mirror of
https://github.com/gnif/LookingGlass.git
synced 2024-12-27 15:57:12 +00:00
256 lines
No EOL
7 KiB
C
256 lines
No EOL
7 KiB
C
/*
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Looking Glass - KVM FrameRelay (KVMFR) Client
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Copyright (C) 2017 Geoffrey McRae <geoff@hostfission.com>
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https://looking-glass.hostfission.com
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This program is free software; you can redistribute it and/or modify it under
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the terms of the GNU General Public License as published by the Free Software
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Foundation; either version 2 of the License, or (at your option) any later
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version.
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This program is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
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PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along with
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this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "texture.h"
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#include "debug.h"
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#include "utils.h"
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#include <stdlib.h>
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#include <string.h>
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#include <stdio.h>
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#include <SDL2/SDL_egl.h>
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struct EGL_Texture
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{
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enum EGL_PixelFormat pixFmt;
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size_t width, height;
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bool streaming;
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int textureCount;
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GLuint textures[3];
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GLuint samplers[3];
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size_t planes[3][2];
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GLintptr offsets[3];
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GLenum intFormat;
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GLenum format;
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GLenum dataType;
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bool hasPBO;
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GLuint pbo[2];
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int pboIndex;
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bool needsUpdate;
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size_t pboBufferSize;
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};
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bool egl_texture_init(EGL_Texture ** texture)
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{
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*texture = (EGL_Texture *)malloc(sizeof(EGL_Texture));
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if (!*texture)
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{
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DEBUG_ERROR("Failed to malloc EGL_Texture");
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return false;
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}
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memset(*texture, 0, sizeof(EGL_Texture));
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return true;
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}
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void egl_texture_free(EGL_Texture ** texture)
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{
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if (!*texture)
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return;
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if ((*texture)->textureCount > 0)
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{
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glDeleteTextures((*texture)->textureCount, (*texture)->textures);
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glDeleteSamplers((*texture)->textureCount, (*texture)->samplers);
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}
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if ((*texture)->hasPBO)
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glDeleteBuffers(2, (*texture)->pbo);
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free(*texture);
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*texture = NULL;
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}
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bool egl_texture_setup(EGL_Texture * texture, enum EGL_PixelFormat pixFmt, size_t width, size_t height, size_t bufferSize, bool streaming)
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{
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int textureCount;
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texture->pixFmt = pixFmt;
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texture->width = width;
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texture->height = height;
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texture->pboBufferSize = bufferSize;
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texture->streaming = streaming;
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switch(pixFmt)
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{
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case EGL_PF_BGRA:
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textureCount = 1;
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texture->format = GL_BGRA;
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texture->planes[0][0] = width;
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texture->planes[0][1] = height;
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texture->offsets[0] = 0;
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texture->intFormat = GL_BGRA;
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texture->dataType = GL_UNSIGNED_BYTE;
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break;
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case EGL_PF_RGBA:
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textureCount = 1;
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texture->format = GL_RGBA;
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texture->planes[0][0] = width;
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texture->planes[0][1] = height;
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texture->offsets[0] = 0;
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texture->intFormat = GL_BGRA;
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texture->dataType = GL_UNSIGNED_BYTE;
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break;
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case EGL_PF_RGBA10:
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textureCount = 1;
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texture->format = GL_RGBA;
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texture->planes[0][0] = width;
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texture->planes[0][1] = height;
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texture->offsets[0] = 0;
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texture->intFormat = GL_RGB10_A2;
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texture->dataType = GL_UNSIGNED_INT_2_10_10_10_REV;
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break;
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case EGL_PF_YUV420:
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textureCount = 3;
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texture->format = GL_RED;
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texture->planes[0][0] = width;
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texture->planes[0][1] = height;
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texture->planes[1][0] = width / 2;
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texture->planes[1][1] = height / 2;
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texture->planes[2][0] = width / 2;
