00e9bf107a
* docs: new main -> renderers messageChannel example * consistent use of your * fix a typo * linting * markdown linting * Update docs/tutorial/message-ports.md Co-authored-by: Erick Zhao <erick@hotmail.ca> * update code example headings, reference contextIsolation example * remove nodeIntegration: false from browserWindows * rename "messagePort" to "electronMessagePort" for compatibility Co-authored-by: Erick Zhao <erick@hotmail.ca>
384 lines
13 KiB
Markdown
384 lines
13 KiB
Markdown
# MessagePorts in Electron
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[`MessagePort`][]s are a web feature that allow passing messages between
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different contexts. It's like `window.postMessage`, but on different channels.
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The goal of this document is to describe how Electron extends the Channel
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Messaging model, and to give some examples of how you might use MessagePorts in
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your app.
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Here is a very brief example of what a MessagePort is and how it works:
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```js title='renderer.js (Renderer Process)'
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// MessagePorts are created in pairs. A connected pair of message ports is
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// called a channel.
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const channel = new MessageChannel()
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// The only difference between port1 and port2 is in how you use them. Messages
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// sent to port1 will be received by port2 and vice-versa.
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const port1 = channel.port1
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const port2 = channel.port2
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// It's OK to send a message on the channel before the other end has registered
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// a listener. Messages will be queued until a listener is registered.
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port2.postMessage({ answer: 42 })
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// Here we send the other end of the channel, port1, to the main process. It's
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// also possible to send MessagePorts to other frames, or to Web Workers, etc.
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ipcRenderer.postMessage('port', null, [port1])
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```
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```js title='main.js (Main Process)'
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// In the main process, we receive the port.
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ipcMain.on('port', (event) => {
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// When we receive a MessagePort in the main process, it becomes a
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// MessagePortMain.
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const port = event.ports[0]
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// MessagePortMain uses the Node.js-style events API, rather than the
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// web-style events API. So .on('message', ...) instead of .onmessage = ...
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port.on('message', (event) => {
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// data is { answer: 42 }
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const data = event.data
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})
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// MessagePortMain queues messages until the .start() method has been called.
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port.start()
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})
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```
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The [Channel Messaging API][] documentation is a great way to learn more about
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how MessagePorts work.
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## MessagePorts in the main process
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In the renderer, the `MessagePort` class behaves exactly as it does on the web.
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The main process is not a web page, though—it has no Blink integration—and so
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it does not have the `MessagePort` or `MessageChannel` classes. In order to
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handle and interact with MessagePorts in the main process, Electron adds two
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new classes: [`MessagePortMain`][] and [`MessageChannelMain`][]. These behave
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similarly to the analogous classes in the renderer.
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`MessagePort` objects can be created in either the renderer or the main
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process, and passed back and forth using the [`ipcRenderer.postMessage`][] and
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[`WebContents.postMessage`][] methods. Note that the usual IPC methods like
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`send` and `invoke` cannot be used to transfer `MessagePort`s, only the
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`postMessage` methods can transfer `MessagePort`s.
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By passing `MessagePort`s via the main process, you can connect two pages that
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might not otherwise be able to communicate (e.g. due to same-origin
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restrictions).
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## Extension: `close` event
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Electron adds one feature to `MessagePort` that isn't present on the web, in
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order to make MessagePorts more useful. That is the `close` event, which is
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emitted when the other end of the channel is closed. Ports can also be
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implicitly closed by being garbage-collected.
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In the renderer, you can listen for the `close` event either by assigning to
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`port.onclose` or by calling `port.addEventListener('close', ...)`. In the main
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process, you can listen for the `close` event by calling `port.on('close',
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...)`.
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## Example use cases
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### Setting up a MessageChannel between two renderers
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In this example, the main process sets up a MessageChannel, then sends each port
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to a different renderer. This allows renderers to send messages to each other
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without needing to use the main process as an in-between.
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```js title='main.js (Main Process)'
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const { BrowserWindow, app, MessageChannelMain } = require('electron')
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app.whenReady().then(async () => {
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// create the windows.
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const mainWindow = new BrowserWindow({
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show: false,
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webPreferences: {
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contextIsolation: false,
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preload: 'preloadMain.js'
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}
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})
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const secondaryWindow = BrowserWindow({
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show: false,
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webPreferences: {
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contextIsolation: false,
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preload: 'preloadSecondary.js'
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}
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})
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// set up the channel.
