143bde007a
If we dont' do this we would have lots of "Extension or internal compilation error." error, seems to be V8's bug.
211 lines
7.1 KiB
C++
211 lines
7.1 KiB
C++
// Copyright (c) 2013 GitHub, Inc. All rights reserved.
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// Use of this source code is governed by the MIT license that can be
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// found in the LICENSE file.
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#include "atom/renderer/atom_renderer_client.h"
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#include <algorithm>
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#include <string>
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#include "atom/common/node_bindings.h"
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#include "atom/common/options_switches.h"
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#include "atom/renderer/api/atom_renderer_bindings.h"
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#include "atom/renderer/atom_render_view_observer.h"
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#include "content/public/renderer/render_frame.h"
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#include "content/public/renderer/render_frame_observer.h"
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#include "base/command_line.h"
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#include "native_mate/converter.h"
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#include "third_party/WebKit/public/web/WebDocument.h"
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#include "third_party/WebKit/public/web/WebFrame.h"
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#include "atom/common/node_includes.h"
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namespace atom {
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namespace {
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// Security tokens.
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const char* kSecurityAll = "all";
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const char* kSecurityExceptIframe = "except-iframe";
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const char* kSecurityManualEnableIframe = "manual-enable-iframe";
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const char* kSecurityDisable = "disable";
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const char* kSecurityEnableNodeIntegration = "enable-node-integration";
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// Helper class to forward the WillReleaseScriptContext message to the client.
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class AtomRenderFrameObserver : public content::RenderFrameObserver {
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public:
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AtomRenderFrameObserver(content::RenderFrame* frame,
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AtomRendererClient* renderer_client)
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: content::RenderFrameObserver(frame),
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renderer_client_(renderer_client) {}
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// content::RenderFrameObserver:
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virtual void WillReleaseScriptContext(v8::Handle<v8::Context> context,
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int world_id) OVERRIDE {
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renderer_client_->WillReleaseScriptContext(
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render_frame()->GetWebFrame(), context, world_id);
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}
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private:
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AtomRendererClient* renderer_client_;
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DISALLOW_COPY_AND_ASSIGN(AtomRenderFrameObserver);
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};
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} // namespace
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AtomRendererClient::AtomRendererClient()
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: node_integration_(EXCEPT_IFRAME),
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main_frame_(NULL) {
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// Translate the token.
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std::string token = CommandLine::ForCurrentProcess()->
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GetSwitchValueASCII(switches::kNodeIntegration);
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if (token == kSecurityExceptIframe)
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node_integration_ = EXCEPT_IFRAME;
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else if (token == kSecurityManualEnableIframe)
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node_integration_ = MANUAL_ENABLE_IFRAME;
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else if (token == kSecurityDisable)
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node_integration_ = DISABLE;
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else if (token == kSecurityAll)
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node_integration_ = ALL;
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if (IsNodeBindingEnabled()) {
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// Always enable harmony when node binding is on.
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std::string flags("--harmony");
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v8::V8::SetFlagsFromString(flags.c_str(), static_cast<int>(flags.size()));
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node_bindings_.reset(NodeBindings::Create(false));
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atom_bindings_.reset(new AtomRendererBindings);
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}
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}
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AtomRendererClient::~AtomRendererClient() {
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}
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void AtomRendererClient::RenderThreadStarted() {
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if (!IsNodeBindingEnabled())
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return;
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node_bindings_->Initialize();
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node_bindings_->PrepareMessageLoop();
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DCHECK(!global_env);
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// Create a default empty environment which would be used when we need to
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// run V8 code out of a window context (like running a uv callback).
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v8::Isolate* isolate = v8::Isolate::GetCurrent();
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v8::HandleScope handle_scope(isolate);
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v8::Local<v8::Context> context = v8::Context::New(isolate);
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global_env = node::Environment::New(context);
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}
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void AtomRendererClient::RenderFrameCreated(
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content::RenderFrame* render_frame) {
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new AtomRenderFrameObserver(render_frame, this);
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}
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void AtomRendererClient::RenderViewCreated(content::RenderView* render_view) {
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new AtomRenderViewObserver(render_view, this);
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}
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void AtomRendererClient::DidCreateScriptContext(blink::WebFrame* frame,
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v8::Handle<v8::Context> context,
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int extension_group,
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int world_id) {
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// The first web frame is the main frame.
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if (main_frame_ == NULL)
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main_frame_ = frame;
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if (!IsNodeBindingEnabled(frame))
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return;
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v8::Context::Scope scope(context);
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// Check the existance of process object to prevent duplicate initialization.
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if (context->Global()->Has(
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mate::StringToV8(context->GetIsolate(), "process")))
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return;
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// Give the node loop a run to make sure everything is ready.
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node_bindings_->RunMessageLoop();
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// Setup node environment for each window.
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node::Environment* env = node_bindings_->CreateEnvironment(context);
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// Add atom-shell extended APIs.
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atom_bindings_->BindToFrame(frame);
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// Store the created environment.
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web_page_envs_.push_back(env);
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// Make uv loop being wrapped by window context.
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if (node_bindings_->uv_env() == NULL)
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node_bindings_->set_uv_env(env);
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}
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void AtomRendererClient::WillReleaseScriptContext(
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blink::WebFrame* frame,
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v8::Handle<v8::Context> context,
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int world_id) {
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if (!IsNodeBindingEnabled(frame))
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return;
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node::Environment* env = node::Environment::GetCurrent(context);
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if (env == NULL) {
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LOG(ERROR) << "Encounter a non-node context when releasing script context";
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return;
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}
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// Clear the environment.
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web_page_envs_.erase(
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std::remove(web_page_envs_.begin(), web_page_envs_.end(), env),
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web_page_envs_.end());
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// Notice that we are not disposing the environment object here, because there
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// may still be pending uv operations in the uv loop, and when they got done
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// they would be needing the original environment.
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// So we are leaking the environment object here, just like Chrome leaking the
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// memory :) . Since it's only leaked when refreshing or unloading, so as long
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// as we make sure renderer process is restared then the memory would not be
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// leaked.
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// env->Dispose();
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// Wrap the uv loop with another environment.
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if (env == node_bindings_->uv_env()) {
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node::Environment* env = web_page_envs_.size() > 0 ? web_page_envs_[0] :
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NULL;
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node_bindings_->set_uv_env(env);
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}
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}
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bool AtomRendererClient::ShouldFork(blink::WebFrame* frame,
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const GURL& url,
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const std::string& http_method,
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bool is_initial_navigation,
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bool is_server_redirect,
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bool* send_referrer) {
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// Handle all the navigations and reloads in browser.
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// FIXME We only support GET here because http method will be ignored when
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// the OpenURLFromTab is triggered, which means form posting would not work,
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// we should solve this by patching Chromium in future.
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return http_method == "GET";
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}
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bool AtomRendererClient::IsNodeBindingEnabled(blink::WebFrame* frame) {
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if (node_integration_ == DISABLE)
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return false;
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// Node integration is enabled in main frame unless explictly disabled.
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else if (frame == main_frame_)
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return true;
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else if (node_integration_ == MANUAL_ENABLE_IFRAME &&
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frame != NULL &&
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frame->uniqueName().utf8().find(kSecurityEnableNodeIntegration)
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== std::string::npos)
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return false;
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else if (node_integration_ == EXCEPT_IFRAME && frame != NULL)
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return false;
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else
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return true;
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}
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} // namespace atom
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