This adds the overhead of a copy when serializing and deserializing keys.
I have not benchmarked much, but runtimes seem barely changed at all by that.
When a lot of keys are in memory, it improves memory use.
And, it prevents keys sometimes getting PINNED in memory and failing to GC,
which is a problem ByteString has sometimes. In particular, git-annex sync
from a borg special remote had that problem and this improved its memory
use by a large amount.
Sponsored-by: Shae Erisson on Patreon
This eliminates the distinction between decodeBS and decodeBS', encodeBS
and encodeBS', etc. The old implementation truncated at NUL, and the
primed versions had to do extra work to avoid that problem. The new
implementation does not truncate at NUL, and is also a lot faster.
(Benchmarked at 2x faster for decodeBS and 3x for encodeBS; more for the
primed versions.)
Note that filepath-bytestring 1.4.2.1.8 contains the same optimisation,
and upgrading to it will speed up to/fromRawFilePath.
AFAIK, nothing relied on the old behavior of truncating at NUL. Some
code used the faster versions in places where I was sure there would not
be a NUL. So this change is unlikely to break anything.
Also, moved s2w8 and w82s out of the module, as they do not involve
filesystem encoding really.
Sponsored-by: Shae Erisson on Patreon
This uses a DebugSelector, rather than debug levels, which will allow
for a later option like --debug-from=Process to only
see debuging about running processes.
The module name that contains the thing being debugged is used as the
DebugSelector (in most cases; does not need to be a hard and fast rule).
Debug calls were changed to add that. hslogger did not display
that first parameter to debugM, but the DebugSelector does get
displayed.
Also fastDebug will allow doing debugging in places that are used in
tight loops, with the DebugSelector coming from the Annex Reader
essentially for free. Not done yet.
As yet unused.
Backend.External could perhaps implement it too, although that would
involve sending chunks of data to it via a pipe or something, so likely
to be slow.
Lots of nice wins from this in avoiding unncessary work, and I think
nothing got slower.
This commit was sponsored by Boyd Stephen Smith Jr. on Patreon.