Finish converting all events to jspecify annotations

This commit is contained in:
Jake Potrebic 2024-09-29 16:48:34 -07:00
parent ea00be3aaa
commit ba3c29b92e
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82 changed files with 977 additions and 1103 deletions

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@ -13,30 +13,28 @@ You can use EntityPathfindEvent to cancel new pathfinds from overriding your cur
diff --git a/src/main/java/com/destroystokyo/paper/entity/Pathfinder.java b/src/main/java/com/destroystokyo/paper/entity/Pathfinder.java
new file mode 100644
index 0000000000000000000000000000000000000000..3c1e2c93d923a683cc0455af77c43784ef12270e
index 0000000000000000000000000000000000000000..5f6d6e222f9f1ac1648a11b6d4a240371c4f07e9
--- /dev/null
+++ b/src/main/java/com/destroystokyo/paper/entity/Pathfinder.java
@@ -0,0 +1,220 @@
@@ -0,0 +1,221 @@
+package com.destroystokyo.paper.entity;
+
+import java.util.List;
+import org.bukkit.Location;
+import org.bukkit.entity.LivingEntity;
+import org.bukkit.entity.Mob;
+
+import java.util.List;
+import org.jetbrains.annotations.NotNull;
+import org.jetbrains.annotations.Nullable;
+import org.jspecify.annotations.NullMarked;
+import org.jspecify.annotations.Nullable;
+
+/**
+ * Handles pathfinding operations for an Entity
+ */
+@NullMarked
+public interface Pathfinder {
+
+ /**
+ *
+ * @return The entity that is controlled by this pathfinder
+ */
+ @NotNull
+ Mob getEntity();
+
+ /**
@ -46,6 +44,7 @@ index 0000000000000000000000000000000000000000..3c1e2c93d923a683cc0455af77c43784
+
+ /**
+ * If the entity is currently trying to navigate to a destination, this will return true
+ *
+ * @return true if the entity is navigating to a destination
+ */
+ boolean hasPath();
@ -53,86 +52,88 @@ index 0000000000000000000000000000000000000000..3c1e2c93d923a683cc0455af77c43784
+ /**
+ * @return The location the entity is trying to navigate to, or null if there is no destination
+ */
+ @Nullable
+ PathResult getCurrentPath();
+ @Nullable PathResult getCurrentPath();
+
+ /**
+ * Calculates a destination for the Entity to navigate to, but does not set it
+ * as the current target. Useful for calculating what would happen before setting it.
+ *
+ * @param loc Location to navigate to
+ * @return The closest Location the Entity can get to for this navigation, or null if no path could be calculated
+ */
+ @Nullable PathResult findPath(@NotNull Location loc);
+ @Nullable PathResult findPath(Location loc);
+
+ /**
+ * Calculates a destination for the Entity to navigate to to reach the target entity,
+ * but does not set it as the current target.
+ * Useful for calculating what would happen before setting it.
+ *
+ * <p>
+ * The behavior of this PathResult is subject to the games pathfinding rules, and may
+ * result in the pathfinding automatically updating to follow the target Entity.
+ *
+ * <p>
+ * However, this behavior is not guaranteed, and is subject to the games behavior.
+ *
+ * @param target the Entity to navigate to
+ * @return The closest Location the Entity can get to for this navigation, or null if no path could be calculated
+ */
+ @Nullable PathResult findPath(@NotNull LivingEntity target);
+ @Nullable PathResult findPath(LivingEntity target);
+
+ /**
+ * Calculates a destination for the Entity to navigate to, and sets it with default speed
+ * as the current target.
+ *
+ * @param loc Location to navigate to
+ * @return If the pathfinding was successfully started
+ */
+ default boolean moveTo(@NotNull Location loc) {
+ return moveTo(loc, 1);
+ default boolean moveTo(Location loc) {
+ return this.moveTo(loc, 1);
+ }
+
+ /**
+ * Calculates a destination for the Entity to navigate to, with desired speed
+ * as the current target.
+ * @param loc Location to navigate to
+ *
+ * @param loc Location to navigate to
+ * @param speed Speed multiplier to navigate at, where 1 is 'normal'
+ * @return If the pathfinding was successfully started
+ */
+ default boolean moveTo(@NotNull Location loc, double speed) {
+ PathResult path = findPath(loc);
+ return path != null && moveTo(path, speed);
+ default boolean moveTo(Location loc, double speed) {
+ PathResult path = this.findPath(loc);
+ return path != null && this.moveTo(path, speed);
+ }
+
+ /**
+ * Calculates a destination for the Entity to navigate to to reach the target entity,
+ * and sets it with default speed.
+ *
+ * <p>
+ * The behavior of this PathResult is subject to the games pathfinding rules, and may
+ * result in the pathfinding automatically updating to follow the target Entity.
+ *
+ * <p>
+ * However, this behavior is not guaranteed, and is subject to the games behavior.
+ *
+ * @param target the Entity to navigate to
+ * @return If the pathfinding was successfully started
+ */
+ default boolean moveTo(@NotNull LivingEntity target) {
+ return moveTo(target, 1);
+ default boolean moveTo(LivingEntity target) {
+ return this.moveTo(target, 1);
+ }
+
+ /**
+ * Calculates a destination for the Entity to navigate to to reach the target entity,
+ * and sets it with specified speed.
+ *
+ * <p>
+ * The behavior of this PathResult is subject to the games pathfinding rules, and may
+ * result in the pathfinding automatically updating to follow the target Entity.
+ *
+ * <p>
+ * However, this behavior is not guaranteed, and is subject to the games behavior.
+ *
+ * @param target the Entity to navigate to
+ * @param speed Speed multiplier to navigate at, where 1 is 'normal'
+ * @param speed Speed multiplier to navigate at, where 1 is 'normal'
+ * @return If the pathfinding was successfully started
+ */
+ default boolean moveTo(@NotNull LivingEntity target, double speed) {
+ PathResult path = findPath(target);
+ return path != null && moveTo(path, speed);
+ default boolean moveTo(LivingEntity target, double speed) {
+ PathResult path = this.findPath(target);
+ return path != null && this.moveTo(path, speed);
+ }
+
+ /**
@ -142,19 +143,19 @@ index 0000000000000000000000000000000000000000..3c1e2c93d923a683cc0455af77c43784
+ * @param path The Path to start following
+ * @return If the pathfinding was successfully started
+ */
+ default boolean moveTo(@NotNull PathResult path) {
+ return moveTo(path, 1);
+ default boolean moveTo(PathResult path) {
+ return this.moveTo(path, 1);
+ }
+
+ /**
+ * Takes the result of a previous pathfinding calculation and sets it
+ * as the active pathfinding,
+ *
+ * @param path The Path to start following
+ * @param path The Path to start following
+ * @param speed Speed multiplier to navigate at, where 1 is 'normal'
+ * @return If the pathfinding was successfully started
+ */
+ boolean moveTo(@NotNull PathResult path, double speed);
+ boolean moveTo(PathResult path, double speed);
+
+ /**
+ * Checks if this pathfinder allows passing through closed doors.
@ -205,11 +206,11 @@ index 0000000000000000000000000000000000000000..3c1e2c93d923a683cc0455af77c43784
+
+ /**
+ * All currently calculated points to follow along the path to reach the destination location
+ *
+ * <p>
+ * Will return points the entity has already moved past, see {@link #getNextPointIndex()}
+ *
+ * @return List of points
+ */
+ @NotNull
+ List<Location> getPoints();
+
+ /**