Commit graph

2594 commits

Author SHA1 Message Date
Geoffrey McRae
adbe333414 [client] egl: dmabuf can be used without GL_EXT_buffer_storage support 2021-12-15 06:10:30 +11:00
Geoffrey McRae
5f80ce91e8 [client] x11: fix broken grab retry logic 2021-12-15 01:43:09 +11:00
Geoffrey McRae
b6fa296d5a [client] x11: work around issue with desktop switch on i3
For an unknwon reason when LG is on another desktop (hidden) and the
user switches to that desktop, the first attempt to grab the pointer
results in a GrabFrozen result. This adds some simple retry logic to
attempt again after a short (100ms) delay which seems to resolve the
issue.
2021-12-15 00:23:44 +11:00
Geoffrey McRae
2e170ad06f [client] x11: properly detect WMEH support for focus events 2021-12-15 00:17:33 +11:00
jonpas
a6720db749 [docs] obs: fix installation instructions grammar
regression in bc022c77f4
2021-12-14 21:19:25 +11:00
Geoffrey McRae
aa6cf72718 [release] B5-rc1
After many months of hard work from our team, I am pleased to announce Beta 5 Release Candidate 1 which brings with it a huge number of improvements.

If you like this project and find it useful and would like to help out you can support this project directly by using the following platforms.

* [GitHub](https://github.com/sponsors/gnif)
* [Ko-Fi](https://ko-fi.com/lookingglass)
* [Patreon](https://www.patreon.com/gnif)
* [Paypal](https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=ESQ72XUPGKXRY)
* BTC - 14ZFcYjsKPiVreHqcaekvHGL846u3ZuT13
* ETH - 0x6f8aEe454384122bF9ed28f025FBCe2Bce98db85

Changelog:

