mirror of
https://github.com/gnif/LookingGlass.git
synced 2024-11-14 13:07:54 +00:00
[client] add new OpenGL-Basic renderer
This is based on bf8da7fd7e4397fe9931e82e52753806f1eee7e0 by @kiljacken Per issue #11 on some cards this method performs much better then the persistant buffering used in the standard OpenGL renderer. Closes #11
This commit is contained in:
parent
5305ec5dd1
commit
0ac1992019
3 changed files with 772 additions and 2 deletions
|
@ -18,7 +18,8 @@ OBJS = main.o \
|
|||
lg-renderer.o \
|
||||
spice/spice.o \
|
||||
ivshmem/ivshmem.o \
|
||||
renderers/opengl.o
|
||||
renderers/opengl.o \
|
||||
renderers/opengl-basic.o
|
||||
|
||||
BUILD_OBJS = $(foreach obj,$(OBJS),$(BUILD)/$(obj))
|
||||
|
||||
|
|
|
@ -21,11 +21,12 @@ Place, Suite 330, Boston, MA 02111-1307 USA
|
|||
#include "lg-renderer.h"
|
||||
|
||||
extern const LG_Renderer LGR_OpenGL;
|
||||
extern const LG_Renderer LGR_Basic;
|
||||
extern const LG_Renderer LGR_OpenGLBasic;
|
||||
|
||||
const LG_Renderer * LG_Renderers[] =
|
||||
{
|
||||
&LGR_OpenGL,
|
||||
&LGR_OpenGLBasic,
|
||||
NULL // end of array sentinal
|
||||
};
|
||||
|
||||
|
|
768
client/renderers/opengl-basic.c
Normal file
768
client/renderers/opengl-basic.c
Normal file
|
@ -0,0 +1,768 @@
|
|||
/*
|
||||
Looking Glass - KVM FrameRelay (KVMFR) Client
|
||||
Copyright (C) 2017 Geoffrey McRae <geoff@hostfission.com>
|
||||
https://looking-glass.hostfission.com
|
||||
|
||||
This program is free software; you can redistribute it and/or modify it under
|
||||
the terms of the GNU General Public License as published by the Free Software
|
||||
Foundation; either version 2 of the License, or (at your option) any later
|
||||
version.
|
||||
|
||||
This program is distributed in the hope that it will be useful, but WITHOUT ANY
|
||||
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
|
||||
PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License along with
|
||||
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
|
||||
Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#include "lg-renderer.h"
|
||||
#include <stdint.h>
|
||||
#include <stdbool.h>
|
||||
#include <unistd.h>
|
||||
|
||||
#include <SDL2/SDL_ttf.h>
|
||||
|
||||
#define GL_GLEXT_PROTOTYPES
|
||||
#include <GL/gl.h>
|
||||
#include <GL/glu.h>
|
||||
#include <GL/glx.h>
|
||||
|
||||
#include "debug.h"
|
||||
#include "memcpySSE.h"
|
||||
#include "utils.h"
|
||||
|
||||
#define FRAME_TEXTURE 0
|
||||
#define FPS_TEXTURE 1
|
||||
#define MOUSE_TEXTURE 2
|
||||
#define TEXTURE_COUNT 3
|
||||
|
||||
static PFNGLXGETVIDEOSYNCSGIPROC glXGetVideoSyncSGI = NULL;
|
||||
static PFNGLXWAITVIDEOSYNCSGIPROC glXWaitVideoSyncSGI = NULL;
|
||||
|
||||
struct Options
|
||||
{
|
||||
bool mipmap;
|
||||
bool vsync;
|
||||
};
|
||||
|
||||
static struct Options defaultOptions =
|
||||
{
|
||||
.mipmap = true,
|
||||
.vsync = true
|
||||
};
|
||||
|
||||
struct LGR_OpenGLBasic
|
||||
{
|
||||
LG_RendererParams params;
|
||||
struct Options opt;
|
||||
|
||||
bool configured;