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texture->planes[2][1] = height / 2;
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texture->offsets[0] = 0;
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texture->offsets[1] = width * height;
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texture->offsets[2] = texture->offsets[1] + (texture->offsets[1] / 4);
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texture->dataType = GL_UNSIGNED_BYTE;
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break;
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default:
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DEBUG_ERROR("Unsupported pixel format");
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return false;
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}
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if (textureCount > texture->textureCount)
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{
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if (texture->textureCount > 0)
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{
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glDeleteTextures(texture->textureCount, texture->textures);
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glDeleteSamplers(texture->textureCount, texture->samplers);
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}
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texture->textureCount = textureCount;
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glGenTextures(texture->textureCount, texture->textures);
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glGenSamplers(texture->textureCount, texture->samplers);
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}
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for(int i = 0; i < textureCount; ++i)
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{
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glSamplerParameteri(texture->samplers[i], GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glSamplerParameteri(texture->samplers[i], GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glSamplerParameteri(texture->samplers[i], GL_TEXTURE_WRAP_S , GL_CLAMP_TO_EDGE);
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glSamplerParameteri(texture->samplers[i], GL_TEXTURE_WRAP_T , GL_CLAMP_TO_EDGE);
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glBindTexture(GL_TEXTURE_2D, texture->textures[i]);
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glTexImage2D(GL_TEXTURE_2D, 0, texture->intFormat, texture->planes[i][0], texture->planes[i][1],
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0, texture->format, texture->dataType, NULL);
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}
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glBindTexture(GL_TEXTURE_2D, 0);
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if (streaming)
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{
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if (!texture->hasPBO)
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{
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glGenBuffers(2, texture->pbo);
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texture->hasPBO = true;
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}
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for(int i = 0; i < 2; ++i)
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{
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, texture->pbo[i]);
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glBufferData(
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GL_PIXEL_UNPACK_BUFFER,
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bufferSize,
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NULL,
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GL_DYNAMIC_DRAW
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);
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
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}
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}
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return true;
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}
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bool egl_texture_update(EGL_Texture * texture, const uint8_t * buffer)
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{
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if (texture->streaming)
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{
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if (texture->needsUpdate)
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{
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DEBUG_ERROR("Previous frame was not consumed");
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return false;
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}
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if (++texture->pboIndex == 2)
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texture->pboIndex = 0;
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/* initiate the data upload */
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, texture->pbo[texture->pboIndex]);
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glBufferSubData(GL_PIXEL_UNPACK_BUFFER, 0, texture->pboBufferSize, buffer);
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
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texture->needsUpdate = true;
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}
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else
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{
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for(int i = 0; i < texture->textureCount; ++i)
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{
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glBindTexture(GL_TEXTURE_2D, texture->textures[i]);
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glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, texture->planes[i][0], texture->planes[i][1],
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texture->format, texture->dataType, buffer + texture->offsets[i]);
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}
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glBindTexture(GL_TEXTURE_2D, 0);
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}
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return true;
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}
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void egl_texture_bind(EGL_Texture * texture)
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{
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if (texture->streaming && texture->needsUpdate)
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{
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, texture->pbo[texture->pboIndex]);
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for(int i = 0; i < texture->textureCount; ++i)
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{
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glBindTexture(GL_TEXTURE_2D, texture->textures[i]);
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glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, texture->planes[i][0], texture->planes[i][1],
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texture->format, texture->dataType, (const void *)texture->offsets[i]);
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}
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
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glBindTexture(GL_TEXTURE_2D, 0);
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texture->needsUpdate = false;
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}
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for(int i = 0; i < texture->textureCount; ++i)
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{
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glActiveTexture(GL_TEXTURE0 + i);
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glBindTexture(GL_TEXTURE_2D, texture->textures[i]);
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glBindSampler(i, texture->samplers[i]);
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}
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}
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int egl_texture_count(EGL_Texture * texture)
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{
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return texture->textureCount;
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} |