Commit graph

1247 commits

Author SHA1 Message Date
Nassim Jahnke
4d854e66b8
Disable MC-163962 fix by default
It changes restocking behavior pretty drastically compared to Vanilla, keep it as a config option for those that want it

Fixes #12761
2025-06-30 11:39:07 +02:00
Shane Freeder
35b2c6ece4
Use dropped item for stats info (#12747)
We are already using the dropped stack to determine the type, we
might as well also use it for the count, given that plugins can already
mutate the type, might as well let them mess with the amount.
2025-06-26 19:44:29 +01:00
Nassim Jahnke
e382e6872c
Fix 0 yield on explosion events
Fixes #12745

That cooked is mildly cooked and should be fixed differently, e.g. a custom loot context param, but reverting the recent change in this line works for now
2025-06-26 16:58:05 +02:00
Nassim Jahnke
4e1a2555be
Update try catch for command handling
Fixes #12729
2025-06-25 22:42:38 +02:00
Lulu13022002
c9e89f49b0
Expose arrow velocity in EntityShootBowEvent for mobs (#12688) 2025-06-25 22:11:18 +02:00
Pedro
aa6cd74c03
Remove unnecesary item check for ServerboundPlayerActionPacket RELEASE_USE_ITEM (#12668) 2025-06-25 22:09:11 +02:00
Owen
ea10fa4a79
Don't mutate the position of Items for MC-4 Fix (#12702) 2025-06-25 21:51:26 +02:00
Kezz
bee287927c
Adventure 4.23.0 (#12690) 2025-06-25 21:16:18 +02:00
Owen
0caf75f839
Fix #12721 (#12725)
* Fix #12721

Track when knots are created and only fire the event then

* Use mutable boolean + check if actually spawned
2025-06-25 14:16:03 -04:00
Spottedleaf
2f083acbed Ensure player entity schedulers are ticked when they are dead
If the player dies, then they are removed from the world and
as a result are not present in the world entity map.

To guarantee that the player entity scheduler is ticked, we can
tick all schedulers for players in the server player list, and
then skip all players we find in the world entity map.

This problem is not present on Folia since Folia must guarantee
that the player remains in the world.
2025-06-24 05:12:58 -07:00
Spottedleaf
38c1ddb52a Add and use FeatureHooks.getAllEntities
The ServerLevel#getAllEntities function only returns entities which
are accessible. FeatureHooks#getAllEntities will return all
entities, whether or not they are accessible.

Use the new hook in the EntityCommand, which allows server admins
to inspect entities in unloaded chunks.

Use the hook as well for ticking the EntityScheduler. This fixes
an issue whether unloaded entities did not have their scheduler ticked.
2025-06-24 04:55:58 -07:00
Spottedleaf
46b4b0b8d5 Improve keepalive ping system
Send more keepalives, record all transactions within the last minute.
We send more keepalives so that the latency calculation is more
accurate. Since we send more keepalives, we track all pending
keepalives in case multiple end up in flight.

Additionally, replace the latency calculation with a true
average over the last 5 seconds of keepalive transactions.
2025-06-24 04:23:08 -07:00
Spottedleaf
d0e808f44c Move player to correct position in vehicle move packet handler
We add the change to guarantee that the player position moves
in-sync with the vehicle's. As a result, it should be teleporting
the player using the new position of the vehicle rather than the
old.
2025-06-24 02:09:39 -07:00
Pedro
803baf0ba6
Support hidden entities in Waypoints (#12715) 2025-06-22 13:42:06 -04:00
Owen
5edcf6ddf6
Cleanup/command dispatching (#12713) 2025-06-21 21:44:07 -04:00
Strokkur24
186e9e331b
Relocate CommandMap#registerServerAliases() call to after lifecycle events have been run (#12601) 2025-06-21 14:44:07 -04:00
CraftBukkit/Spigot
e714de6365
Fix excess slot updates
By: AJ Ferguson <fergusonjva@gmail.com>
2025-06-21 13:16:55 +02:00
Owen
71b0c76861
Adds support for vanilla negative explosions (#12705)
Fixes #10460
2025-06-21 00:54:53 -04:00
Owen
839c6a1845
Fix #11169 (#12706)
This technically fixes the improperly updated patch, and also no longer checks canPickUpLoot.
2025-06-20 19:22:27 -04:00
Owen
6a51c44ec2
Cleanup Primed TNT Fix (#12704)
This option should probably be removed as its a descendant of an option that allows "old tnt cannon" behavior before ~1.9 But this improves the fix so properly update the velocity/position rather than the questionable way it was doing it before.
2025-06-20 18:22:37 -04:00
Owen
4b3f967e49
Improve Fix MC-44654 (#12703)
This more properly implement spigot's fix for teleportation area effect clouds, now however supporting many other entity types specified in this bug report.

