14:27:57 -05:00
Zach Brown
5342c92587 Show 'PaperSpigot' in client crashes, server lists, and Mojang Stats 2014-08-19 14:26:33 -05:00
Zach Brown
186879e0fb Add a few links to the README.md 2014-08-19 13:56:57 -05:00
Zach Brown
e33fc912a7 Update from upstream SpigotMC
Skip invalid enchants in CraftMetaItem SpigotMC/Spigot@542e0798da
2014-08-19 13:40:15 -05:00
Zach Brown
5b4bc3081a Update from upstream SpigotMC
Upstream merge (we must go deeper) SpigotMC/Spigot@1e7bc383c3
2014-08-18 10:43:17 -05:00
Zach Brown
f88a3838c0 Don't tick enderchests either 2014-08-17 17:15:18 -05:00
Zach Brown
a4647a8a71 Update from upstream SpigotMC
Fix empty `ench` tags being wiped by the meta system SpigotMC/Spigot@cc9a1a417f
Add Hunger Config Values SpigotMC/Spigot@2cd515e224
Make debug logging togglable SpigotMC/Spigot@d31b1d616f

Spigot has implemented a system of hunger exhaustion similar to ours, as such a lot of config values have been moved there.
Our exhaustion patch has been trimmed and only a few values for exhaustion remain in paper.yml, the others now sit in spigot.yml
2014-08-17 16:47:36 -05:00
Zach Brown
d301626815 Update from upstream SpigotMC
Fix Corrupted Trapped Chests SpigotMC/Spigot@08de30ca3e
Don't time async events SpigotMC/Spigot@c3a9e71da3
2014-08-15 14:35:58 -05:00
Zach Brown
57ec3d64be Temporarily remove optimized tile entity code
Potential CME's and issues with pistons, we'll work through this on a separate branch and re-add it when appropriate
2014-08-13 16:50:24 -05:00
Zach Brown
31d35e76ac Update TileEntity optimizations (again again) ...
hopefully less often now
2014-08-11 23:07:39 -05:00
Aikar
169c67aaa0 Update with latest TileEntity optimization changes 2014-08-11 21:57:37 -05:00
Zach Brown
0b8246dbb7 Move chest sound handling out of the tick loop...
and set them not to tick
2014-08-11 19:36:08 -05:00
Aikar
2542c10a85 Optimize TileEntity Ticking
Re-organizes the servers TileEntity Tick List to be bucketed by type.

This allows the server to skip buckets of Tile Entities that is known to
not have any tick function (half of them), skipping time spent iterating
them and checking if they are valid and in a loaded chunk. In other words,
a lot of "meta" time wasted on tile entities that would never do anything anyways.

This change also adds control into the interval of every TileEntity, giving
the server owner control on how fast a TileEntity ticks, slowing it down if they must
(Such as chest), to improve performance.
2014-08-11 16:05:29 -05:00
Zach Brown
174855f19d Update from upstream SpigotMC
Part revert to fix (0) in place of file name SpigotMC/Spigot@2fbc1f2704
Fix the last PR SpigotMC/Spigot@b2199df3f7
2014-08-11 15:49:06 -05:00
Zach Brown
552e1c5afd Remove 0026-Don-t-tick-chests, we'll be slightly changing our implementation 2014-08-11 15:45:57 -05:00
Zach Brown
3727c00bdd Update from upstream SpigotMC
Abridged: Force close player inventories when they move/interact
This prevents modified clients from using the 2x2 crafting square as permanent storage

