Make tile activeContainer assignment consistent.
By: md_5 <git@md-5.net>
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parent
49758a0994
commit
4166ac5145
1 changed files with 1 additions and 1 deletions
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@ -304,9 +304,9 @@
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+ return;
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+ return;
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+ }
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+ }
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this.nextContainerCounter();
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this.nextContainerCounter();
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+ this.activeContainer = container;
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this.playerConnection.sendPacket(new PacketPlayOutOpenWindow(this.containerCounter, itileentitycontainer.getContainerName(), itileentitycontainer.getScoreboardDisplayName()));
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this.playerConnection.sendPacket(new PacketPlayOutOpenWindow(this.containerCounter, itileentitycontainer.getContainerName(), itileentitycontainer.getScoreboardDisplayName()));
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- this.activeContainer = itileentitycontainer.createContainer(this.inventory, this);
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- this.activeContainer = itileentitycontainer.createContainer(this.inventory, this);
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+ this.activeContainer = container;
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+ // CraftBukkit end
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+ // CraftBukkit end
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this.activeContainer.windowId = this.containerCounter;
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this.activeContainer.windowId = this.containerCounter;
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this.activeContainer.addSlotListener(this);
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this.activeContainer.addSlotListener(this);
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