looking-glass/client/renderers/EGL
2021-12-02 22:07:37 +11:00
..
shader [client] egl: make use of glsl's textureSize function 2021-11-12 07:41:59 +11:00
CMakeLists.txt [client] cmake: correctly detect non-gawk awks 2021-10-14 17:01:37 +11:00
cursor.c [client] egl: increase the damage box for the cursor 2021-12-02 22:07:37 +11:00
cursor.h [client] egl: cleanup texture filtering/post-processing 2021-08-11 18:53:36 +10:00
damage.c [client] remove all casts around malloc 2021-08-16 16:26:58 +10:00
damage.h [client] egl: refactor to use project naming standard 2021-08-08 17:16:10 +10:00
desktop.c [client] egl: use linear filter when not scaling 2021-12-02 22:07:24 +11:00
desktop.h [client] egl: cleanup texture filtering/post-processing 2021-08-11 18:53:36 +10:00
desktop_rects.c [client] egl: fix undefined behaviour with zero size array 2021-10-20 13:34:16 +11:00
desktop_rects.h [all] copyright: use unicode copyright sign © 2021-08-04 21:16:35 +10:00
draw.c [client] remove all casts around malloc 2021-08-16 16:26:58 +10:00
draw.h [client] egl: refactor to use project naming standard 2021-08-08 17:16:10 +10:00
egl.c [client] egl: use alloca instead of typecasted char array 2021-10-24 22:57:21 +11:00
egl.h [client] egl: rework egl to accomodate post-processing filtering 2021-08-09 14:08:10 +10:00
egldebug.c [all] copyright: use unicode copyright sign © 2021-08-04 21:16:35 +10:00
egldebug.h [all] copyright: use unicode copyright sign © 2021-08-04 21:16:35 +10:00
egltypes.h [client] egl: cleanup texture filtering/post-processing 2021-08-11 18:53:36 +10:00
ffx.c [client] egl: remove warning disabling in ffx.c 2021-09-04 13:24:34 +10:00
ffx.h [client] egl: implement C wrappers for FidelityFX constant computation 2021-08-11 02:42:55 +10:00
filter.c [client] egl: make filters damage aware 2021-09-04 13:30:24 +10:00
filter.h [client] egl: make filters damage aware 2021-09-04 13:30:24 +10:00
filter_downscale.c [client] egl/filters: bypass setup/prepare logic if disabled/inactive 2021-10-20 10:57:53 +11:00
filter_ffx_cas.c [client] egl/filters: bypass setup/prepare logic if disabled/inactive 2021-10-20 10:57:53 +11:00
filter_ffx_fsr1.c [client] egl/filters: bypass setup/prepare logic if disabled/inactive 2021-10-20 10:57:53 +11:00
filters.h [client] egl: add new downscale filter 2021-08-12 15:54:16 +10:00
framebuffer.c [client] egl: log glCheckFramebufferStatus error 2021-10-20 11:30:40 +11:00
framebuffer.h [client] egl: cleanup texture filtering/post-processing 2021-08-11 18:53:36 +10:00
glsl.include.awk [client] egl: handle \r character when processing #includes 2021-08-11 02:41:54 +10:00
model.c [client] remove all casts around malloc 2021-08-16 16:26:58 +10:00
model.h [client] egl: rework egl to accomodate post-processing filtering 2021-08-09 14:08:10 +10:00
postprocess.c [client] egl: check for invalid desktop render dimensions 2021-10-20 11:17:29 +11:00
postprocess.h [client] egl: make filters damage aware 2021-09-04 13:30:24 +10:00
shader.c [client] remove all casts around malloc 2021-08-16 16:26:58 +10:00
shader.h [client] egl: rework egl to accomodate post-processing filtering 2021-08-09 14:08:10 +10:00
splash.c [client] remove all casts around malloc 2021-08-16 16:26:58 +10:00
splash.h [client] egl: refactor to use project naming standard 2021-08-08 17:16:10 +10:00
texture.c [client] egl: remove useless RenderStep struct 2021-09-04 13:28:49 +10:00
texture.h [client] egl: cleanup texture filtering/post-processing 2021-08-11 18:53:36 +10:00
texture_buffer.c [client] remove all casts around malloc 2021-08-16 16:26:58 +10:00
texture_buffer.h [client] egl: rework egl to accomodate post-processing filtering 2021-08-09 14:08:10 +10:00
texture_dmabuf.c [client] egl: make the last eglDestroyImage call indirect 2021-09-29 18:28:07 +10:00
texture_framebuffer.c [client] use correct argument order for calloc 2021-08-16 16:25:59 +10:00
texture_util.c [client] egl: dynamically import glBufferStorageEXT 2021-08-19 21:28:45 +10:00
texture_util.h [client] egl: cleanup texture filtering/post-processing 2021-08-11 18:53:36 +10:00