|
||||
SDL_Window * sdlWindow;
|
||||
SDL_GLContext glContext;
|
||||
bool doneInfo;
|
||||
|
||||
SDL_Point window;
|
||||
bool resizeWindow;
|
||||
bool frameUpdate;
|
||||
|
||||
LG_RendererFormat format;
|
||||
GLuint intFormat;
|
||||
GLuint vboFormat;
|
||||
size_t texSize;
|
||||
|
||||
uint64_t drawStart;
|
||||
int texList;
|
||||
int fpsList;
|
||||
int mouseList;
|
||||
LG_RendererRect destRect;
|
||||
|
||||
bool hasTextures;
|
||||
GLuint textures[TEXTURE_COUNT];
|
||||
|
||||
uint gpuFrameCount;
|
||||
bool fpsTexture;
|
||||
uint64_t lastFrameTime;
|
||||
uint64_t renderTime;
|
||||
uint64_t frameCount;
|
||||
SDL_Rect fpsRect;
|
||||
|
||||
bool mouseUpdate;
|
||||
bool newShape;
|
||||
uint64_t lastMouseDraw;
|
||||
LG_RendererCursor mouseType;
|
||||
bool mouseVisible;
|
||||
SDL_Rect mousePos;
|
||||
};
|
||||
|
||||
bool lgr_opengl_basic_check_error(const char * name)
|
||||
{
|
||||
GLenum error = glGetError();
|
||||
if (error == GL_NO_ERROR)
|
||||
return false;
|
||||
|
||||
const GLubyte * errStr = gluErrorString(error);
|
||||
DEBUG_ERROR("%s = %d (%s)", name, error, errStr);
|
||||
return true;
|
||||
}
|
||||
|
||||
const char * lgr_opengl_basic_get_name()
|
||||
{
|
||||
return "OpenGL-Basic";
|
||||
}
|
||||
|
||||
bool lgr_opengl_basic_create(void ** opaque, const LG_RendererParams params)
|
||||
{
|
||||
// create our local storage
|
||||
*opaque = malloc(sizeof(struct LGR_OpenGLBasic));
|
||||
if (!*opaque)
|
||||
{
|
||||
DEBUG_INFO("Failed to allocate %lu bytes", sizeof(struct LGR_OpenGLBasic));
|
||||
return false;
|
||||
}
|
||||
memset(*opaque, 0, sizeof(struct LGR_OpenGLBasic));
|
||||
|
||||
struct LGR_OpenGLBasic * this = (struct LGR_OpenGLBasic *)*opaque;
|
||||
memcpy(&this->params, ¶ms , sizeof(LG_RendererParams));
|
||||
memcpy(&this->opt , &defaultOptions, sizeof(struct Options ));
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool lgr_opengl_basic_initialize(void * opaque, Uint32 * sdlFlags)
|
||||
{
|
||||
struct LGR_OpenGLBasic * this = (struct LGR_OpenGLBasic *)opaque;
|
||||
if (!this)
|
||||
return false;
|
||||
|
||||
if (!glXGetVideoSyncSGI)
|
||||
{
|
||||
glXGetVideoSyncSGI = (PFNGLXGETVIDEOSYNCSGIPROC )glXGetProcAddress((const GLubyte *)"glXGetVideoSyncSGI" );
|
||||
glXWaitVideoSyncSGI = (PFNGLXWAITVIDEOSYNCSGIPROC)glXGetProcAddress((const GLubyte *)"glXWaitVideoSyncSGI");
|
||||
|
||||
if (!glXGetVideoSyncSGI || !glXWaitVideoSyncSGI)
|
||||
{
|
||||
glXGetVideoSyncSGI = NULL;
|
||||
DEBUG_ERROR("Failed to get proc addresses");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
*sdlFlags = SDL_WINDOW_OPENGL;
|
||||
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool lgr_opengl_basic_configure(void * opaque, SDL_Window *window, const LG_RendererFormat format)
|
||||
{
|
||||
struct LGR_OpenGLBasic * this = (struct LGR_OpenGLBasic *)opaque;
|
||||
if (!this)
|
||||
return false;
|
||||
|
||||
if (this->configured)
|
||||
{
|
||||
DEBUG_ERROR("Renderer already configured, call deconfigure first");
|
||||
