looking-glass/host/platform/Windows/capture/DXGI/src/pp.h

65 lines
1.8 KiB
C

/**
* Looking Glass
* Copyright © 2017-2023 The Looking Glass Authors
* https://looking-glass.io
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc., 59
* Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef _H_DXGI_PP_
#define _H_DXGI_PP_
#include <d3d11.h>
#include <stdbool.h>
#include "interface/capture.h"
#include "common/locking.h"
typedef struct
{
/* the friendly name of the processor for debugging */
const char * name;
/* early initialization for registering options */
void (*earlyInit)(void);
/* common setup */
bool (*setup)(
ID3D11Device ** device,
ID3D11DeviceContext ** context,
IDXGIOutput ** output,
bool shareable);
/* instance initialization */
bool (*init)(void ** opaque);
/* showtime configuration */
bool (*configure)(void * opaque,
int * width, int * height, // the image dimensions
int * cols , int * rows , // the texture dimensions for packed data
CaptureFormat * type);
/* perform the processing */
ID3D11Texture2D * (*run)(void * opaque, ID3D11ShaderResourceView * srv);
/* instance destruction */
void (*free)(void * opaque);
/* cleanup */
void (*finish)(void);
}
DXGIPostProcess;
#endif