looking-glass/client/renderers/EGL
2020-05-21 08:20:30 +10:00
..
shader [egl] alert: fix fuzzy font bug and make alerts a little more plesant 2019-05-23 19:58:12 +10:00
alert.c [all] moved time and locking methods to the common library 2020-01-17 14:35:08 +11:00
alert.h [client] use cmake to generate renderers/fonts/clipboards headers/code 2019-03-28 19:56:14 +11:00
CMakeLists.txt [client] don't require wayland-egl, fixes #204 2019-10-26 11:23:04 +11:00
cursor.c [all] moved time and locking methods to the common library 2020-01-17 14:35:08 +11:00
cursor.h [client] use cmake to generate renderers/fonts/clipboards headers/code 2019-03-28 19:56:14 +11:00
debug.c [EGL] add debug printf helper 2019-08-30 11:33:43 +10:00
debug.h [EGL] add debug printf helper 2019-08-30 11:33:43 +10:00
desktop.c [all] moved time and locking methods to the common library 2020-01-17 14:35:08 +11:00
desktop.h [all] expose the FrameBuffer struct for correct sizeof calculations 2020-01-13 19:30:49 +11:00
draw.c [client] use cmake to generate renderers/fonts/clipboards headers/code 2019-03-28 19:56:14 +11:00
draw.h [client] use cmake to generate renderers/fonts/clipboards headers/code 2019-03-28 19:56:14 +11:00
egl.c [client] egl: reworked the streaming texture pipeline 2020-05-19 22:03:36 +10:00
fps.c [build] make "common" a static library (part 2/2) 2019-04-11 11:12:59 +10:00
fps.h [client] use cmake to generate renderers/fonts/clipboards headers/code 2019-03-28 19:56:14 +11:00
model.c [build] make "common" a static library (part 2/2) 2019-04-11 11:12:59 +10:00
model.h [client] use cmake to generate renderers/fonts/clipboards headers/code 2019-03-28 19:56:14 +11:00
shader.c [build] make "common" a static library (part 2/2) 2019-04-11 11:12:59 +10:00
shader.h [client] added missing include 2019-07-15 18:30:39 +10:00
splash.c [build] make "common" a static library (part 2/2) 2019-04-11 11:12:59 +10:00
splash.h [client] use cmake to generate renderers/fonts/clipboards headers/code 2019-03-28 19:56:14 +11:00
texture.c [client] egl: use atomic members instead of locking the entire state 2020-05-21 08:20:30 +10:00
texture.h [all] expose the FrameBuffer struct for correct sizeof calculations 2020-01-13 19:30:49 +11:00