return false;
|
||||
}
|
||||
|
||||
this->sdlWindow = window;
|
||||
this->glContext = SDL_GL_CreateContext(window);
|
||||
if (!this->glContext)
|
||||
{
|
||||
DEBUG_ERROR("Failed to create the OpenGL context");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!this->doneInfo)
|
||||
{
|
||||
DEBUG_INFO("Vendor : %s", glGetString(GL_VENDOR ));
|
||||
DEBUG_INFO("Renderer: %s", glGetString(GL_RENDERER));
|
||||
DEBUG_INFO("Version : %s", glGetString(GL_VERSION ));
|
||||
this->doneInfo = true;
|
||||
}
|
||||
|
||||
if (SDL_GL_MakeCurrent(window, this->glContext) != 0)
|
||||
{
|
||||
DEBUG_ERROR("Failed to make the GL context current");
|
||||
return false;
|
||||
}
|
||||
|
||||
SDL_GL_SetSwapInterval(this->opt.vsync ? 1 : 0);
|
||||
|
||||
// check if the GPU supports GL_ARB_buffer_storage first
|
||||
// there is no advantage to this renderer if it is not present.
|
||||
const GLubyte * extensions = glGetString(GL_EXTENSIONS);
|
||||
if (!gluCheckExtension((const GLubyte *)"GL_ARB_buffer_storage", extensions))
|
||||
{
|
||||
DEBUG_INFO("The GPU doesn't support GL_ARB_buffer_storage");
|
||||
return false;
|
||||
}
|
||||
|
||||
// assume 24 and 32 bit formats are RGB and RGBA
|
||||
switch(format.bpp)
|
||||
{
|
||||
case 24:
|
||||
this->intFormat = GL_RGB8;
|
||||
this->vboFormat = GL_BGR;
|
||||
break;
|
||||
|
||||
case 32:
|
||||
this->intFormat = GL_RGBA8;
|
||||
this->vboFormat = GL_BGRA;
|
||||
break;
|
||||
|
||||
default:
|
||||
DEBUG_INFO("%d bpp not supported", format.bpp);
|
||||
return false;
|
||||
}
|
||||
|
||||
// calculate the texture size in bytes
|
||||
this->texSize = format.height * format.pitch;
|
||||
|
||||
// generate lists for drawing
|
||||
this->texList = glGenLists(1);
|
||||
this->fpsList = glGenLists(1);
|
||||
this->mouseList = glGenLists(1);
|
||||
|
||||
// create the textures
|
||||
glGenTextures(TEXTURE_COUNT, this->textures);
|
||||
if (lgr_opengl_basic_check_error("glGenTextures"))
|
||||
return false;
|
||||
this->hasTextures = true;
|
||||
|
||||
// create the frame texture
|
||||
glBindTexture(GL_TEXTURE_2D, this->textures[FRAME_TEXTURE]);
|
||||
if (lgr_opengl_basic_check_error("glBindTexture"))
|
||||
return false;
|
||||
|
||||
glTexImage2D(
|
||||
GL_TEXTURE_2D,
|
||||
0,
|
||||
this->intFormat,
|
||||
format.width,
|
||||
format.height,
|
||||
0,
|
||||
this->vboFormat,
|
||||
GL_UNSIGNED_BYTE,
|
||||
(void*)0
|
||||
);
|
||||
if (lgr_opengl_basic_check_error("glTexImage2D"))
|
||||
return false;
|
||||
|
||||
// configure the texture
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
|
||||
// create the display list
|
||||
glNewList(this->texList, GL_COMPILE);
|
||||
glBindTexture(GL_TEXTURE_2D, this->textures[FRAME_TEXTURE]);
|
||||
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
|
||||
glBegin(GL_TRIANGLE_STRIP);
|
||||
glTexCoord2f(0.0f, 0.0f); glVertex2i(0 , 0 );
|
||||
glTexCoord2f(1.0f, 0.0f); glVertex2i(format.width, 0 );
|
||||
glTexCoord2f(0.0f, 1.0f); glVertex2i(0 , format.height);
|
||||