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const { port1, port2 } = new MessageChannelMain()
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// once the webContents are ready, send a port to each webContents with postMessage.
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mainWindow.once('ready-to-show', () => {
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mainWindow.webContents.postMessage('port', null, [port1])
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})
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secondaryWindow.once('ready-to-show', () => {
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secondaryWindow.webContents.postMessage('port', null, [port2])
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})
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})
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```
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Then, in your preload scripts you receive the port through IPC and set up the
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listeners.
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```js title='preloadMain.js and preloadSecondary.js (Preload scripts)'
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const { ipcRenderer } = require('electron')
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ipcRenderer.on('port', e => {
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// port received, make it globally available.
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window.electronMessagePort = e.ports[0]
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window.electronMessagePort.onmessage = messageEvent => {
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// handle message
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}
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})
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```
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In this example messagePort is bound to the `window` object directly. It is better
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to use `contextIsolation` and set up specific contextBridge calls for each of your
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expected messages, but for the simplicity of this example we don't. You can find an
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example of context isolation further down this page at [Communicating directly between the main process and the main world of a context-isolated page](#communicating-directly-between-the-main-process-and-the-main-world-of-a-context-isolated-page)
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That means window.messagePort is globally available and you can call
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`postMessage` on it from anywhere in your app to send a message to the other
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renderer.
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```js title='renderer.js (Renderer Process)'
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// elsewhere in your code to send a message to the other renderers message handler
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window.electronMessagePort.postmessage('ping')
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```
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### Worker process
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In this example, your app has a worker process implemented as a hidden window.
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You want the app page to be able to communicate directly with the worker
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process, without the performance overhead of relaying via the main process.
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```js title='main.js (Main Process)'
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const { BrowserWindow, app, ipcMain, MessageChannelMain } = require('electron')
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app.whenReady().then(async () => {
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// The worker process is a hidden BrowserWindow, so that it will have access
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// to a full Blink context (including e.g. <canvas>, audio, fetch(), etc.)
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const worker = new BrowserWindow({
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show: false,
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webPreferences: { nodeIntegration: true }
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})
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await worker.loadFile('worker.html')
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// The main window will send work to the worker process and receive results
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// over a MessagePort.
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const mainWindow = new BrowserWindow({
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webPreferences: { nodeIntegration: true }
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})
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mainWindow.loadFile('app.html')
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// We can't use ipcMain.handle() here, because the reply needs to transfer a
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// MessagePort.
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ipcMain.on('request-worker-channel', (event) => {
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// For security reasons, let's make sure only the frames we expect can
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// access the worker.
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if (event.senderFrame === mainWindow.webContents.mainFrame) {
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// Create a new channel ...
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const { port1, port2 } = new MessageChannelMain()
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// ... send one end to the worker ...
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worker.webContents.postMessage('new-client', null, [port1])
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// ... and the other end to the main window.
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event.senderFrame.postMessage('provide-worker-channel', null, [port2])
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// Now the main window and the worker can communicate with each other
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// without going through the main process!
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}
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})
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})
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```
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```html title='worker.html'
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<script>
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const { ipcRenderer } = require('electron')
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const doWork = (input) => {
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// Something cpu-intensive.
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return input * 2
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}
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// We might get multiple clients, for instance if there are multiple windows,
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// or if the main window reloads.
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ipcRenderer.on('new-client', (event) => {
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const [ port ] = event.ports
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port.onmessage = (event) => {
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// The event data can be any serializable object (and the event could even
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// carry other MessagePorts with it!)
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const result = doWork(event.data)
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port.postMessage(result)
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}
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})
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</script>
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```
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```html title='app.html'
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<script>
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const { ipcRenderer } = require('electron')
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// We request that the main process sends us a channel we can use to
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// communicate with the worker.
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ipcRenderer.send('request-worker-channel')
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ipcRenderer.once('provide-worker-channel', (event) => {
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// Once we receive the reply, we can take the port...
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const [ port ] = event.ports
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// ... register a handler to receive results ...
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port.onmessage = (event) => {
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console.log('received result:', event.data)
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}
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// ... and start sending it work!
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port.postMessage(21)
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})
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</script>
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```
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### Reply streams
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Electron's built-in IPC methods only support two modes: fire-and-forget
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(e.g. `send`), or request-response (e.g. `invoke`). Using MessageChannels, you
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can implement a "response stream", where a single request responds with a
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stream of data.
