looking-glass/client/renderers/EGL/texture.c

447 lines
12 KiB
C

/*
Looking Glass - KVM FrameRelay (KVMFR) Client
Copyright (C) 2017-2019 Geoffrey McRae <geoff@hostfission.com>
https://looking-glass.hostfission.com
This program is free software; you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free Software
Foundation; either version 2 of the License, or (at your option) any later
version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "texture.h"
#include "common/debug.h"
#include "common/framebuffer.h"
#include "debug.h"
#include "utils.h"
#include <stdlib.h>
#include <string.h>
#include <stdio.h>
#include <stdatomic.h>
#include <SDL2/SDL_egl.h>
#define TEXTURE_COUNT 3
struct Tex
{
GLuint t[3];
bool hasPBO;
GLuint pbo;
void * map;
GLsync sync;
};
union TexState
{
_Atomic(uint32_t) v;
struct
{
/*
* w = write
* u = upload
* s = schedule
* d = display
*/
_Atomic(int8_t) w, u, s, d;
};
};
struct EGL_Texture
{
enum EGL_PixelFormat pixFmt;
size_t width, height, stride;
size_t bpp;
bool streaming;
bool ready;
int planeCount;
GLuint samplers[3];
size_t planes [3][3];
GLintptr offsets [3];
GLenum intFormat;
GLenum format;
GLenum dataType;
size_t pboBufferSize;
union TexState state;
struct Tex tex[TEXTURE_COUNT];
};
bool egl_texture_init(EGL_Texture ** texture)
{
*texture = (EGL_Texture *)malloc(sizeof(EGL_Texture));
if (!*texture)
{
DEBUG_ERROR("Failed to malloc EGL_Texture");
return false;
}
memset(*texture, 0, sizeof(EGL_Texture));
return true;
}
void egl_texture_free(EGL_Texture ** texture)
{
if (!*texture)
return;
if ((*texture)->planeCount > 0)
glDeleteSamplers((*texture)->planeCount, (*texture)->samplers);
for(int i = 0; i < ((*texture)->streaming ? TEXTURE_COUNT : 1); ++i)
{
struct Tex * t = &(*texture)->tex[i];
if (t->hasPBO)
{
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, t->pbo);
glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER);
glDeleteBuffers(1, &t->pbo);
if (t->sync)
glDeleteSync(t->sync);
}
if ((*texture)->planeCount > 0)
glDeleteTextures((*texture)->planeCount, t->t);
}
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
free(*texture);
*texture = NULL;
}
bool egl_texture_setup(EGL_Texture * texture, enum EGL_PixelFormat pixFmt, size_t width, size_t height, size_t stride, bool streaming)
{
int planeCount;
texture->pixFmt = pixFmt;
texture->width = width;
texture->height = height;
texture->stride = stride;
texture->streaming = streaming;
texture->ready = false;
atomic_store_explicit(&texture->state.v, 0, memory_order_relaxed);
switch(pixFmt)
{
case EGL_PF_BGRA:
planeCount = 1;
texture->bpp = 4;
texture->format = GL_BGRA;
texture->planes[0][0] = width;
texture->planes[0][1] = height;
texture->planes[0][2] = stride / 4;
texture->offsets[0] = 0;
texture->intFormat = GL_BGRA;
texture->dataType = GL_UNSIGNED_BYTE;
texture->pboBufferSize = height * stride;
break;
case EGL_PF_RGBA:
planeCount = 1;
texture->bpp = 4;
texture->format = GL_RGBA;
texture->planes[0][0] = width;
texture->planes[0][1] = height;
texture->planes[0][2] = stride / 4;
texture->offsets[0] = 0;
texture->intFormat = GL_BGRA;
texture->dataType = GL_UNSIGNED_BYTE;
texture->pboBufferSize = height * stride;
break;
case EGL_PF_RGBA10:
planeCount = 1;
texture->bpp = 4;
texture->format = GL_RGBA;
texture->planes[0][0] = width;
texture->planes[0][1] = height;
texture->planes[0][2] = stride / 4;
texture->offsets[0] = 0;
texture->intFormat = GL_RGB10_A2;
texture->dataType = GL_UNSIGNED_INT_2_10_10_10_REV;
