Commit graph

203 commits

Author SHA1 Message Date
Geoffrey McRae
4c14797319 [client] egl: no need to create textures when using DMA mode 2020-10-30 22:19:15 +11:00
Geoffrey McRae
42fef7a98d [client] egl: remove deprecated YUV420 support 2020-10-30 19:31:48 +11:00
Geoffrey McRae
267fa6e389 [client] egl: select the correct fourcc type for dma mode 2020-10-30 11:55:47 +11:00
Geoffrey McRae
4f9544d61d [client] egl: added DMA texture support for direct upload
Note: This only works with the KVMFR kernel module in a VM->VM
configuration. If this causes issues it can be disabled with the new
option `app:allowDMA`
2020-10-30 02:36:45 +11:00
Geoffrey McRae
0bf73d862d [client] added initial framework for dma buffer support 2020-10-30 02:36:45 +11:00
Geoffrey McRae
58ba76a27f [client] seperate frame setup and data events 2020-10-12 19:43:29 +11:00
Geoffrey McRae
90d1ed64e4 [client] opengl: added RGBA16F support 2020-10-11 20:44:22 +11:00
Geoffrey McRae
919b77df71 [client] egl: fix RGBA16F support 2020-10-11 20:34:34 +11:00
Geoffrey McRae
98e0e5fc0b [client] egl: correct invalid value for texture row length 2020-10-11 19:59:44 +11:00
Geoffrey McRae
8a9f004ff6 [host/client] fix invalid initialization of RGBA16F 2020-10-11 19:39:47 +11:00
Geoffrey McRae
9c6bd888fd [host/client] added experimental RGBA16 float support (EGL only) 2020-10-11 19:22:31 +11:00
Jonathan Rubenstein
66df00cee2 Add option to skip splash screen fade out 2020-10-09 03:28:58 +11:00
Geoffrey McRae
c66a339bbc [client] egl: ensure overflow occurs for state value checks 2020-08-15 22:39:10 +10:00
Geoffrey McRae
76e119f8ad [client] egl: don't fade the splash when restarting 2020-08-11 14:54:48 +10:00
Geoffrey McRae
da8b2d0cec [client] egl: properly wait for a new frame on restart 2020-08-11 14:45:08 +10:00
Geoffrey McRae
74649ddb96 [client] gracefully restart if the host application restarts 2020-08-11 14:30:44 +10:00
Geoffrey McRae
06aee158de [client] egl: make better use of atomics and fix modulus bug 2020-07-24 17:39:16 +10:00
Geoffrey McRae
ede96fa486 [client] egl: don't map the texture until it's needed
The texture buffer may still be in use if we try to re-map it
immediately, instead only map when we need it mapped, and unmap
immediately after advancing the offset allowing the render thread to
continue while the unmap operation occurs
2020-05-30 16:50:27 +10:00
Geoffrey McRae
fcbdf7ba4f [client] egl: fix non-streaming texture updates 2020-05-29 16:54:25 +10:00
Geoffrey McRae
e8c949c1e7 [client] egl: dont re-setup the fps texture on each update 2020-05-29 16:47:21 +10:00
Geoffrey McRae
28c93ef5ac [client] egl: don't unmap/map all buffers for each frame 2020-05-29 15:48:59 +10:00
Geoffrey McRae
075c82b32c [client] egl: fix context binding enabling a lock free implementation 2020-05-22 17:47:19 +10:00
Geoffrey McRae
c9ff1e1949 [client] egl: alter warning about low fps as it doesn't apply anymore 2020-05-21 14:09:51 +10:00
Geoffrey McRae
e31f38eadc [client] allow frame updates to be triggered by a timed event
This is a major change to how the LG client performs it's updates. In
the past LG would operate a fixed FPS regardless of incoming update
speed and/or frequency. This change allows LG to dynamically increase
it's FPS in order to better sync with the guest as it's rate changes.
2020-05-21 13:41:59 +10:00
Geoffrey McRae
756b57400b [client] egl: move context init to lock function 2020-05-21 11:55:35 +10:00
Geoffrey McRae
01bfd2e090 [client] egl: make better use of the second thread for streaming 2020-05-21 11:44:56 +10:00
Geoffrey McRae
a6d6a49f82 [client] egl: use atomic members instead of locking the entire state 2020-05-21 08:20:30 +10:00
Geoffrey McRae
d899c26617 [client] egl: add low FPS warning when failing to keep up 2020-05-19 22:42:55 +10:00
Geoffrey McRae
73ba325072 [client] egl: reworked the streaming texture pipeline 2020-05-19 22:03:36 +10:00
Geoffrey McRae
f96f0fecda [client] egl: use proper atomics for pbo counting 2020-05-18 09:06:11 +10:00
feltcat
e7f088ef52 [client] egl: typo fix in info message
"Multsampling" to "Multisampling"
2020-04-24 19:01:42 +10:00
Geoffrey McRae
f6691a90c0 [client/obs] improve frambuffer_read functions to support copy pitch
Fixes #244
2020-04-14 13:27:07 +10:00
Mikko Rasa
ead09ed110 [client] opengl: render frame if config didn't change 2020-04-14 12:19:59 +10:00
fishery
94a35a6558 [client] fix buffer overflow in opengl_options
buffer overflow loading opengl_options
2020-04-02 00:17:19 +11:00
Geoffrey McRae
4746c89227 [all] moved time and locking methods to the common library 2020-01-17 14:35:08 +11:00
Geoffrey McRae
278d851c7c [egl] added fallback for platforms not supporting eglGetPlatformDisplay 2020-01-17 11:50:00 +11:00
Geoffrey McRae
17e05c6fd5 [all] expose the FrameBuffer struct for correct sizeof calculations 2020-01-13 19:30:49 +11:00
Andrew Sheldon
70110b4a5a [client] Use eglGetPlatformDisplay() to fix surface creation
[Why]
Recent versions of Mesa may have trouble with surface creation, resulting in
errors like:
egl.c:428  | egl_render_startup             | Failed to create EGL surface (eglError: 0x300b)

