looking-glass/client/src/overlay/help.c

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/**
* Looking Glass
* Copyright © 2017-2021 The Looking Glass Authors
* https://looking-glass.io
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc., 59
* Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "interface/overlay.h"
#include "cimgui.h"
#include "overlay_utils.h"
#include "common/debug.h"
#include "../kb.h"
#include "../main.h"
static bool help_init(void ** udata, void * params)
{
return true;
}
static void help_free(void * udata)
{
}
static int help_render(void * udata, bool interactive, struct Rect * windowRects,
int maxRects)
{
if (!g_state.escapeHelp)
return 0;
ImVec2 * screen = overlayGetScreenSize();
igSetNextWindowBgAlpha(0.6f);
igSetNextWindowPos((ImVec2) { 0.0f, screen->y }, 0, (ImVec2) { 0.0f, 1.0f });
igBegin(
"Help",
NULL,
ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_AlwaysAutoResize |
ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoFocusOnAppearing |
ImGuiWindowFlags_NoNav | ImGuiWindowFlags_NoTitleBar
);
if (igBeginTable("Help", 2, 0, (ImVec2) { 0.0f, 0.0f }, 0.0f))
{
const char * escapeName = xfree86_to_display[g_params.escapeKey];
igTableNextColumn();
igText("%s", escapeName);
igTableNextColumn();
igText("Toggle capture mode");
for (int i = 0; i < KEY_MAX; ++i)
if (g_state.keyDescription[i])
{
igTableNextColumn();
igText("%s+%s", escapeName, xfree86_to_display[i]);
igTableNextColumn();
igText(g_state.keyDescription[i]);
}
igEndTable();
}
overlayGetImGuiRect(windowRects);
igEnd();
return 1;
}
struct LG_OverlayOps LGOverlayHelp =
{
.name = "Help",
.init = help_init,
.free = help_free,
.render = help_render
};