texture->pboBufferSize = height * stride;
break;
case EGL_PF_YUV420:
planeCount = 3;
texture->bpp = 4;
texture->format = GL_RED;
texture->planes[0][0] = width;
texture->planes[0][1] = height;
texture->planes[0][2] = stride;
texture->planes[1][0] = width / 2;
texture->planes[1][1] = height / 2;
texture->planes[1][2] = stride / 2;
texture->planes[2][0] = width / 2;
texture->planes[2][1] = height / 2;
texture->planes[2][2] = stride / 2;
texture->offsets[0] = 0;
texture->offsets[1] = stride * height;
texture->offsets[2] = texture->offsets[1] + (texture->offsets[1] / 4);
texture->dataType = GL_UNSIGNED_BYTE;
texture->pboBufferSize = texture->offsets[2] + (texture->offsets[1] / 4);
break;
default:
DEBUG_ERROR("Unsupported pixel format");
return false;
}
if (planeCount > texture->planeCount)
{
if (texture->planeCount > 0)
glDeleteSamplers(texture->planeCount, texture->samplers);
for(int i = 0; i < TEXTURE_COUNT; ++i)
{
if (texture->planeCount > 0)
glDeleteTextures(texture->planeCount, texture->tex[i].t);
glGenTextures(planeCount, texture->tex[i].t);
}
glGenSamplers(planeCount, texture->samplers);
for(int p = 0; p < planeCount; ++p)
{
glSamplerParameteri(texture->samplers[p], GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glSamplerParameteri(texture->samplers[p], GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glSamplerParameteri(texture->samplers[p], GL_TEXTURE_WRAP_S , GL_CLAMP_TO_EDGE);
glSamplerParameteri(texture->samplers[p], GL_TEXTURE_WRAP_T , GL_CLAMP_TO_EDGE);
}
texture->planeCount = planeCount;
}
for(int i = 0; i < (streaming ? TEXTURE_COUNT : 1); ++i)
{
for(int p = 0; p < planeCount; ++p)
{
glBindTexture(GL_TEXTURE_2D, texture->tex[i].t[p]);
glTexImage2D(GL_TEXTURE_2D, 0, texture->intFormat, texture->planes[p][0],
texture->planes[p][1], 0, texture->format, texture->dataType, NULL);
}
}
glBindTexture(GL_TEXTURE_2D, 0);
if (streaming)
{
// release old PBOs and delete and re-create the buffers
for(int i = 0; i < TEXTURE_COUNT; ++i)
{
if (texture->tex[i].hasPBO)
{
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, texture->tex[i].pbo);
glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER);
glDeleteBuffers(1, &texture->tex[i].pbo);
}
glGenBuffers(1, &texture->tex[i].pbo);
texture->tex[i].hasPBO = true;
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, texture->tex[i].pbo);
glBufferStorage(
GL_PIXEL_UNPACK_BUFFER,
texture->pboBufferSize,
NULL,
GL_MAP_PERSISTENT_BIT |
GL_MAP_WRITE_BIT
);
texture->tex[i].map = glMapBufferRange(
GL_PIXEL_UNPACK_BUFFER,
0,
texture->pboBufferSize,
GL_MAP_PERSISTENT_BIT |
GL_MAP_WRITE_BIT |
GL_MAP_UNSYNCHRONIZED_BIT |
GL_MAP_INVALIDATE_BUFFER_BIT
);
if (!texture->tex[i].map)
{
EGL_ERROR("glMapBufferRange failed for %d of %lu bytes", i, texture->pboBufferSize);
return false;
}
}
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
}
return true;
}
static void egl_warn_slow()
{
static bool warnDone = false;
if (!warnDone)
{
warnDone = true;
DEBUG_BREAK();
DEBUG_WARN("The guest is providing updates faster then we are consuming them");
DEBUG_WARN("Please increase the client FPS to avoid frame skipping");
DEBUG_BREAK();
}
}
bool egl_texture_update(EGL_Texture * texture, const uint8_t * buffer)
{
if (texture->streaming)
{
/* NOTE: DO NOT use any gl commands here as streaming must be thread safe */
union TexState s;
s.v = atomic_load_explicit(&texture->state.v, memory_order_acquire);
const uint8_t next = (s.w + 1) % TEXTURE_COUNT;
if (next == s.u)