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```js title='renderer.js (Renderer Process)'
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const makeStreamingRequest = (element, callback) => {
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// MessageChannels are lightweight--it's cheap to create a new one for each
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// request.
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const { port1, port2 } = new MessageChannel()
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// We send one end of the port to the main process ...
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ipcRenderer.postMessage(
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'give-me-a-stream',
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{ element, count: 10 },
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[port2]
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)
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// ... and we hang on to the other end. The main process will send messages
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// to its end of the port, and close it when it's finished.
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port1.onmessage = (event) => {
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callback(event.data)
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}
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port1.onclose = () => {
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console.log('stream ended')
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}
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}
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makeStreamingRequest(42, (data) => {
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console.log('got response data:', event.data)
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})
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// We will see "got response data: 42" 10 times.
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```
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```js title='main.js (Main Process)'
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ipcMain.on('give-me-a-stream', (event, msg) => {
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// The renderer has sent us a MessagePort that it wants us to send our
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// response over.
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const [replyPort] = event.ports
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// Here we send the messages synchronously, but we could just as easily store
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// the port somewhere and send messages asynchronously.
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for (let i = 0; i < msg.count; i++) {
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replyPort.postMessage(msg.element)
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}
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// We close the port when we're done to indicate to the other end that we
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// won't be sending any more messages. This isn't strictly necessary--if we
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// didn't explicitly close the port, it would eventually be garbage
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// collected, which would also trigger the 'close' event in the renderer.
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replyPort.close()
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})
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```
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### Communicating directly between the main process and the main world of a context-isolated page
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When [context isolation][] is enabled, IPC messages from the main process to
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the renderer are delivered to the isolated world, rather than to the main
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world. Sometimes you want to deliver messages to the main world directly,
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without having to step through the isolated world.
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```js title='main.js (Main Process)'
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const { BrowserWindow, app, MessageChannelMain } = require('electron')
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const path = require('path')
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app.whenReady().then(async () => {
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// Create a BrowserWindow with contextIsolation enabled.
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const bw = new BrowserWindow({
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webPreferences: {
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contextIsolation: true,
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preload: path.join(__dirname, 'preload.js')
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}
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})
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bw.loadURL('index.html')
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// We'll be sending one end of this channel to the main world of the
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// context-isolated page.
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const { port1, port2 } = new MessageChannelMain()
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// It's OK to send a message on the channel before the other end has
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// registered a listener. Messages will be queued until a listener is
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// registered.
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port2.postMessage({ test: 21 })
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// We can also receive messages from the main world of the renderer.
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port2.on('message', (event) => {
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console.log('from renderer main world:', event.data)
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})
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port2.start()
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// The preload script will receive this IPC message and transfer the port
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// over to the main world.
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bw.webContents.postMessage('main-world-port', null, [port1])
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})
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```
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```js title='preload.js (Preload Script)'
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const { ipcRenderer } = require('electron')
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// We need to wait until the main world is ready to receive the message before
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// sending the port. We create this promise in the preload so it's guaranteed
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// to register the onload listener before the load event is fired.
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const windowLoaded = new Promise(resolve => {
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window.onload = resolve
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})
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ipcRenderer.on('main-world-port', async (event) => {
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await windowLoaded
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// We use regular window.postMessage to transfer the port from the isolated
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// world to the main world.
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window.postMessage('main-world-port', '*', event.ports)
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})
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```
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```html title='index.html'
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<script>
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window.onmessage = (event) => {
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// event.source === window means the message is coming from the preload
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// script, as opposed to from an <iframe> or other source.
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if (event.source === window && event.data === 'main-world-port') {
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const [ port ] = event.ports
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// Once we have the port, we can communicate directly with the main
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// process.
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port.onmessage = (event) => {
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console.log('from main process:', event.data)
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port.postMessage(event.data * 2)
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}
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}
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}
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</script>
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```
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[context isolation]: context-isolation.md
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[`ipcRenderer.postMessage`]: ../api/ipc-renderer.md#ipcrendererpostmessagechannel-message-transfer
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[`WebContents.postMessage`]: ../api/web-contents.md#contentspostmessagechannel-message-transfer
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[`MessagePortMain`]: ../api/message-port-main.md
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[`MessageChannelMain`]: ../api/message-channel-main.md
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[`MessagePort`]: https://developer.mozilla.org/en-US/docs/Web/API/MessagePort
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[Channel Messaging API]: https://developer.mozilla.org/en-US/docs/Web/API/Channel_Messaging_API
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