46 lines
2.5 KiB
Diff
46 lines
2.5 KiB
Diff
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From 00743ab18f54c5f7fdf15706859f2803dbba1a6b Mon Sep 17 00:00:00 2001
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From: Zach Brown <zach.brown@destroystokyo.com>
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Date: Thu, 28 Sep 2017 17:21:44 -0400
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Subject: [PATCH] Add PlayerJumpEvent
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@@ -584,7 +585,34 @@ public class PlayerConnection implements PacketListenerPlayIn, ITickable {
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d8 = d5 - this.p;
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d9 = d6 - this.q;
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if (this.player.onGround && !packetplayinflying.a() && d8 > 0.0D) {
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- this.player.cu();
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+ // Paper start - Add player jump event
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+ Player player = this.getPlayer();
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+ Location from = new Location(player.getWorld(), lastPosX, lastPosY, lastPosZ, lastYaw, lastPitch); // Get the Players previous Event location.
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+ Location to = player.getLocation().clone(); // Start off the To location as the Players current location.
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+
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+ // If the packet contains movement information then we update the To location with the correct XYZ.
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+ if (packetplayinflying.hasPos) {
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+ to.setX(packetplayinflying.x);
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+ to.setY(packetplayinflying.y);
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+ to.setZ(packetplayinflying.z);
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+ }
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+
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+ // If the packet contains look information then we update the To location with the correct Yaw & Pitch.
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+ if (packetplayinflying.hasLook) {
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+ to.setYaw(packetplayinflying.yaw);
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+ to.setPitch(packetplayinflying.pitch);
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+ }
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+
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+ PlayerJumpEvent event = new PlayerJumpEvent(player, from, to);
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+
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+ if (event.callEvent()) {
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+ this.player.cu();
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+ } else {
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+ from = event.getFrom();
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+ this.internalTeleport(from.getX(), from.getY(), from.getZ(), from.getYaw(), from.getPitch(), Collections.emptySet());
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+ return;
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+ }
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+ // Paper end
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}
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this.player.move(EnumMoveType.PLAYER, d7, d8, d9);
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--
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2.14.1.windows.1
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