150 lines
4.5 KiB
Markdown
150 lines
4.5 KiB
Markdown
## Class: TouchBar
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> Create TouchBar layouts for native macOS applications
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Process: [Main](../tutorial/quick-start.md#main-process)
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### `new TouchBar(options)` _Experimental_
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* `options` - Object
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* `items` ([TouchBarButton](touch-bar-button.md) | [TouchBarColorPicker](touch-bar-color-picker.md) | [TouchBarGroup](touch-bar-group.md) | [TouchBarLabel](touch-bar-label.md) | [TouchBarPopover](touch-bar-popover.md) | [TouchBarScrubber](touch-bar-scrubber.md) | [TouchBarSegmentedControl](touch-bar-segmented-control.md) | [TouchBarSlider](touch-bar-slider.md) | [TouchBarSpacer](touch-bar-spacer.md))[]
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* `escapeItem` ([TouchBarButton](touch-bar-button.md) | [TouchBarColorPicker](touch-bar-color-picker.md) | [TouchBarGroup](touch-bar-group.md) | [TouchBarLabel](touch-bar-label.md) | [TouchBarPopover](touch-bar-popover.md) | [TouchBarScrubber](touch-bar-scrubber.md) | [TouchBarSegmentedControl](touch-bar-segmented-control.md) | [TouchBarSlider](touch-bar-slider.md) | [TouchBarSpacer](touch-bar-spacer.md)) (optional)
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Creates a new touch bar with the specified items. Use
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`BrowserWindow.setTouchBar` to add the `TouchBar` to a window.
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**Note:** The TouchBar API is currently experimental and may change or be
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removed in future Electron releases.
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**Tip:** If you don't have a MacBook with Touch Bar, you can use
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[Touch Bar Simulator](https://github.com/sindresorhus/touch-bar-simulator)
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to test Touch Bar usage in your app.
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### Instance Properties
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The following properties are available on instances of `TouchBar`:
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#### `touchBar.escapeItem`
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The `TouchBarItem` that will replace the "esc" button on the touch bar when set.
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Setting to `null` restores the default "esc" button. Changing this value
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immediately updates the escape item in the touch bar.
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## Examples
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Below is an example of a simple slot machine touch bar game with a button
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and some labels.
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```javascript
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const {app, BrowserWindow, TouchBar} = require('electron')
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const {TouchBarLabel, TouchBarButton, TouchBarSpacer} = TouchBar
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let spinning = false
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// Reel labels
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const reel1 = new TouchBarLabel()
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const reel2 = new TouchBarLabel()
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const reel3 = new TouchBarLabel()
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// Spin result label
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const result = new TouchBarLabel()
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// Spin button
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const spin = new TouchBarButton({
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label: '🎰 Spin',
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backgroundColor: '#7851A9',
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click: () => {
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// Ignore clicks if already spinning
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if (spinning) {
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return
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}
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spinning = true
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result.label = ''
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let timeout = 10
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const spinLength = 4 * 1000 // 4 seconds
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const startTime = Date.now()
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const spinReels = () => {
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updateReels()
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if ((Date.now() - startTime) >= spinLength) {
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finishSpin()
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} else {
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// Slow down a bit on each spin
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timeout *= 1.1
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setTimeout(spinReels, timeout)
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}
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}
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spinReels()
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}
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})
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const getRandomValue = () => {
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const values = ['🍒', '💎', '7️⃣', '🍊', '🔔', '⭐', '🍇', '🍀']
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return values[Math.floor(Math.random() * values.length)]
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}
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const updateReels = () => {
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reel1.label = getRandomValue()
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reel2.label = getRandomValue()
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reel3.label = getRandomValue()
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}
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const finishSpin = () => {
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const uniqueValues = new Set([reel1.label, reel2.label, reel3.label]).size
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if (uniqueValues === 1) {
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// All 3 values are the same
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result.label = '💰 Jackpot!'
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result.textColor = '#FDFF00'
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} else if (uniqueValues === 2) {
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// 2 values are the same
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result.label = '😍 Winner!'
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result.textColor = '#FDFF00'
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} else {
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// No values are the same
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result.label = '🙁 Spin Again'
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result.textColor = null
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}
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spinning = false
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}
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const touchBar = new TouchBar([
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spin,
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new TouchBarSpacer({size: 'large'}),
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reel1,
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new TouchBarSpacer({size: 'small'}),
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reel2,
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new TouchBarSpacer({size: 'small'}),
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reel3,
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new TouchBarSpacer({size: 'large'}),
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result
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])
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let window
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app.once('ready', () => {
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window = new BrowserWindow({
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frame: false,
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titleBarStyle: 'hiddenInset',
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width: 200,
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height: 200,
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backgroundColor: '#000'
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})
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window.loadURL('about:blank')
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window.setTouchBar(touchBar)
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})
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```
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### Running the above example
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To run the example above, you'll need to (assuming you've got a terminal open in the dirtectory you want to run the example):
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1. Save the above file to your computer as `touchbar.js`
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2. Install Electron via `npm install electron`
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3. Run the example inside Electron: `./node_modules/.bin/electron touchbar.js`
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You should then see a new Electron window and the app running in your touch bar (or touch bar emulator).
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