[client] egl: move context init to lock function

This commit is contained in:
Geoffrey McRae 2020-05-21 11:55:35 +10:00
parent 01bfd2e090
commit 756b57400b
2 changed files with 27 additions and 29 deletions

View file

@ -1 +1 @@
B1-204-gdc3e89e65c+1
B1-205-g01bfd2e090+1

View file

@ -300,20 +300,6 @@ bool egl_on_mouse_event(void * opaque, const bool visible, const int x, const in
return true;
}
void egl_lock(void * opaque)
{
struct Inst * this = (struct Inst *)opaque;
LG_LOCK(this->lock);
eglMakeCurrent(this->display, this->surface, this->surface, this->frameContext);
}
void egl_unlock(void * opaque)
{
struct Inst * this = (struct Inst *)opaque;
eglMakeCurrent(this->display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
LG_UNLOCK(this->lock);
}
bool egl_on_frame_event(void * opaque, const LG_RendererFormat format, const FrameBuffer * frame)
{
struct Inst * this = (struct Inst *)opaque;
@ -329,20 +315,6 @@ bool egl_on_frame_event(void * opaque, const LG_RendererFormat format, const Fra
this->useNearest = this->width < format.width || this->height < format.height;
if (!this->frameContext)
{
static EGLint attrs[] = {
EGL_CONTEXT_CLIENT_VERSION, 2,
EGL_NONE
};
if (!(this->frameContext = eglCreateContext(this->display, this->configs, this->context, attrs)))
{
DEBUG_ERROR("Failed to create the frame context");
return false;
}
}
if (!egl_desktop_update(this->desktop, sourceChanged, format, frame))
{
DEBUG_INFO("Failed to to update the desktop");
@ -534,6 +506,32 @@ bool egl_render_startup(void * opaque, SDL_Window * window)
return true;
}
void egl_lock(void * opaque)
{
struct Inst * this = (struct Inst *)opaque;
if (!this->frameContext)
{
static EGLint attrs[] = {
EGL_CONTEXT_CLIENT_VERSION, 2,
EGL_NONE
};
if (!(this->frameContext = eglCreateContext(this->display, this->configs, this->context, attrs)))
DEBUG_ERROR("Failed to create the frame context");
}
LG_LOCK(this->lock);
eglMakeCurrent(this->display, this->surface, this->surface, this->frameContext);
}
void egl_unlock(void * opaque)
{
struct Inst * this = (struct Inst *)opaque;
eglMakeCurrent(this->display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
LG_UNLOCK(this->lock);
}
bool egl_render_begin(void * opaque, SDL_Window * window)
{
struct Inst * this = (struct Inst *)opaque;