From 4166ac5145f8fe76e31777e35d8d946e78106b71 Mon Sep 17 00:00:00 2001 From: CraftBukkit/Spigot Date: Fri, 27 Jan 2017 11:42:21 +1100 Subject: [PATCH] Make tile activeContainer assignment consistent. By: md_5 --- paper-server/nms-patches/EntityPlayer.patch | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/paper-server/nms-patches/EntityPlayer.patch b/paper-server/nms-patches/EntityPlayer.patch index bc5758a80fc..c9816da09ad 100644 --- a/paper-server/nms-patches/EntityPlayer.patch +++ b/paper-server/nms-patches/EntityPlayer.patch @@ -304,9 +304,9 @@ + return; + } this.nextContainerCounter(); ++ this.activeContainer = container; this.playerConnection.sendPacket(new PacketPlayOutOpenWindow(this.containerCounter, itileentitycontainer.getContainerName(), itileentitycontainer.getScoreboardDisplayName())); - this.activeContainer = itileentitycontainer.createContainer(this.inventory, this); -+ this.activeContainer = container; + // CraftBukkit end this.activeContainer.windowId = this.containerCounter; this.activeContainer.addSlotListener(this);