looking-glass/client/renderers
Quantum 53461d7515 [client] egl: simplify desktop vertex shader
In GLSL, using the / operator on two vectors of the same size divides the
vector component-wise, i.e. vec2(a, b) / vec2(c, d) == vec2(a / c, b / d).
2021-08-09 17:51:13 +10:00
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EGL [client] egl: simplify desktop vertex shader 2021-08-09 17:51:13 +10:00
OpenGL [client] opengl: refactor to use project naming standards 2021-08-08 17:21:25 +10:00
CMakeLists.txt [client] interface: rename LG_Renderer to LG_RendererOps 2021-08-08 14:43:04 +10:00