glTexCoord2f(1.0f, 1.0f); glVertex2i(format.width, format.height);
|
||||
glEnd();
|
||||
glEndList();
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
|
||||
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
glEnable(GL_COLOR_MATERIAL);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
glBlendEquation(GL_FUNC_ADD);
|
||||
glEnable(GL_SCISSOR_TEST);
|
||||
|
||||
this->resizeWindow = true;
|
||||
this->drawStart = nanotime();
|
||||
glXGetVideoSyncSGI(&this->gpuFrameCount);
|
||||
|
||||
// copy the format into the local storage
|
||||
memcpy(&this->format, &format, sizeof(LG_RendererFormat));
|
||||
this->configured = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
void lgr_opengl_basic_deconfigure(void * opaque)
|
||||
{
|
||||
struct LGR_OpenGLBasic * this = (struct LGR_OpenGLBasic *)opaque;
|
||||
if (!this || !this->configured)
|
||||
return;
|
||||
|
||||
if (this->hasTextures)
|
||||
{
|
||||
glDeleteTextures(TEXTURE_COUNT, this->textures);
|
||||
this->hasTextures = false;
|
||||
}
|
||||
|
||||
if (this->glContext)
|
||||
{
|
||||
SDL_GL_DeleteContext(this->glContext);
|
||||
this->glContext = NULL;
|
||||
}
|
||||
|
||||
this->configured = false;
|
||||
}
|
||||
|
||||
void lgr_opengl_basic_deinitialize(void * opaque)
|
||||
{
|
||||
struct LGR_OpenGLBasic * this = (struct LGR_OpenGLBasic *)opaque;
|
||||
if (!this)
|
||||
return;
|
||||
|
||||
if (this->configured)
|
||||
lgr_opengl_basic_deconfigure(opaque);
|
||||
|
||||
free(this);
|
||||
}
|
||||
|
||||
bool lgr_opengl_basic_is_compatible(void * opaque, const LG_RendererFormat format)
|
||||
{
|
||||
const struct LGR_OpenGLBasic * this = (struct LGR_OpenGLBasic *)opaque;
|
||||
if (!this || !this->configured)
|
||||
return false;
|
||||
|
||||
return (memcmp(&this->format, &format, sizeof(LG_RendererFormat)) == 0);
|
||||
}
|
||||
|
||||
void lgr_opengl_basic_on_resize(void * opaque, const int width, const int height, const LG_RendererRect destRect)
|
||||
{
|
||||
struct LGR_OpenGLBasic * this = (struct LGR_OpenGLBasic *)opaque;
|
||||
if (!this || !this->configured)
|
||||
return;
|
||||
|
||||
this->window.x = width;
|
||||
this->window.y = height;
|
||||
memcpy(&this->destRect, &destRect, sizeof(LG_RendererRect));
|
||||
|
||||
this->resizeWindow = true;
|
||||
}
|
||||
|
||||
bool lgr_opengl_basic_on_mouse_shape(void * opaque, const LG_RendererCursor cursor, const int width, const int height, const int pitch, const uint8_t * data)
|
||||
{
|
||||
struct LGR_OpenGLBasic * this = (struct LGR_OpenGLBasic *)opaque;
|
||||
if (!this || !this->configured)
|
||||
return false;
|
||||
|
||||
this->mouseType = cursor;
|
||||
switch(cursor)
|
||||
{
|
||||
case LG_CURSOR_COLOR:
|
||||
{
|
||||
glBindTexture(GL_TEXTURE_2D, this->textures[MOUSE_TEXTURE]);
|
||||
glPixelStorei(GL_UNPACK_ALIGNMENT , 4 );
|
||||
glPixelStorei(GL_UNPACK_ROW_LENGTH, width);
|
||||
glTexImage2D
|
||||
(
|
||||
GL_TEXTURE_2D,
|
||||
0 ,
|
||||
GL_RGBA,
|
||||
width ,
|
||||
height ,
|
||||
0 ,
|
||||