[How]
Replace eglGetDisplay() with eglGetPlatformDisplay(). Requires EGL 1.5, but should
be supported with any desktop driver released in the past few years.
2019-12-13 00:35:35 +11:00
Geoffrey McRae
a6f23f00b4 [client] opengl: handle configuration failure properly 2019-12-12 23:32:31 +11:00
Geoffrey McRae
30e3a43311 [client] opengl: fixed failure to render full frame 2019-12-12 23:04:58 +11:00
Geoffrey McRae
66891aa536 [client] don't require wayland-egl, fixes #204 2019-10-26 11:23:04 +11:00
Geoffrey McRae
4c0ca1c8e7 [client] fix xor support for masked color cursors
fixes #200
2019-10-09 19:48:42 +11:00
Geoffrey McRae
bca54ab1f6 [client/host] added new asyncronous memory copy
This changes the method of the memory copy from the host application to
the guest. Instead of performing a full copy from the capture device
into shared memory, and then flagging the new frame, we instead set a
write pointer, flag the client that there is a new frame and then copy
in chunks of 1024 bytes until the entire frame is copied. The client
upon seeing the new frame flag begins to poll at high frequency the
write pointer and upon each update copies as much as it can into the
texture.

This should improve latency but also slightly increase CPU usage on the
client due to the high frequency polling.
2019-10-09 13:53:02 +11:00
Geoffrey McRae
6d2c464436 [client] egl: improved streaming texture syncronization 2019-08-30 12:09:05 +10:00
Geoffrey McRae
da94075e7b [client] egl: more verbose error on texture egl failures 2019-08-30 11:40:38 +10:00
Geoffrey McRae
fce88fc72c [EGL] add debug printf helper 2019-08-30 11:33:43 +10:00
Geoffrey McRae
b979752989 [client] added missing include 2019-07-15 18:30:39 +10:00
Geoffrey McRae
607539a2af [client] improve streaming texture performance 2019-06-13 08:54:51 +10:00
Geoffrey McRae
3d426ccef8 [all] fix missing cursor when client reconnects 2019-05-28 14:06:15 +10:00
Geoffrey McRae
b31e8e1cee [client] egl: remove accidental commit of debug code 2019-05-27 18:46:05 +10:00