/** * Looking Glass * Copyright © 2017-2023 The Looking Glass Authors * https://looking-glass.io * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the Free * Software Foundation; either version 2 of the License, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., 59 * Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef _H_DXGI_PP_ #define _H_DXGI_PP_ #include #include #include "interface/capture.h" #include "common/locking.h" typedef struct { /* the friendly name of the processor for debugging */ const char * name; /* early initialization for registering options */ void (*earlyInit)(void); /* common setup */ bool (*setup)( ID3D11Device ** device, ID3D11DeviceContext ** context, IDXGIOutput ** output, bool shareable); /* instance initialization */ bool (*init)(void ** opaque); /* showtime configuration */ bool (*configure)(void * opaque, int * width, int * height, // the image dimensions int * cols , int * rows , // the texture dimensions for packed data CaptureFormat * type); /* perform the processing */ ID3D11Texture2D * (*run)(void * opaque, ID3D11ShaderResourceView * srv); /* instance destruction */ void (*free)(void * opaque); /* cleanup */ void (*finish)(void); } DXGIPostProcess; #endif