GL_BGRA, // windows cursors are in BGRA format
|
||||
GL_UNSIGNED_BYTE,
|
||||
data
|
||||
);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
|
||||
this->mousePos.w = width;
|
||||
this->mousePos.h = height;
|
||||
|
||||
glNewList(this->mouseList, GL_COMPILE);
|
||||
glEnable(GL_BLEND);
|
||||
glBindTexture(GL_TEXTURE_2D, this->textures[MOUSE_TEXTURE]);
|
||||
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
|
||||
glBegin(GL_TRIANGLE_STRIP);
|
||||
glTexCoord2f(0.0f, 0.0f); glVertex2i(0 , 0 );
|
||||
glTexCoord2f(1.0f, 0.0f); glVertex2i(width, 0 );
|
||||
glTexCoord2f(0.0f, 1.0f); glVertex2i(0 , height);
|
||||
glTexCoord2f(1.0f, 1.0f); glVertex2i(width, height);
|
||||
glEnd();
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
glDisable(GL_BLEND);
|
||||
glEndList();
|
||||
break;
|
||||
}
|
||||
|
||||
case LG_CURSOR_MONOCHROME:
|
||||
{
|
||||
const int hheight = height / 2;
|
||||
uint32_t d[width * height];
|
||||
for(int y = 0; y < hheight; ++y)
|
||||
for(int x = 0; x < width; ++x)
|
||||
{
|
||||
const uint8_t * srcAnd = data + (pitch * y) + (x / 8);
|
||||
const uint8_t * srcXor = srcAnd + pitch * hheight;
|
||||
const uint8_t mask = 0x80 >> (x % 8);
|
||||
const uint32_t andMask = (*srcAnd & mask) ? 0xFFFFFFFF : 0xFF000000;
|
||||
const uint32_t xorMask = (*srcXor & mask) ? 0x00FFFFFF : 0x00000000;
|
||||
|
||||
d[y * width + x ] = andMask;
|
||||
d[y * width + x + width * hheight] = xorMask;
|
||||
}
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, this->textures[MOUSE_TEXTURE]);
|
||||
glPixelStorei(GL_UNPACK_ALIGNMENT , 4 );
|
||||
glPixelStorei(GL_UNPACK_ROW_LENGTH, width);
|
||||
glTexImage2D
|
||||
(
|
||||
GL_TEXTURE_2D,
|
||||
0 ,
|
||||
GL_RGBA,
|
||||
width ,
|
||||
height ,
|
||||
0 ,
|
||||
GL_RGBA,
|
||||
GL_UNSIGNED_BYTE,
|
||||
d
|
||||
);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
|
||||
this->mousePos.w = width;
|
||||
this->mousePos.h = hheight;
|
||||
|
||||
glNewList(this->mouseList, GL_COMPILE);
|
||||
glEnable(GL_COLOR_LOGIC_OP);
|
||||
glBindTexture(GL_TEXTURE_2D, this->textures[MOUSE_TEXTURE]);
|
||||
glLogicOp(GL_AND);
|
||||
glBegin(GL_TRIANGLE_STRIP);
|
||||
glTexCoord2f(0.0f, 0.0f); glVertex2i(0 , 0 );
|
||||
glTexCoord2f(1.0f, 0.0f); glVertex2i(width, 0 );
|
||||
glTexCoord2f(0.0f, 0.5f); glVertex2i(0 , hheight);
|
||||
glTexCoord2f(1.0f, 0.5f); glVertex2i(width, hheight);
|
||||
glEnd();
|
||||
glLogicOp(GL_XOR);
|
||||
glBegin(GL_TRIANGLE_STRIP);
|
||||
glTexCoord2f(0.0f, 0.5f); glVertex2i(0 , 0 );
|
||||
glTexCoord2f(1.0f, 0.5f); glVertex2i(width, 0 );
|
||||
glTexCoord2f(0.0f, 1.0f); glVertex2i(0 , hheight);
|
||||
glTexCoord2f(1.0f, 1.0f); glVertex2i(width, hheight);
|
||||
glEnd();
|
||||
glDisable(GL_COLOR_LOGIC_OP);
|
||||
glEndList();
|
||||
break;
|
||||
}
|
||||
|
||||
case LG_CURSOR_MASKED_COLOR:
|
||||
{
|
||||
//TODO
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
this->mouseUpdate = true;
|
||||
this->newShape = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool lgr_opengl_basic_on_mouse_event(void * opaque, const bool visible, const int x, const int y)
