The switch to hGetMetered subtly changed the laziness of how DATA was
read, and broke git protocol relaying. Fix by sending received data to
the git process's stdin immediately, which ensures that the lazy
bytestring is all read from the peer before going on to process the next
message from the peer.
Display progress meter on send and receive from remote.
Added a new hGetMetered that can read an exact number of bytes (or
less), updating a meter as it goes.
This commit was sponsored by Andreas on Patreon.
This is needed in addition to StoreContent, because retrieveKeyFile can
be used to retrieve to different destination files, not only the tmp
file for a key.
This commit was sponsored by Ole-Morten Duesund on Patreon.
Similar to GCrypt remotes, P2P remotes have an url, so Remote.Git has to
separate them out and handle them, passing off to Remote.P2P.
This commit was sponsored by Ignacio on Patreon.
ReadContent can't update the log, since it reads lazily. This part of
the P2P monad will need to be rethought.
Associated files are heavily sanitized when received from a peer;
they could be an exploit vector.
This commit was sponsored by Jochen Bartl on Patreon.
Untested, and it does not yet update transfer logs.
Verifying transferred content is modeled on git-annex-shell recvkey.
In a direct mode or annex.thin repository, content can change while it's
being transferred. So, verification is always done, even if annex.verify
would normally prevent it.
Note that a WORM or URL key could change in a way the verification
doesn't catch. That can happen in git-annex-shell recvkey too. We don't
worry about it, because those key backends don't guarantee preservation
of data. (Which is to say, I worried about it, and then convinced myself
again it was ok.)
Each worker thread needs to run in the Annex monad, but the
remote-daemon's liftAnnex can only run 1 action at a time. Used
Annex.Concurrent to deal with that.
P2P.Annex is incomplete as of yet.
It's possible, in direct or thin mode, that an object file gets
truncated or appended to as it's being sent. This would break the
protocol badly, so make sure never to send too many bytes, and to
close the protocol connection if too few bytes are available.