From 00743ab18f54c5f7fdf15706859f2803dbba1a6b Mon Sep 17 00:00:00 2001 From: Zach Brown Date: Thu, 28 Sep 2017 17:21:44 -0400 Subject: [PATCH] Add PlayerJumpEvent @@ -584,7 +585,34 @@ public class PlayerConnection implements PacketListenerPlayIn, ITickable { d8 = d5 - this.p; d9 = d6 - this.q; if (this.player.onGround && !packetplayinflying.a() && d8 > 0.0D) { - this.player.cu(); + // Paper start - Add player jump event + Player player = this.getPlayer(); + Location from = new Location(player.getWorld(), lastPosX, lastPosY, lastPosZ, lastYaw, lastPitch); // Get the Players previous Event location. + Location to = player.getLocation().clone(); // Start off the To location as the Players current location. + + // If the packet contains movement information then we update the To location with the correct XYZ. + if (packetplayinflying.hasPos) { + to.setX(packetplayinflying.x); + to.setY(packetplayinflying.y); + to.setZ(packetplayinflying.z); + } + + // If the packet contains look information then we update the To location with the correct Yaw & Pitch. + if (packetplayinflying.hasLook) { + to.setYaw(packetplayinflying.yaw); + to.setPitch(packetplayinflying.pitch); + } + + PlayerJumpEvent event = new PlayerJumpEvent(player, from, to); + + if (event.callEvent()) { + this.player.cu(); + } else { + from = event.getFrom(); + this.internalTeleport(from.getX(), from.getY(), from.getZ(), from.getYaw(), from.getPitch(), Collections.emptySet()); + return; + } + // Paper end } this.player.move(EnumMoveType.PLAYER, d7, d8, d9); -- 2.14.1.windows.1