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0ac1992019
This is based on bf8da7fd7e4397fe9931e82e52753806f1eee7e0 by @kiljacken Per issue #11 on some cards this method performs much better then the persistant buffering used in the standard OpenGL renderer. Closes #11
33 lines
No EOL
1.1 KiB
C
33 lines
No EOL
1.1 KiB
C
/*
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Looking Glass - KVM FrameRelay (KVMFR) Client
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Copyright (C) 2017 Geoffrey McRae <geoff@hostfission.com>
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https://looking-glass.hostfission.com
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This program is free software; you can redistribute it and/or modify it under
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the terms of the GNU General Public License as published by the Free Software
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Foundation; either version 2 of the License, or (at your option) any later
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version.
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This program is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
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PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along with
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this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#pragma once
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#include "lg-renderer.h"
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extern const LG_Renderer LGR_OpenGL;
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extern const LG_Renderer LGR_OpenGLBasic;
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const LG_Renderer * LG_Renderers[] =
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{
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&LGR_OpenGL,
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&LGR_OpenGLBasic,
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NULL // end of array sentinal
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};
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#define LG_RENDERER_COUNT ((sizeof(LG_Renderers) / sizeof(LG_Renderer *)) - 1) |