{
egl_warn_slow();
return true;
}
memcpy(texture->tex[s.w].map, buffer, texture->pboBufferSize);
atomic_store_explicit(&texture->state.w, next, memory_order_release);
}
else
{
/* Non streaming, this is NOT thread safe */
for(int p = 0; p < texture->planeCount; ++p)
{
glBindTexture(GL_TEXTURE_2D, texture->tex[0].t[p]);
glPixelStorei(GL_UNPACK_ROW_LENGTH, texture->planes[p][0]);
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, texture->planes[p][0], texture->planes[p][1],
texture->format, texture->dataType, buffer + texture->offsets[p]);
}
glBindTexture(GL_TEXTURE_2D, 0);
}
return true;
}
bool egl_texture_update_from_frame(EGL_Texture * texture, const FrameBuffer * frame)
{
if (!texture->streaming)
return false;
union TexState s;
s.v = atomic_load_explicit(&texture->state.v, memory_order_acquire);
const uint8_t next = (s.w + 1) % TEXTURE_COUNT;
if (next == s.u)
{
egl_warn_slow();
return true;
}
framebuffer_read(
frame,
texture->tex[s.w].map,
texture->stride,
texture->height,
texture->width,
texture->bpp,
texture->stride
);
atomic_store_explicit(&texture->state.w, next, memory_order_release);
return true;
}
enum EGL_TexStatus egl_texture_process(EGL_Texture * texture)
{
if (!texture->streaming)
return EGL_TEX_STATUS_OK;
union TexState s;
s.v = atomic_load_explicit(&texture->state.v, memory_order_acquire);
const uint8_t nextu = (s.u + 1) % TEXTURE_COUNT;
if (s.u == s.w || nextu == s.s || nextu == s.d)
return texture->ready ? EGL_TEX_STATUS_OK : EGL_TEX_STATUS_NOTREADY;
/* update the texture */
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, texture->tex[s.u].pbo);
for(int p = 0; p < texture->planeCount; ++p)
{
glBindTexture(GL_TEXTURE_2D, texture->tex[s.u].t[p]);
glPixelStorei(GL_UNPACK_ROW_LENGTH, texture->planes[p][2]);
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, texture->planes[p][0], texture->planes[p][1],
texture->format, texture->dataType, (const void *)texture->offsets[p]);
}
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
/* create a fence to prevent usage before the update is complete */
texture->tex[s.u].sync =
glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
atomic_store_explicit(&texture->state.u, nextu, memory_order_release);
texture->ready = true;
return EGL_TEX_STATUS_OK;
}
enum EGL_TexStatus egl_texture_bind(EGL_Texture * texture)
{
union TexState s;
s.v = atomic_load_explicit(&texture->state.v, memory_order_acquire);
if (texture->streaming)
{
if (!texture->ready)
return EGL_TEX_STATUS_NOTREADY;
if (texture->tex[s.s].sync != 0)
{
switch(glClientWaitSync(texture->tex[s.s].sync, 0, 0))
{
case GL_ALREADY_SIGNALED:
case GL_CONDITION_SATISFIED:
glDeleteSync(texture->tex[s.s].sync);
texture->tex[s.s].sync = 0;
s.s = (s.s + 1) % TEXTURE_COUNT;
atomic_store_explicit(&texture->state.s, s.s, memory_order_release);
break;
case GL_TIMEOUT_EXPIRED:
break;
case GL_WAIT_FAILED:
glDeleteSync(texture->tex[s.s].sync);
texture->tex[s.s].sync = 0;
EGL_ERROR("glClientWaitSync failed");
return EGL_TEX_STATUS_ERROR;
}
}
const int8_t nextd = (s.d + 1) % TEXTURE_COUNT;
if (s.d != s.s && nextd != s.s)
{
s.d = nextd;
atomic_store_explicit(&texture->state.d, nextd, memory_order_release);
}
}
for(int i = 0; i < texture->planeCount; ++i)
{
glActiveTexture(GL_TEXTURE0 + i);
glBindTexture(GL_TEXTURE_2D, texture->tex[s.d].t[i]);
glBindSampler(i, texture->samplers[i]);
}
return EGL_TEX_STATUS_OK;
}
int egl_texture_count(EGL_Texture * texture)
{
return texture->planeCount;
}