looking-glass/client/renderers/EGL
2021-08-30 18:21:54 +10:00
..
shader [client] egl: look at 3x3 around the pixel instead of 4x4 2021-08-19 15:52:44 +10:00
CMakeLists.txt [client] egl: add linear downscale filter shader 2021-08-14 12:19:50 +10:00
cursor.c [client] remove all casts around malloc 2021-08-16 16:26:58 +10:00
cursor.h [client] egl: cleanup texture filtering/post-processing 2021-08-11 18:53:36 +10:00
damage.c [client] remove all casts around malloc 2021-08-16 16:26:58 +10:00
damage.h [client] egl: refactor to use project naming standard 2021-08-08 17:16:10 +10:00
desktop.c [client] remove all casts around malloc 2021-08-16 16:26:58 +10:00
desktop.h [client] egl: cleanup texture filtering/post-processing 2021-08-11 18:53:36 +10:00
desktop_rects.c [client] egl: pad areas of the desktop repainted to cover overlays 2021-08-16 16:26:18 +10:00
desktop_rects.h [all] copyright: use unicode copyright sign © 2021-08-04 21:16:35 +10:00
draw.c [client] remove all casts around malloc 2021-08-16 16:26:58 +10:00
draw.h [client] egl: refactor to use project naming standard 2021-08-08 17:16:10 +10:00
egl.c [client] egl: fix context creation on EGL 1.4 2021-08-19 21:28:56 +10:00
egl.h [client] egl: rework egl to accomodate post-processing filtering 2021-08-09 14:08:10 +10:00
egldebug.c [all] copyright: use unicode copyright sign © 2021-08-04 21:16:35 +10:00
egldebug.h [all] copyright: use unicode copyright sign © 2021-08-04 21:16:35 +10:00
egltypes.h [client] egl: cleanup texture filtering/post-processing 2021-08-11 18:53:36 +10:00
ffx.c [client] egl: implement C wrappers for FidelityFX constant computation 2021-08-11 02:42:55 +10:00
ffx.h [client] egl: implement C wrappers for FidelityFX constant computation 2021-08-11 02:42:55 +10:00
filter.h [client] egl: implement loading and saving of filter order 2021-08-30 18:21:54 +10:00
filter_downscale.c [client] egl: implement loading and saving of filter order 2021-08-30 18:21:54 +10:00
filter_ffx_cas.c [client] egl: implement loading and saving of filter order 2021-08-30 18:21:54 +10:00
filter_ffx_fsr1.c [client] egl: implement loading and saving of filter order 2021-08-30 18:21:54 +10:00
filters.h [client] egl: add new downscale filter 2021-08-12 15:54:16 +10:00
framebuffer.c [client] egl: fix framebuffer leaking textures 2021-08-28 19:17:24 +10:00
framebuffer.h [client] egl: cleanup texture filtering/post-processing 2021-08-11 18:53:36 +10:00
glsl.include.awk [client] egl: handle \r character when processing #includes 2021-08-11 02:41:54 +10:00
model.c [client] remove all casts around malloc 2021-08-16 16:26:58 +10:00
model.h [client] egl: rework egl to accomodate post-processing filtering 2021-08-09 14:08:10 +10:00
postprocess.c [client] egl: implement preset deletion 2021-08-30 18:21:54 +10:00
postprocess.h [client] rework the configuration overlay to allow for tabs 2021-08-12 09:04:45 +10:00
shader.c [client] remove all casts around malloc 2021-08-16 16:26:58 +10:00
shader.h [client] egl: rework egl to accomodate post-processing filtering 2021-08-09 14:08:10 +10:00
splash.c [client] remove all casts around malloc 2021-08-16 16:26:58 +10:00
splash.h [client] egl: refactor to use project naming standard 2021-08-08 17:16:10 +10:00
texture.c [client] all: replace assert with DEBUG_ASSERT 2021-08-14 12:19:07 +10:00
texture.h [client] egl: cleanup texture filtering/post-processing 2021-08-11 18:53:36 +10:00
texture_buffer.c [client] remove all casts around malloc 2021-08-16 16:26:58 +10:00
texture_buffer.h [client] egl: rework egl to accomodate post-processing filtering 2021-08-09 14:08:10 +10:00
texture_dmabuf.c [common] vector: eliminate double allocation when possible 2021-08-28 19:17:15 +10:00
texture_framebuffer.c [client] use correct argument order for calloc 2021-08-16 16:25:59 +10:00
texture_util.c [client] egl: dynamically import glBufferStorageEXT 2021-08-19 21:28:45 +10:00
texture_util.h [client] egl: cleanup texture filtering/post-processing 2021-08-11 18:53:36 +10:00