|
||||
{
|
||||
struct LGR_OpenGLBasic * this = (struct LGR_OpenGLBasic *)opaque;
|
||||
if (!this || !this->configured)
|
||||
return false;
|
||||
|
||||
if (this->mousePos.x == x && this->mousePos.y == y && this->mouseVisible == visible)
|
||||
return true;
|
||||
|
||||
this->mouseVisible = visible;
|
||||
this->mousePos.x = x;
|
||||
this->mousePos.y = y;
|
||||
this->mouseUpdate = true;
|
||||
return false;
|
||||
}
|
||||
|
||||
bool lgr_opengl_basic_on_frame_event(void * opaque, const uint8_t * data)
|
||||
{
|
||||
struct LGR_OpenGLBasic * this = (struct LGR_OpenGLBasic *)opaque;
|
||||
if (!this)
|
||||
{
|
||||
DEBUG_ERROR("Invalid opaque pointer");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!this->configured)
|
||||
{
|
||||
DEBUG_ERROR("Not configured");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (this->params.showFPS && this->renderTime > 1e9)
|
||||
{
|
||||
char str[128];
|
||||
const float avgFPS = 1000.0f / (((float)this->renderTime / this->frameCount) / 1e6f);
|
||||
snprintf(str, sizeof(str), "FPS: %8.4f", avgFPS);
|
||||
SDL_Color color = {0xff, 0xff, 0xff};
|
||||
SDL_Surface *textSurface = NULL;
|
||||
if (!(textSurface = TTF_RenderText_Blended(this->params.font, str, color)))
|
||||
{
|
||||
DEBUG_ERROR("Failed to render text");
|
||||
return false;
|
||||
}
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D , this->textures[FPS_TEXTURE]);
|
||||
glPixelStorei(GL_UNPACK_ALIGNMENT , 4 );
|
||||
glPixelStorei(GL_UNPACK_ROW_LENGTH, textSurface->w );
|
||||
glTexImage2D(
|
||||
GL_TEXTURE_2D,
|
||||
0,
|
||||
textSurface->format->BytesPerPixel,
|
||||
textSurface->w,
|
||||
textSurface->h,
|
||||
0,
|
||||
GL_BGRA,
|
||||
GL_UNSIGNED_BYTE,
|
||||
textSurface->pixels
|
||||
);
|
||||
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
|
||||
this->fpsRect.x = 5;
|
||||
this->fpsRect.y = 5;
|
||||
this->fpsRect.w = textSurface->w;
|
||||
this->fpsRect.h = textSurface->h;
|
||||
|
||||
SDL_FreeSurface(textSurface);
|
||||
|
||||
this->renderTime = 0;
|
||||
this->frameCount = 0;
|
||||
this->fpsTexture = true;
|
||||
|
||||
glNewList(this->fpsList, GL_COMPILE);
|
||||
glEnable(GL_BLEND);
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
glColor4f(0.0f, 0.0f, 1.0f, 0.5f);
|
||||
glBegin(GL_TRIANGLE_STRIP);
|
||||
glVertex2i(this->fpsRect.x , this->fpsRect.y );
|
||||
glVertex2i(this->fpsRect.x + this->fpsRect.w, this->fpsRect.y );
|
||||
glVertex2i(this->fpsRect.x , this->fpsRect.y + this->fpsRect.h);
|
||||
glVertex2i(this->fpsRect.x + this->fpsRect.w, this->fpsRect.y + this->fpsRect.h);
|
||||
glEnd();
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, this->textures[FPS_TEXTURE]);
|
||||
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
|
||||
glBegin(GL_TRIANGLE_STRIP);
|
||||
glTexCoord2f(0.0f , 0.0f); glVertex2i(this->fpsRect.x , this->fpsRect.y );
|
||||
glTexCoord2f(1.0f , 0.0f); glVertex2i(this->fpsRect.x + this->fpsRect.w, this->fpsRect.y );
|
||||