Currently, this is not an issue for (all) hanging blocks since they have a fix identical to this inside of setPos. Note however the client does not nicely support moving these entities anyways.
2025-06-20 16:02:24 -04:00
Bjarne Koll
023e6c2953
Ensure waypoints are per world 2025-06-17 23:43:05 +02:00
Bjarne Koll
a24f9b204c
1.21.6 dev
Co-authored-by: Bjarne Koll <git@lynxplay.dev>
Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
Co-authored-by: Lulu13022002 <41980282+Lulu13022002@users.noreply.github.com>
Co-authored-by: Noah van der Aa <ndvdaa@gmail.com>
Co-authored-by: Owen1212055 <23108066+Owen1212055@users.noreply.github.com>
Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com>
2025-06-17 15:45:25 +02:00
David
320f25cb04
fix sponge-absorb deleting chest content (#12647) 2025-06-07 22:28:37 +01:00
David Polt
03efecf0d3
Do not fire PlayerDropItemEvent for /give command 2025-06-07 12:22:48 +02:00
Shane Freeder
4eda045b15
Backport fix for MC-296337 (Fixes #12617) (#12619) 2025-06-06 19:05:30 +01:00
Nassim Jahnke
a033e3b9ef
Fix ancient player custom name converter
Who knows for how long it's been broken, but it only came up now given DataConverter isn't applied
Fixes #12565
Supersedes #12568
2025-05-25 09:24:49 +02:00
Newwind
84ee4249c9
Add Map filled event (#12574) 2025-05-24 22:45:32 +02:00
Bjarne Koll
ee3b405316
Replace spigot check with generation check 2025-05-24 22:43:48 +02:00
Bjarne Koll
b8fe22c9cd
Do not call EntityRemoveEvent during worldgen (#12588)
Ports the follow commits from spigot to paper.
All credits to go the respective commit authors listed below.

CraftBukkit: 3b4fd5b321f4440a2b3a67f3945739b45e6e687f

By: md_5 <git@md-5.net>
2025-05-24 22:17:42 +02:00
Pedro
220b57add4
Fixs and Improvements for EndermanEscapeEvent (#12570) 2025-05-24 21:53:02 +02:00
Md5Lukas
3efaf477c4
Add API for client-side signs (#11903) 2025-05-24 21:16:23 +02:00
Pedro
87349c317f
Fix CombatTracker stale on death (#12562) 2025-05-21 18:19:08 +02:00
brickmonster
fa360aa836
Add some missing annotations and an incorrect one (#12204) 2025-05-18 18:31:49 -04:00
Pedro
cc38032bee
Deprecate TeleportCause CHORUS_FRUIT for CONSUMABLE_EFFECT (#12546) 2025-05-18 16:33:21 +02:00
Nassim Jahnke
28d7df75ac
Backport HeroesOfTheVillage datafixer fix
Fixes #12515
2025-05-18 16:13:19 +02:00
Pedro
841d634230
Fix ItemStack#addUnsafeEnchantment ignored for missing enchantment component (#12549) 2025-05-17 16:13:08 +02:00
Namiu/うにたろう
d683970d40
Add FishHookStateChangeEvent (#12165) 2025-05-15 20:17:32 +02:00
Nassim Jahnke
358e72ec0d
Remove simplify remote item matching stuff for now
Twas broken for some time and I haven't had time to address it, this may be revisited later in a different way
2025-05-09 14:47:24 +02:00
David
cbcf75a57c
Update visual fire handling with TriState support (#12303)
Replaced the Boolean-based visual fire system with TriState for improved clarity and flexibility, enabling three distinct states: TRUE, FALSE, and NOT_SET. Deprecated older methods in favor of new ones and updated internal handling to reflect these changes. Adjusted serialization and deserialization logic to accommodate the new TriState implementation.
2025-05-07 23:33:41 +02:00
Jakub Zacek
ab0253fecd
Expand PlayerDeathEvent API (#12221) 2025-05-06 20:14:58 -04:00
Bert Towne
e2da5d2f0a
Registry API for supported Mob Variants (#12417)
---------

Co-authored-by: Bjarne Koll <git@lynxplay.dev>
2025-05-06 17:13:00 -04:00
Owen
42a2a6c2b5
Supports the ability for commands to be registered internally (#12520) 2025-05-06 16:05:00 -04:00
Tamion
53d1d04ec5
Disable Item Obfuscation for entity related stacks (#12297) 2025-05-03 20:52:33 +02:00
Mart
88a3a87015
Configurable xp orb merge group count (#12503) 2025-05-03 20:51:19 +02:00
Pedro
6f1f5b67e0
Fix ArmorStand items for canceled EntityDeathEvent (#12288)
Co-authored-by: Tamion <70228790+notTamion@users.noreply.github.com>
2025-05-02 23:19:15 +02:00
David
825685f82f
Add PlayerPickBlockEvent and PlayerPickEntityEvent (#12425)
Extensions of the existing PlayerPickItemEvent that allow more fine grained access to relevant context, like the picked block or the entity.
2025-05-02 22:14:27 +02:00
TonytheMacaroni
1074237311
Pass correct draw strength for EntityShootBowEvent (#12308) 2025-05-02 16:05:50 -04:00
Pedro
d637ae85dd
Fix NoSuchElementException in EntityTransformEvent for slimes (#12510) 2025-05-02 21:15:58 +02:00
Shane Freeder
cb3ffd0b4a
Don't store empty PDCs on raids 2025-05-02 20:02:34 +01:00