.. |
shader
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[egl] alert: fix fuzzy font bug and make alerts a little more plesant
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2019-05-23 19:58:12 +10:00 |
alert.c
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[all] moved time and locking methods to the common library
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2020-01-17 14:35:08 +11:00 |
alert.h
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[client] use cmake to generate renderers/fonts/clipboards headers/code
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2019-03-28 19:56:14 +11:00 |
CMakeLists.txt
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[client] don't require wayland-egl, fixes #204
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2019-10-26 11:23:04 +11:00 |
cursor.c
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[all] moved time and locking methods to the common library
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2020-01-17 14:35:08 +11:00 |
cursor.h
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[client] use cmake to generate renderers/fonts/clipboards headers/code
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2019-03-28 19:56:14 +11:00 |
debug.c
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[EGL] add debug printf helper
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2019-08-30 11:33:43 +10:00 |
debug.h
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[EGL] add debug printf helper
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2019-08-30 11:33:43 +10:00 |
desktop.c
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[all] moved time and locking methods to the common library
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2020-01-17 14:35:08 +11:00 |
desktop.h
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[all] expose the FrameBuffer struct for correct sizeof calculations
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2020-01-13 19:30:49 +11:00 |
draw.c
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[client] use cmake to generate renderers/fonts/clipboards headers/code
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2019-03-28 19:56:14 +11:00 |
draw.h
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[client] use cmake to generate renderers/fonts/clipboards headers/code
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2019-03-28 19:56:14 +11:00 |
egl.c
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[client] egl: reworked the streaming texture pipeline
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2020-05-19 22:03:36 +10:00 |
fps.c
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[build] make "common" a static library (part 2/2)
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2019-04-11 11:12:59 +10:00 |
fps.h
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[client] use cmake to generate renderers/fonts/clipboards headers/code
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2019-03-28 19:56:14 +11:00 |
model.c
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[build] make "common" a static library (part 2/2)
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2019-04-11 11:12:59 +10:00 |
model.h
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[client] use cmake to generate renderers/fonts/clipboards headers/code
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2019-03-28 19:56:14 +11:00 |
shader.c
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[build] make "common" a static library (part 2/2)
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2019-04-11 11:12:59 +10:00 |
shader.h
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[client] added missing include
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2019-07-15 18:30:39 +10:00 |
splash.c
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[build] make "common" a static library (part 2/2)
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2019-04-11 11:12:59 +10:00 |
splash.h
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[client] use cmake to generate renderers/fonts/clipboards headers/code
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2019-03-28 19:56:14 +11:00 |
texture.c
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[client] egl: use atomic members instead of locking the entire state
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2020-05-21 08:20:30 +10:00 |
texture.h
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[all] expose the FrameBuffer struct for correct sizeof calculations
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2020-01-13 19:30:49 +11:00 |