glTexCoord2f(0.0f , 1.0f); glVertex2i(this->fpsRect.x , this->fpsRect.y + this->fpsRect.h);
|
||||
glTexCoord2f(1.0f, 1.0f); glVertex2i(this->fpsRect.x + this->fpsRect.w, this->fpsRect.y + this->fpsRect.h);
|
||||
glEnd();
|
||||
glDisable(GL_BLEND);
|
||||
glEndList();
|
||||
}
|
||||
|
||||
// bind the texture and update it
|
||||
glBindTexture(GL_TEXTURE_2D , this->textures[FRAME_TEXTURE]);
|
||||
glPixelStorei(GL_UNPACK_ALIGNMENT , 4 );
|
||||
glPixelStorei(GL_UNPACK_ROW_LENGTH , this->format.stride );
|
||||
|
||||
// update the texture
|
||||
glTexSubImage2D(
|
||||
GL_TEXTURE_2D,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
this->format.width ,
|
||||
this->format.height,
|
||||
this->vboFormat,
|
||||
GL_UNSIGNED_BYTE,
|
||||
data
|
||||
);
|
||||
lgr_opengl_basic_check_error("glTexSubImage2D");
|
||||
|
||||
// unbind the buffer
|
||||
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
|
||||
|
||||
const bool mipmap = this->opt.mipmap && (
|
||||
(this->format.width > this->destRect.w) ||
|
||||
(this->format.height > this->destRect.h));
|
||||
|
||||
if (mipmap)
|
||||
{
|
||||
glGenerateMipmap(GL_TEXTURE_2D);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
|
||||
}
|
||||
else
|
||||
{
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
}
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
|
||||
this->frameUpdate = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
static inline void lgr_opengl_basic_draw_mouse(struct LGR_OpenGLBasic * this)
|
||||
{
|
||||
if (!this->mouseVisible)
|
||||
return;
|
||||
|
||||
glPushMatrix();
|
||||
glTranslatef(this->mousePos.x, this->mousePos.y, 0.0f);
|
||||
glCallList(this->mouseList);
|
||||
glPopMatrix();
|
||||
}
|
||||
|
||||
bool lgr_opengl_basic_render(void * opaque)
|
||||
{
|
||||
struct LGR_OpenGLBasic * this = (struct LGR_OpenGLBasic *)opaque;
|
||||
if (!this || !this->configured)
|
||||
return false;
|
||||
|
||||
if (this->resizeWindow)
|
||||
{
|
||||
// setup the projection matrix
|
||||
glViewport(0, 0, this->window.x, this->window.y);
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
gluOrtho2D(0, this->window.x, this->window.y, 0);
|
||||
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
glTranslatef(this->destRect.x, this->destRect.y, 0.0f);
|
||||
glScalef(
|
||||
(float)this->destRect.w / (float)this->format.width,
|
||||
(float)this->destRect.h / (float)this->format.height,
|
||||
1.0f
|
||||
);
|
||||
|
||||
// update the scissor rect to prevent drawing outside of the frame
|
||||
glScissor(
|
||||
this->destRect.x,
|
||||
this->destRect.y,
|
||||
this->destRect.w,
|
||||
this->destRect.h
|
||||
);
|
||||
|
||||
this->resizeWindow = false;
|
||||
}
|
||||
|
||||
|
||||
if (!this->frameUpdate)
|
||||
{
|
||||
if (!this->mouseUpdate)
|
||||
return true;
|
||||
|
||||
if (!this->newShape)
|
||||
{
|
||||
// don't update the mouse too fast
|
||||
const uint64_t delta = nanotime() - this->lastMouseDraw;
|
||||
if (delta < 5e6)
|
||||
return true;
|
||||
}
|
||||
this->newShape = false;