Force Close Inventory On Move SpigotMC/Spigot@db78a70788
Only close once, if needed SpigotMC/Spigot@b652de8e7f
Move to interact event closing SpigotMC/Spigot@b5378850d3
Disregard arm swings - racy SpigotMC/Spigot@f86634e280
2014-08-10 00:21:18 -05:00
Suddenly
0eb966c2a9 Treat this.c as an element, not an extra object 2014-08-09 19:25:24 -05:00
Zach Brown
5ab581a8af Update travis-ci link in readme 2014-08-09 18:15:45 -05:00
Zach Brown
ce389c461f Remove link to CB PR as its causing a lot of unneeded spam 2014-08-09 18:12:13 -05:00
drXor
d95ac585d4 Configurable hanging tick
EntityHangings make a somewhat extensive calculation ever 100 ticks to check if they should die (obstruction etc). This patch makes this magic number configurable, allowing server owners to pick how often they want EntityHangings (e.g. ItemFrames) to tick. Higher values may provide a performance boost for Hanging-heavy servers.
2014-08-09 17:28:09 -05:00
Jedediah Smith
9fdc6b05f9 Add player affects spawning API
Test plugin here: https://github.com/Zbob750/AffectsSpawning
I believe this originated with SportBukkit, slightly modified for our (and potentially upstream's) usage
2014-08-08 23:27:47 -05:00
Zach Brown
8e365012c0 Update from upstream SpigotMC
Upstream Merge (Bukkit + CraftBukkit) SpigotMC/Spigot@da20125dab
Plug WorldMap Memory Leak SpigotMC/Spigot@da20125dab
2014-08-08 17:15:42 -05:00
Jedediah Smith
86f789adb4 Center TNT sample grid points
Makes TNT calculations more accurate, among other things
2014-08-07 23:14:51 -05:00
Zach Brown
c08319bf13 Update from upstream SpigotMC
Fix LEFT_CLICK_AIR detection when not in creative SpigotMC/Spigot@883534a72a
2014-08-07 14:33:06 -05:00
Zach Brown
2253110c8e Revert "Fix TNT directional bias"
Restores our earlier and supposedly working TNT directional bias fix
We will contiune to work through the specifics of the the issue in a separate branch
This reverts commit 2449df7cdf.
2014-08-07 14:18:11 -05:00
Jedediah Smith
2449df7cdf Fix TNT directional bias
Shift the sample points so they are centered on the entity, eliminating the directional bias of the explosion force
2014-08-06 18:23:28 -05:00
Zach Brown
dca3a3b021 Update from upstream SpigotMC
Fixed: Check cast SpigotMC/Spigot@7efa75c63a
2014-08-06 18:16:23 -05:00
Zach Brown
a0d7f57073 Add linux temp files (*~) to .gitignore 2014-08-06 17:58:23 -05:00
Zach Brown
b657ae7456 Cleanup our patches 2014-08-05 18:45:22 -05:00
Zach Brown
27e94ec67b Update from upstream SpigotMC
Fix timings SpigotMC/Spigot@7d79f6bf5e
Fix the particle api using the wrong Material class SpigotMC/Spigot@f5a1e7a96f
2014-08-05 13:44:19 -05:00
Zach Brown
557a65eb3c Update CraftBukkit 2014-08-04 15:11:38 -05:00
Byteflux
8c8c10cefa Configurable speed for water flowing over lava
Higher values = Slower water movement = better performance
http://hastebin.com/axuzaralas.vhdl
2014-08-03 21:23:45 -05:00
Dmck2b
f054884c39 Don't log debug information 2014-08-03 21:05:27 -05:00
Zach Brown
5ee589911c Upsteam fix missed diff from MC 1.3.1 Update
SpigotMC/Spigot@2e45f5d2fa
2014-08-01 03:51:48 -05:00
Zach Brown
1d84acbcff Update from upstream SpigotMC
Merge the max health attribute patch into the previous one SpigotMC/Spigot@8d45fe7f77
Filter attribute modifiers which cause the attribute to go out of its range SpigotMC/Spigot@463a1eb595
2014-07-31 19:16:47 -05:00
Zach Brown
7cab612cfb Update from upstream SpigotMC
Skip online mode UUID lookups when in offline mode and not using Bungee. SpigotMC/Spigot@25b673fd7e
2014-07-30 03:39:03 -05:00
Byteflux
42ade2a7bb Stop rebuilding Spigot's patches 2014-07-30 03:37:19 -05:00
Byteflux
aeead930a1 Better nerf for TNT Cannons ...
Drops the item
Applies to all Falling Block Entities
2014-07-30 03:35:32 -05:00
Zach Brown
7d802ab493 Temporarily remove the better water lighting updates patch while we ensure there are no performance or implementation issues
Specifically around non-water fluids
2014-07-30 02:44:36 -05:00
Zach Brown
df10dcf656 Update from upstream SpigotMC
Set the minimum max health attribute value to 0.1 SpigotMC/Spigot@d3b9fa0d1f
Add an option for a global cache for any request on Mojang's api SpigotMC/Spigot@3452c620df
Handle cases where the api fails to return a profile SpigotMC/Spigot@6a6eff3319
2014-07-29 14:59:47 -05:00
Zach Brown
dc3ae42b52 Stop using spigotmc.org as a redirect for timings 2014-07-28 03:29:08 -05:00
Zach Brown
03ff104849 Update from upstream SpigotMC
Allow Attribute Capping. SpigotMC/Spigot@fb3a9d38dd
Fix unit tests (broken in the above) SpigotMC/Spigot@1e98f1161f
Update attribute maxes again once loaded SpigotMC/Spigot@2bf4481e15
2014-07-28 03:00:45 -05:00
Iceee
37d9d3a11e Apply the better water lighting updates patch to receding water as well 2014-07-28 02:48:03 -05:00
Zach Brown
94071f2c32 Remove configurable AI target selector delay patch 2014-07-27 21:50:06 -05:00