**B4-rc1**
* removed SDL displayserver
* reduced amount of GPU buffer allocations in DMABUF import path
* implemented frame damage tracking, used to reduce amount of data copies needed
* added frame damage display mode in EGL backend
* added cimgui/imgui to the project
* added frame timings collection and display
* improved LGMP cursor performance by releasing the memory faster
* implemented eglSwapBuffersWithDamage for X11
* don't allow the mouse to trigger redraws if the video feed is disabled
* New "Overlay Mode" which allows interaction with imgui windows/widgets
* Allow the FPS display to be moved
* Observe XDG_CONFIG_DIR when looking for the configuration
* Added EGL texture import timing graph
* Alerts are now rendered using ImGui
* Added high DPI support
* add JIT rendering mode for wayland
* improve fractional scaling for wayland
* made numbering of IVSHMEM devices consistent
* Added guest cursor warp support to the KVMFR protocol
* Added the ability to have post-processing filters
* Added AMD FidelityFX CAS post-processor
* Added AMD FidelityFX FSR upscaling post-processor
* add DMABUF import support in OBS plugin
* add keyboard LED synchronization
* fix EGL backend not being detected on some systems (e.g. mesa without libglvnd) (edited)
* fix cursor blinking issue on certain hardware (e.g. old Intel integrated graphics)
* Guest cursor is now aligned to the local cursor on window entry using guest cursor warp (Fixes mouse acceleration issues)
* add ability to reorder post-processing filters
* add ability to load and save post-processing filter presets.
* add ability to capture via xdg-desktop-portal+PipeWire on Linux
* windows host installers are now distributed as 64-bit executables
2021-12-14 19:29:48 +11:00
Quantum
15066c7345 [client] egl: handle eglQuerySurface(EGL_BUFFER_AGE_EXT) error 2021-12-14 14:35:30 +11:00
Geoffrey McRae
88a95aeab0 [client] x11: fix issue with grab when clicking on the unfocused window
Fixes #856
2021-12-10 05:27:58 +11:00
Geoffrey McRae
abd6502c9d [client] x11: cosmetics 2021-12-09 19:53:34 +11:00
Quantum
50feacad13 [all] cmake: fail if wrong submodule version is checked out
This runs `git submodule summary` and fails the build if there is any
output. For developers, use `cmake -DDEVELOPER=yes` to bypass this
check.
2021-12-02 22:08:03 +11:00
Quantum
58f83da7bb [client] egl: increase the damage box for the cursor 2021-12-02 22:07:37 +11:00
Quantum
3e9a21d3b9 [client] egl: use linear filter when not scaling
This appears to eliminate artifacts related to non-full screen paints
due to precision errors with the nearest filter.
2021-12-02 22:07:24 +11:00
Geoffrey McRae
9780f51558 [client] x11: fix failure to set window position correctly when set 2021-11-30 13:04:39 +11:00
Geoffrey McRae
bc022c77f4 [docs] obs: update instructions to make use of USER_INSTALL 2021-11-22 10:42:46 +11:00
Geoffrey McRae
8167ef2c4a [client] egl: make use of glsl's textureSize function 2021-11-12 07:41:59 +11:00
Geoffrey McRae
a21eee26ab [client] main: fix buffer overflow due to cursor data size change 2021-11-02 01:01:17 +11:00
vmfortress
7075fe2c54 [common] time: fixed time values in nsleep
Time values of scientific notation replaced with expanded values
and `tv_nsec` simplified with modulo
2021-11-01 20:58:42 +11:00
Geoffrey McRae
e82f8911a6 [client] main: malloc buffer for cursor data instead of using the stack 2021-11-01 13:45:30 +11:00
Geoffrey McRae
b515fa80d5 [host] nvfbc: be more intellegent when unionizing disjointed sets 2021-10-27 00:00:38 +11:00
Geoffrey McRae
affc3f51f8 [common] rects: fix error introduced in cosmetics patch
`x2` and `y2` are required here as they need to operate on the original
x & y before they are clamped. Can't believe I missed this *facepalm*
2021-10-26 23:35:09 +11:00
Geoffrey McRae
6078b11200 Revert "[common] rects: fix damage regression introduced in the cosmetics patch"
This was correct, brainfart moment
2021-10-26 22:26:20 +11:00
Geoffrey McRae
68a9504366 [common] rects: fix damage regression introduced in the cosmetics patch 2021-10-26 22:15:54 +11:00
Geoffrey McRae
67ea8e06ba [client] egl: use alloca instead of typecasted char array 2021-10-24 22:57:21 +11:00
Geoffrey McRae
9d71655273 [common] rects: fix return value of removeRects 2021-10-24 22:22:13 +11:00
Geoffrey McRae
2f0b97a487 [common] rects: de-dup code and don't needlessly copy rect over itself 2021-10-24 22:19:28 +11:00
Geoffrey McRae
f69b869282 [common] rects: cosmetics 2021-10-24 22:05:30 +11:00
Geoffrey McRae
bc7cbf1173 [common] fix out by one error in rectsIntersect 2021-10-24 13:31:41 +11:00
Quantum
ad6e3f96e6 [client] egl: reset damage on renderer restart 2021-10-23 18:38:21 +11:00
Geoffrey McRae
fe712b7ec9 [client] egl: damage the full screen if the frame format changes 2021-10-22 18:51:49 +11:00
Jonathan Rubenstein
6a898c1e7c [doc] install: Add instructions to disable memballoon in libvirt 2021-10-21 08:49:01 +11:00
Quantum
0990689df5 [doc] spelling: add "dejavu" to word list 2021-10-20 17:13:29 +11:00
Quantum
db0e03328c [doc] build: update dependencies for post-B4 changes 2021-10-20 16:58:55 +11:00
Quantum
edf1e341da [common] rects: fix rectIntersects 2021-10-20 16:32:41 +11:00
Geoffrey McRae
9969896876 [host] app: zero the new client sub count
If a new client connects but there has not been a capture timeout the
new client count wont be zeroed on a valid capture. If there is a
timeout later the host will still think there is a new client and
re-send a frame when it should not. This fixes this by reading the value
on a valid frame which zeros the new subs count.
2021-10-20 15:56:35 +11:00
Geoffrey McRae
9c5e34df0f [client] x11: handle EINTR properly in epoll loop 2021-10-20 15:40:50 +11:00
Geoffrey McRae
dca5da02a0 [client] egl: fix undefined behaviour with zero size array 2021-10-20 13:34:16 +11:00
Jonathan Rubenstein
c5f71d18c4 [doc] module: Add unloading note for manual install 2021-10-20 11:31:18 +11:00
Jonathan Rubenstein
84a43fb651 [doc] Move DKMS above manual and mark recommended 2021-10-20 11:31:18 +11:00
Quantum
2858ad3f7e [client] egl: fallback when EGL_RENDER_BUFFER fails
This allows the client to work when the OpenGL implementation fails if
EGL_RENDER_BUFFER is passed, printing a warning. This should fix issues
with Nvidia proprietary drivers on Wayland.
2021-10-20 11:31:00 +11:00
Quantum
9ddd260b22 [client] egl: log glCheckFramebufferStatus error 2021-10-20 11:30:40 +11:00
Geoffrey McRae
bc34dc9e24 [client] egl: blame NVIDIA if dmabuf fails on NVIDIA hardware
NVIDIA still do not implement a complete/working DMABUF implementation
yet advertise support. Best to tell the public to complain to NVIDIA
instead of assuming it's a LG bug or an issue with their system.
2021-10-20 11:28:29 +11:00
Geoffrey McRae
edc9825c04 [client] egl: check for invalid desktop render dimensions 2021-10-20 11:17:29 +11:00
Geoffrey McRae
70a751b58d [client] egl/filters: bypass setup/prepare logic if disabled/inactive
filters are now not run if `egl_filterSetup` returns false, as such we
do not need additional `enable` checks in `prepare` or `run` and we can
bypass the filters even earlier if they are not enabled reducing load.
2021-10-20 10:57:53 +11:00
Quantum
fc037ccc95 [client] egl: handle filter setup returning false
As discussed, this should just skip the filter as if it's disabled.
2021-10-20 10:48:18 +11:00
Quantum
74418106de [client] egl: skip downscale filter setup when not enabled
Since this->prepared will never be set to true unless the filter is
enabled, this results in the framebuffer setup being done every frame
for no reason, causing a lot of texture reallocations.
2021-10-20 10:47:59 +11:00
Quantum
c9e8de334a [doc] module: make cgroups configuration more visible 2021-10-18 16:17:52 +11:00
Quantum
13fabc2e4a [host] windows: fix NSIS install directory on 64-bit builds
This is probably an NSIS bug.
2021-10-18 16:17:36 +11:00
Quantum
8dcf7af791 [client] egl: fix parentheses in IDX_AGO definition
The old definition could break if complex expressions were passed in
as arguments.
2021-10-17 06:10:30 +11:00
Quantum
2d858da0f1 [client] egl: fix egl_bufferAge naming 2021-10-17 06:10:30 +11:00
Quantum
ee211803e4 [client] egl: fix letterbox rendering
Add additional half pixel in all directions to ensure erasure of
content in the letterbox area under all circumstances.
2021-10-17 06:10:30 +11:00