|
||||
|
||||
glDrawBuffer(GL_FRONT);
|
||||
glCallList(this->texList);
|
||||
lgr_opengl_basic_draw_mouse(this);
|
||||
if (this->fpsTexture)
|
||||
glCallList(this->fpsList);
|
||||
glDrawBuffer(GL_BACK);
|
||||
glFlush();
|
||||
|
||||
this->mouseUpdate = false;
|
||||
this->lastMouseDraw = nanotime();
|
||||
return true;
|
||||
}
|
||||
|
||||
glDisable(GL_SCISSOR_TEST);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
glEnable(GL_SCISSOR_TEST);
|
||||
|
||||
glCallList(this->texList);
|
||||
lgr_opengl_basic_draw_mouse(this);
|
||||
if (this->fpsTexture)
|
||||
glCallList(this->fpsList);
|
||||
|
||||
unsigned int before, after;
|
||||
glXGetVideoSyncSGI(&before);
|
||||
SDL_GL_SwapWindow(this->sdlWindow);
|
||||
|
||||
// wait for the swap to happen to ensure we dont buffer frames
|
||||
glXGetVideoSyncSGI(&after);
|
||||
if (before == after)
|
||||
glXWaitVideoSyncSGI(1, 0, &before);
|
||||
|
||||
++this->frameCount;
|
||||
const uint64_t t = nanotime();
|
||||
this->renderTime += t - this->lastFrameTime;
|
||||
this->lastFrameTime = t;
|
||||
|
||||
this->frameUpdate = false;
|
||||
this->mouseUpdate = false;
|
||||
this->lastMouseDraw = t;
|
||||
return true;
|
||||
}
|
||||
|
||||
static void handle_opt_mipmap(void * opaque, const char *value)
|
||||
{
|
||||
struct LGR_OpenGLBasic * this = (struct LGR_OpenGLBasic *)opaque;
|
||||
if (!this)
|
||||
return;
|
||||
|
||||
this->opt.mipmap = LG_RendererValueToBool(value);
|
||||
}
|
||||
|
||||
static void handle_opt_vsync(void * opaque, const char *value)
|
||||
{
|
||||
struct LGR_OpenGLBasic * this = (struct LGR_OpenGLBasic *)opaque;
|
||||
if (!this)
|
||||
return;
|
||||
|
||||
this->opt.vsync = LG_RendererValueToBool(value);
|
||||
}
|
||||
|
||||
static LG_RendererOpt lgr_opengl_basic_options[] =
|
||||
{
|
||||
{
|
||||
.name = "mipmap",
|
||||
.desc = "Enable or disable mipmapping [default: enabled]",
|
||||
.validator = LG_RendererValidatorBool,
|
||||
.handler = handle_opt_mipmap
|
||||
},
|
||||
{
|
||||
.name = "vsync",
|
||||
.desc ="Enable or disable vsync [default: enabled]",
|
||||
.validator = LG_RendererValidatorBool,
|
||||
.handler = handle_opt_vsync
|
||||
}
|
||||
};
|
||||
|
||||
const LG_Renderer LGR_OpenGLBasic =
|
||||
{
|
||||
.get_name = lgr_opengl_basic_get_name,
|
||||
.options = lgr_opengl_basic_options,
|
||||
.option_count = LGR_OPTION_COUNT(lgr_opengl_basic_options),
|
||||
.create = lgr_opengl_basic_create,
|
||||
.initialize = lgr_opengl_basic_initialize,
|
||||
.configure = lgr_opengl_basic_configure,
|
||||
.deconfigure = lgr_opengl_basic_deconfigure,
|
||||
.deinitialize = lgr_opengl_basic_deinitialize,
|
||||
.is_compatible = lgr_opengl_basic_is_compatible,
|
||||
.on_resize = lgr_opengl_basic_on_resize,
|
||||
.on_mouse_shape = lgr_opengl_basic_on_mouse_shape,
|
||||
.on_mouse_event = lgr_opengl_basic_on_mouse_event,
|
||||
.on_frame_event = lgr_opengl_basic_on_frame_event,
|
||||
.render = lgr_opengl_basic_render
|
||||
};
|
Loading…
Reference in a new issue